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@ -1,332 +1,302 @@ |
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#nullable enable |
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using IPA.AntiMalware; |
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using IPA.Config; |
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using IPA.Injector.Backups; |
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using IPA.Loader; |
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using IPA.Logging; |
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using IPA.Utilities; |
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using Mono.Cecil; |
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using Mono.Cecil.Cil; |
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using System; |
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using System.Diagnostics; |
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using System.IO; |
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using System.Linq; |
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using System.Reflection; |
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using System.Threading.Tasks; |
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using UnityEngine; |
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using static IPA.Logging.Logger; |
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using MethodAttributes = Mono.Cecil.MethodAttributes; |
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#if NET3
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using Net3_Proxy; |
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using Path = Net3_Proxy.Path; |
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using File = Net3_Proxy.File; |
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using Directory = Net3_Proxy.Directory; |
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#endif
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namespace IPA.Injector |
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{ |
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/// <summary>
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/// The entry point type for BSIPA's Doorstop injector.
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/// </summary>
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// ReSharper disable once UnusedMember.Global
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internal static class Injector |
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{ |
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private static Task? pluginAsyncLoadTask; |
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private static Task? permissionFixTask; |
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//private static string otherNewtonsoftJson = null;
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// ReSharper disable once UnusedParameter.Global
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internal static void Main(string[] args) |
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{ // entry point for doorstop
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// At this point, literally nothing but mscorlib is loaded,
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// and since this class doesn't have any static fields that
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// aren't defined in mscorlib, we can control exactly what
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// gets loaded.
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_ = args; |
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try |
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{ |
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var arguments = Environment.GetCommandLineArgs(); |
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MaybeInitializeConsole(arguments); |
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SetupLibraryLoading(); |
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EnsureDirectories(); |
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// this is weird, but it prevents Mono from having issues loading the type.
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// IMPORTANT: NO CALLS TO ANY LOGGER CAN HAPPEN BEFORE THIS
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var unused = StandardLogger.PrintFilter; |
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#region // Above hack explanation
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/* |
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* Due to an unknown bug in the version of Mono that Unity uses, if the first access to StandardLogger |
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* is a call to a constructor, then Mono fails to load the type correctly. However, if the first access is to |
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* the above static property (or maybe any, but I don't really know) it behaves as expected and works fine. |
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*/ |
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#endregion
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Default.Debug("Initializing logger"); |
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SelfConfig.ReadCommandLine(arguments); |
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SelfConfig.Load(); |
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DisabledConfig.Load(); |
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if (AntiPiracy.IsInvalid(Environment.CurrentDirectory)) |
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{ |
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Default.Error("Invalid installation; please buy the game to run BSIPA."); |
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return; |
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} |
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CriticalSection.Configure(); |
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Logging.Logger.Injector.Debug("Prepping bootstrapper"); |
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// make sure to load the game version and check boundaries before installing the bootstrap, because that uses the game assemblies property
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GameVersionEarly.Load(); |
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SelfConfig.Instance.CheckVersionBoundary(); |
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// updates backup
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InstallBootstrapPatch(); |
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AntiMalwareEngine.Initialize(); |
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Updates.InstallPendingUpdates(); |
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Loader.LibLoader.SetupAssemblyFilenames(true); |
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pluginAsyncLoadTask = PluginLoader.LoadTask(); |
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permissionFixTask = PermissionFix.FixPermissions(new DirectoryInfo(Environment.CurrentDirectory)); |
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} |
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catch (Exception e) |
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{ |
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Console.WriteLine(e); |
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} |
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} |
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private static void MaybeInitializeConsole(string[] arguments) |
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{ |
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var i = 0; |
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while (i < arguments.Length) |
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{ |
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if (arguments[i++] == "--verbose") |
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{ |
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if (i == arguments.Length) |
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{ |
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WinConsole.Initialize(WinConsole.AttachParent); |
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return; |
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} |
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WinConsole.Initialize(int.TryParse(arguments[i], out int processId) ? processId : WinConsole.AttachParent); |
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return; |
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} |
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} |
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} |
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private static void EnsureDirectories() |
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{ |
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string path; |
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if (!Directory.Exists(path = Path.Combine(Environment.CurrentDirectory, "UserData"))) |
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_ = Directory.CreateDirectory(path); |
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if (!Directory.Exists(path = Path.Combine(Environment.CurrentDirectory, "Plugins"))) |
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_ = Directory.CreateDirectory(path); |
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} |
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private static void SetupLibraryLoading() |
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{ |
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if (loadingDone) return; |
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loadingDone = true; |
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Loader.LibLoader.Configure(); |
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} |
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private static void InstallBootstrapPatch() |
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{ |
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var sw = Stopwatch.StartNew(); |
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var cAsmName = Assembly.GetExecutingAssembly().GetName(); |
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var managedPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)!; |
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var dataDir = new DirectoryInfo(managedPath).Parent!.Name; |
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var gameName = dataDir.Substring(0, dataDir.Length - 5); |
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Logging.Logger.Injector.Debug("Finding backup"); |
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var backupPath = Path.Combine(Environment.CurrentDirectory, "IPA", "Backups", gameName); |
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var bkp = BackupManager.FindLatestBackup(backupPath); |
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if (bkp == null) |
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Logging.Logger.Injector.Warn("No backup found! Was BSIPA installed using the installer?"); |
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// TODO: Investigate if this ever worked properly.
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// this is a critical section because if you exit in here, assembly can die
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using var critSec = CriticalSection.ExecuteSection(); |
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var readerParameters = new ReaderParameters |
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{ |
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ReadWrite = false, |
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InMemory = true, |
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ReadingMode = ReadingMode.Immediate |
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}; |
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Logging.Logger.Injector.Debug("Ensuring patch on UnityEngine.CoreModule exists"); |
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#region Insert patch into UnityEngine.CoreModule.dll
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var unityPath = Path.Combine(managedPath, "UnityEngine.CoreModule.dll"); |
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using var unityAsmDef = AssemblyDefinition.ReadAssembly(unityPath, readerParameters); |
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var unityModDef = unityAsmDef.MainModule; |
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bool modified = false; |
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foreach (var asmref in unityModDef.AssemblyReferences) |
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{ |
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if (asmref.Name == cAsmName.Name) |
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{ |
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if (asmref.Version != cAsmName.Version) |
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{ |
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asmref.Version = cAsmName.Version; |
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modified = true; |
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} |
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} |
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} |
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var application = unityModDef.GetType("UnityEngine", "Camera"); |
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if (application == null) |
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{ |
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Logging.Logger.Injector.Critical("UnityEngine.CoreModule doesn't have a definition for UnityEngine.Camera!" |
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+ "Nothing to patch to get ourselves into the Unity run cycle!"); |
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goto endPatchCoreModule; |
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} |
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MethodDefinition? cctor = null; |
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foreach (var m in application.Methods) |
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if (m.IsRuntimeSpecialName && m.Name == ".cctor") |
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cctor = m; |
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var cbs = unityModDef.ImportReference(((Action)CreateBootstrapper).Method); |
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if (cctor == null) |
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{ |
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cctor = new MethodDefinition(".cctor", |
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MethodAttributes.RTSpecialName | MethodAttributes.Static | MethodAttributes.SpecialName, |
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unityModDef.TypeSystem.Void); |
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application.Methods.Add(cctor); |
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modified = true; |
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var ilp = cctor.Body.GetILProcessor(); |
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ilp.Emit(OpCodes.Call, cbs); |
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ilp.Emit(OpCodes.Ret); |
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} |
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else |
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{ |
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var ilp = cctor.Body.GetILProcessor(); |
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for (var i = 0; i < Math.Min(2, cctor.Body.Instructions.Count); i++) |
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{ |
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var ins = cctor.Body.Instructions[i]; |
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switch (i) |
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{ |
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case 0 when ins.OpCode != OpCodes.Call: |
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ilp.Replace(ins, ilp.Create(OpCodes.Call, cbs)); |
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modified = true; |
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break; |
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case 0: |
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{ |
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var methodRef = ins.Operand as MethodReference; |
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if (methodRef?.FullName != cbs.FullName) |
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{ |
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ilp.Replace(ins, ilp.Create(OpCodes.Call, cbs)); |
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modified = true; |
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} |
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break; |
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} |
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case 1 when ins.OpCode != OpCodes.Ret: |
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ilp.Replace(ins, ilp.Create(OpCodes.Ret)); |
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modified = true; |
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break; |
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} |
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} |
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} |
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if (modified) |
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{ |
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string tempFilePath = Path.GetTempFileName(); |
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bkp?.Add(unityPath); |
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unityAsmDef.Write(tempFilePath); |
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File.Delete(unityPath); |
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File.Move(tempFilePath, unityPath); |
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} |
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endPatchCoreModule: |
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#endregion Insert patch into UnityEngine.CoreModule.dll
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#if BeatSaber
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Logging.Logger.Injector.Debug("Ensuring anti-yeet patch exists"); |
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var name = SelfConfig.GameAssemblies_.FirstOrDefault() ?? SelfConfig.GetDefaultGameAssemblies().First(); |
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var ascPath = Path.Combine(managedPath, name); |
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try |
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{ |
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using var ascAsmDef = AssemblyDefinition.ReadAssembly(ascPath, readerParameters); |
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var ascModDef = ascAsmDef.MainModule; |
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var deleter = ascModDef.GetType("IPAPluginsDirDeleter"); |
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if (deleter.Methods.Count > 0) |
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{ |
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deleter.Methods.Clear(); // delete all methods
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string tempFilePath = Path.GetTempFileName(); |
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bkp?.Add(ascPath); |
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ascAsmDef.Write(tempFilePath); |
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File.Delete(ascPath); |
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File.Move(tempFilePath, ascPath); |
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} |
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} |
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catch (Exception e) |
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{ |
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Logging.Logger.Injector.Warn($"Could not apply anti-yeet patch to {ascPath}"); |
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if (SelfConfig.Debug_.ShowHandledErrorStackTraces_) |
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Logging.Logger.Injector.Warn(e); |
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} |
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#endif
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sw.Stop(); |
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Logging.Logger.Injector.Info($"Installing bootstrapper took {sw.Elapsed}"); |
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} |
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private static bool bootstrapped; |
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private static void CreateBootstrapper() |
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{ |
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if (bootstrapped) return; |
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bootstrapped = true; |
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Application.logMessageReceivedThreaded += delegate (string condition, string stackTrace, LogType type) |
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{ |
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var level = UnityLogRedirector.LogTypeToLevel(type); |
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UnityLogProvider.UnityLogger.Log(level, $"{condition}"); |
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UnityLogProvider.UnityLogger.Log(level, $"{stackTrace}"); |
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}; |
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StdoutInterceptor.EnsureHarmonyLogging(); |
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// need to reinit streams singe Unity seems to redirect stdout
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StdoutInterceptor.RedirectConsole(); |
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var bootstrapper = new GameObject("NonDestructiveBootstrapper").AddComponent<Bootstrapper>(); |
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bootstrapper.Destroyed += Bootstrapper_Destroyed; |
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} |
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private static bool loadingDone; |
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private static void Bootstrapper_Destroyed() |
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{ |
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// wait for plugins to finish loading
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pluginAsyncLoadTask?.Wait(); |
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|
|
permissionFixTask?.Wait(); |
|
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|
|
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|
|
|
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|
|
Default.Debug("Plugins loaded"); |
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|
|
Default.Debug(string.Join(", ", PluginLoader.PluginsMetadata.StrJP())); |
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|
|
_ = PluginComponent.Create(); |
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|
|
} |
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|
|
} |
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|
|
} |
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#nullable enable |
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using IPA.AntiMalware; |
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using IPA.Config; |
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using IPA.Injector.Backups; |
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using IPA.Loader; |
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using IPA.Logging; |
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using IPA.Utilities; |
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using Mono.Cecil; |
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using Mono.Cecil.Cil; |
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using System; |
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using System.Diagnostics; |
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using System.IO; |
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using System.Linq; |
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using System.Reflection; |
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using System.Threading.Tasks; |
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using UnityEngine; |
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using static IPA.Logging.Logger; |
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using MethodAttributes = Mono.Cecil.MethodAttributes; |
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#if NET3
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using Net3_Proxy; |
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using Path = Net3_Proxy.Path; |
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using File = Net3_Proxy.File; |
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using Directory = Net3_Proxy.Directory; |
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#endif
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namespace IPA.Injector |
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{ |
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/// <summary>
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/// The entry point type for BSIPA's Doorstop injector.
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/// </summary>
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// ReSharper disable once UnusedMember.Global
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internal static class Injector |
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{ |
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private static Task? pluginAsyncLoadTask; |
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private static Task? permissionFixTask; |
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//private static string otherNewtonsoftJson = null;
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// ReSharper disable once UnusedParameter.Global
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internal static void Main(string[] args) |
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{ // entry point for doorstop
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// At this point, literally nothing but mscorlib is loaded,
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// and since this class doesn't have any static fields that
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// aren't defined in mscorlib, we can control exactly what
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// gets loaded.
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_ = args; |
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try |
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{ |
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var arguments = Environment.GetCommandLineArgs(); |
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MaybeInitializeConsole(arguments); |
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SetupLibraryLoading(); |
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EnsureDirectories(); |
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// this is weird, but it prevents Mono from having issues loading the type.
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// IMPORTANT: NO CALLS TO ANY LOGGER CAN HAPPEN BEFORE THIS
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var unused = StandardLogger.PrintFilter; |
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#region // Above hack explanation
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/* |
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* Due to an unknown bug in the version of Mono that Unity uses, if the first access to StandardLogger |
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* is a call to a constructor, then Mono fails to load the type correctly. However, if the first access is to |
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* the above static property (or maybe any, but I don't really know) it behaves as expected and works fine. |
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*/ |
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#endregion
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Default.Debug("Initializing logger"); |
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SelfConfig.ReadCommandLine(arguments); |
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SelfConfig.Load(); |
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|
DisabledConfig.Load(); |
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|
if (AntiPiracy.IsInvalid(Environment.CurrentDirectory)) |
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|
{ |
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|
Default.Error("Invalid installation; please buy the game to run BSIPA."); |
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return; |
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} |
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|
|
CriticalSection.Configure(); |
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|
|
Logging.Logger.Injector.Debug("Prepping bootstrapper"); |
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|
// make sure to load the game version and check boundaries before installing the bootstrap, because that uses the game assemblies property
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|
|
GameVersionEarly.Load(); |
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|
|
SelfConfig.Instance.CheckVersionBoundary(); |
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|
// updates backup
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|
|
InstallBootstrapPatch(); |
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|
|
AntiMalwareEngine.Initialize(); |
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|
Updates.InstallPendingUpdates(); |
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|
Loader.LibLoader.SetupAssemblyFilenames(true); |
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|
|
pluginAsyncLoadTask = PluginLoader.LoadTask(); |
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|
|
permissionFixTask = PermissionFix.FixPermissions(new DirectoryInfo(Environment.CurrentDirectory)); |
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|
|
} |
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|
|
catch (Exception e) |
|
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|
|
{ |
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|
|
Console.WriteLine(e); |
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|
|
} |
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|
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|
|
} |
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|
|
private static void MaybeInitializeConsole(string[] arguments) |
|
|
|
|
|
{ |
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|
|
var i = 0; |
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|
|
while (i < arguments.Length) |
|
|
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|
|
{ |
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|
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|
|
if (arguments[i++] == "--verbose") |
|
|
|
|
|
{ |
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|
|
if (i == arguments.Length) |
|
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|
|
{ |
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|
|
WinConsole.Initialize(WinConsole.AttachParent); |
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|
return; |
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|
|
} |
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|
|
WinConsole.Initialize(int.TryParse(arguments[i], out int processId) ? processId : WinConsole.AttachParent); |
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|
|
return; |
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|
|
} |
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|
|
} |
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|
|
} |
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|
|
private static void EnsureDirectories() |
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|
|
|
{ |
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|
|
string path; |
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|
|
if (!Directory.Exists(path = Path.Combine(Environment.CurrentDirectory, "UserData"))) |
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|
|
_ = Directory.CreateDirectory(path); |
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|
|
if (!Directory.Exists(path = Path.Combine(Environment.CurrentDirectory, "Plugins"))) |
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|
|
_ = Directory.CreateDirectory(path); |
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|
|
} |
|
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|
|
private static void SetupLibraryLoading() |
|
|
|
|
|
{ |
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|
|
if (loadingDone) return; |
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|
|
loadingDone = true; |
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|
|
Loader.LibLoader.Configure(); |
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|
|
} |
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|
|
private static void InstallBootstrapPatch() |
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|
|
|
{ |
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|
|
var sw = Stopwatch.StartNew(); |
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|
|
var cAsmName = Assembly.GetExecutingAssembly().GetName(); |
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|
|
var managedPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)!; |
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|
|
var dataDir = new DirectoryInfo(managedPath).Parent!.Name; |
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|
|
var gameName = dataDir.Substring(0, dataDir.Length - 5); |
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|
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|
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|
|
Logging.Logger.Injector.Debug("Finding backup"); |
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|
|
var backupPath = Path.Combine(Environment.CurrentDirectory, "IPA", "Backups", gameName); |
|
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|
|
var bkp = BackupManager.FindLatestBackup(backupPath); |
|
|
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|
|
if (bkp == null) |
|
|
|
|
|
Logging.Logger.Injector.Warn("No backup found! Was BSIPA installed using the installer?"); |
|
|
|
|
|
|
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|
|
|
|
// TODO: Investigate if this ever worked properly.
|
|
|
|
|
|
// this is a critical section because if you exit in here, assembly can die
|
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|
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|
|
using var critSec = CriticalSection.ExecuteSection(); |
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|
|
|
|
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|
|
var readerParameters = new ReaderParameters |
|
|
|
|
|
{ |
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|
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|
|
ReadWrite = false, |
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|
|
InMemory = true, |
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|
|
ReadingMode = ReadingMode.Immediate |
|
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
|
|
Logging.Logger.Injector.Debug("Ensuring patch on UnityEngine.CoreModule exists"); |
|
|
|
|
|
|
|
|
|
|
|
#region Insert patch into UnityEngine.CoreModule.dll
|
|
|
|
|
|
|
|
|
|
|
|
var unityPath = Path.Combine(managedPath, "UnityEngine.CoreModule.dll"); |
|
|
|
|
|
|
|
|
|
|
|
using var unityAsmDef = AssemblyDefinition.ReadAssembly(unityPath, readerParameters); |
|
|
|
|
|
var unityModDef = unityAsmDef.MainModule; |
|
|
|
|
|
|
|
|
|
|
|
bool modified = false; |
|
|
|
|
|
foreach (var asmref in unityModDef.AssemblyReferences) |
|
|
|
|
|
{ |
|
|
|
|
|
if (asmref.Name == cAsmName.Name) |
|
|
|
|
|
{ |
|
|
|
|
|
if (asmref.Version != cAsmName.Version) |
|
|
|
|
|
{ |
|
|
|
|
|
asmref.Version = cAsmName.Version; |
|
|
|
|
|
modified = true; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
var application = unityModDef.GetType("UnityEngine", "Camera"); |
|
|
|
|
|
|
|
|
|
|
|
if (application == null) |
|
|
|
|
|
{ |
|
|
|
|
|
Logging.Logger.Injector.Critical("UnityEngine.CoreModule doesn't have a definition for UnityEngine.Camera!" |
|
|
|
|
|
+ "Nothing to patch to get ourselves into the Unity run cycle!"); |
|
|
|
|
|
goto endPatchCoreModule; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
MethodDefinition? cctor = null; |
|
|
|
|
|
foreach (var m in application.Methods) |
|
|
|
|
|
if (m.IsRuntimeSpecialName && m.Name == ".cctor") |
|
|
|
|
|
cctor = m; |
|
|
|
|
|
|
|
|
|
|
|
var cbs = unityModDef.ImportReference(((Action)CreateBootstrapper).Method); |
|
|
|
|
|
|
|
|
|
|
|
if (cctor == null) |
|
|
|
|
|
{ |
|
|
|
|
|
cctor = new MethodDefinition(".cctor", |
|
|
|
|
|
MethodAttributes.RTSpecialName | MethodAttributes.Static | MethodAttributes.SpecialName, |
|
|
|
|
|
unityModDef.TypeSystem.Void); |
|
|
|
|
|
application.Methods.Add(cctor); |
|
|
|
|
|
modified = true; |
|
|
|
|
|
|
|
|
|
|
|
var ilp = cctor.Body.GetILProcessor(); |
|
|
|
|
|
ilp.Emit(OpCodes.Call, cbs); |
|
|
|
|
|
ilp.Emit(OpCodes.Ret); |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
{ |
|
|
|
|
|
var ilp = cctor.Body.GetILProcessor(); |
|
|
|
|
|
for (var i = 0; i < Math.Min(2, cctor.Body.Instructions.Count); i++) |
|
|
|
|
|
{ |
|
|
|
|
|
var ins = cctor.Body.Instructions[i]; |
|
|
|
|
|
switch (i) |
|
|
|
|
|
{ |
|
|
|
|
|
case 0 when ins.OpCode != OpCodes.Call: |
|
|
|
|
|
ilp.Replace(ins, ilp.Create(OpCodes.Call, cbs)); |
|
|
|
|
|
modified = true; |
|
|
|
|
|
break; |
|
|
|
|
|
|
|
|
|
|
|
case 0: |
|
|
|
|
|
{ |
|
|
|
|
|
var methodRef = ins.Operand as MethodReference; |
|
|
|
|
|
if (methodRef?.FullName != cbs.FullName) |
|
|
|
|
|
{ |
|
|
|
|
|
ilp.Replace(ins, ilp.Create(OpCodes.Call, cbs)); |
|
|
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|
|
modified = true; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
break; |
|
|
|
|
|
} |
|
|
|
|
|
case 1 when ins.OpCode != OpCodes.Ret: |
|
|
|
|
|
ilp.Replace(ins, ilp.Create(OpCodes.Ret)); |
|
|
|
|
|
modified = true; |
|
|
|
|
|
break; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (modified) |
|
|
|
|
|
{ |
|
|
|
|
|
string tempFilePath = Path.GetTempFileName(); |
|
|
|
|
|
bkp?.Add(unityPath); |
|
|
|
|
|
unityAsmDef.Write(tempFilePath); |
|
|
|
|
|
File.Delete(unityPath); |
|
|
|
|
|
File.Move(tempFilePath, unityPath); |
|
|
|
|
|
} |
|
|
|
|
|
endPatchCoreModule: |
|
|
|
|
|
#endregion Insert patch into UnityEngine.CoreModule.dll
|
|
|
|
|
|
|
|
|
|
|
|
sw.Stop(); |
|
|
|
|
|
Logging.Logger.Injector.Info($"Installing bootstrapper took {sw.Elapsed}"); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
private static bool bootstrapped; |
|
|
|
|
|
|
|
|
|
|
|
private static void CreateBootstrapper() |
|
|
|
|
|
{ |
|
|
|
|
|
if (bootstrapped) return; |
|
|
|
|
|
bootstrapped = true; |
|
|
|
|
|
|
|
|
|
|
|
Application.logMessageReceivedThreaded += delegate (string condition, string stackTrace, LogType type) |
|
|
|
|
|
{ |
|
|
|
|
|
var level = UnityLogRedirector.LogTypeToLevel(type); |
|
|
|
|
|
UnityLogProvider.UnityLogger.Log(level, $"{condition}"); |
|
|
|
|
|
UnityLogProvider.UnityLogger.Log(level, $"{stackTrace}"); |
|
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
|
|
StdoutInterceptor.EnsureHarmonyLogging(); |
|
|
|
|
|
|
|
|
|
|
|
// need to reinit streams singe Unity seems to redirect stdout
|
|
|
|
|
|
StdoutInterceptor.RedirectConsole(); |
|
|
|
|
|
|
|
|
|
|
|
AntiYeetPatch.Apply(); |
|
|
|
|
|
|
|
|
|
|
|
var bootstrapper = new GameObject("NonDestructiveBootstrapper").AddComponent<Bootstrapper>(); |
|
|
|
|
|
bootstrapper.Destroyed += Bootstrapper_Destroyed; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
private static bool loadingDone; |
|
|
|
|
|
|
|
|
|
|
|
private static void Bootstrapper_Destroyed() |
|
|
|
|
|
{ |
|
|
|
|
|
// wait for plugins to finish loading
|
|
|
|
|
|
pluginAsyncLoadTask?.Wait(); |
|
|
|
|
|
permissionFixTask?.Wait(); |
|
|
|
|
|
|
|
|
|
|
|
Default.Debug("Plugins loaded"); |
|
|
|
|
|
Default.Debug(string.Join(", ", PluginLoader.PluginsMetadata.StrJP())); |
|
|
|
|
|
_ = PluginComponent.Create(); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |