diff --git a/IPA.Injector/AntiYeetPatch.cs b/IPA.Injector/AntiYeetPatch.cs
new file mode 100644
index 00000000..c619c146
--- /dev/null
+++ b/IPA.Injector/AntiYeetPatch.cs
@@ -0,0 +1,33 @@
+using HarmonyLib;
+using System;
+
+namespace IPA.Injector
+{
+ internal static class AntiYeetPatch
+ {
+ private static Harmony instance;
+
+ public static void Apply()
+ {
+#if BeatSaber
+ Logging.Logger.Injector.Info("Applying anti-yeet patch");
+
+ try
+ {
+ instance = new Harmony("BSIPA Anti-Yeet");
+
+ var original = AccessTools.Method("IPAPluginsDirDeleter:Awake");
+ var prefix = new HarmonyMethod(AccessTools.Method(typeof(AntiYeetPatch), nameof(SuppressIPAPluginsDirDeleter)));
+ instance.Patch(original, prefix);
+ }
+ catch (Exception e)
+ {
+ Logging.Logger.Injector.Warn("Could not apply anti-yeet patch");
+ Logging.Logger.Injector.Warn(e);
+ }
+#endif
+ }
+
+ private static bool SuppressIPAPluginsDirDeleter() => false;
+ }
+}
\ No newline at end of file
diff --git a/IPA.Injector/Injector.cs b/IPA.Injector/Injector.cs
index 6c3fc030..6a2ba7c4 100644
--- a/IPA.Injector/Injector.cs
+++ b/IPA.Injector/Injector.cs
@@ -1,332 +1,302 @@
-#nullable enable
-using IPA.AntiMalware;
-using IPA.Config;
-using IPA.Injector.Backups;
-using IPA.Loader;
-using IPA.Logging;
-using IPA.Utilities;
-using Mono.Cecil;
-using Mono.Cecil.Cil;
-using System;
-using System.Diagnostics;
-using System.IO;
-using System.Linq;
-using System.Reflection;
-using System.Threading.Tasks;
-using UnityEngine;
-using static IPA.Logging.Logger;
-using MethodAttributes = Mono.Cecil.MethodAttributes;
-#if NET3
-using Net3_Proxy;
-using Path = Net3_Proxy.Path;
-using File = Net3_Proxy.File;
-using Directory = Net3_Proxy.Directory;
-#endif
-
-namespace IPA.Injector
-{
- ///
- /// The entry point type for BSIPA's Doorstop injector.
- ///
- // ReSharper disable once UnusedMember.Global
- internal static class Injector
- {
- private static Task? pluginAsyncLoadTask;
- private static Task? permissionFixTask;
- //private static string otherNewtonsoftJson = null;
-
- // ReSharper disable once UnusedParameter.Global
- internal static void Main(string[] args)
- { // entry point for doorstop
- // At this point, literally nothing but mscorlib is loaded,
- // and since this class doesn't have any static fields that
- // aren't defined in mscorlib, we can control exactly what
- // gets loaded.
- _ = args;
- try
- {
- var arguments = Environment.GetCommandLineArgs();
- MaybeInitializeConsole(arguments);
-
- SetupLibraryLoading();
-
- EnsureDirectories();
-
- // this is weird, but it prevents Mono from having issues loading the type.
- // IMPORTANT: NO CALLS TO ANY LOGGER CAN HAPPEN BEFORE THIS
- var unused = StandardLogger.PrintFilter;
- #region // Above hack explanation
- /*
- * Due to an unknown bug in the version of Mono that Unity uses, if the first access to StandardLogger
- * is a call to a constructor, then Mono fails to load the type correctly. However, if the first access is to
- * the above static property (or maybe any, but I don't really know) it behaves as expected and works fine.
- */
- #endregion
-
- Default.Debug("Initializing logger");
-
- SelfConfig.ReadCommandLine(arguments);
- SelfConfig.Load();
- DisabledConfig.Load();
-
- if (AntiPiracy.IsInvalid(Environment.CurrentDirectory))
- {
- Default.Error("Invalid installation; please buy the game to run BSIPA.");
-
- return;
- }
-
- CriticalSection.Configure();
-
- Logging.Logger.Injector.Debug("Prepping bootstrapper");
-
- // make sure to load the game version and check boundaries before installing the bootstrap, because that uses the game assemblies property
- GameVersionEarly.Load();
- SelfConfig.Instance.CheckVersionBoundary();
-
- // updates backup
- InstallBootstrapPatch();
-
- AntiMalwareEngine.Initialize();
-
- Updates.InstallPendingUpdates();
-
- Loader.LibLoader.SetupAssemblyFilenames(true);
-
- pluginAsyncLoadTask = PluginLoader.LoadTask();
- permissionFixTask = PermissionFix.FixPermissions(new DirectoryInfo(Environment.CurrentDirectory));
- }
- catch (Exception e)
- {
- Console.WriteLine(e);
- }
- }
-
- private static void MaybeInitializeConsole(string[] arguments)
- {
- var i = 0;
- while (i < arguments.Length)
- {
- if (arguments[i++] == "--verbose")
- {
- if (i == arguments.Length)
- {
- WinConsole.Initialize(WinConsole.AttachParent);
- return;
- }
-
- WinConsole.Initialize(int.TryParse(arguments[i], out int processId) ? processId : WinConsole.AttachParent);
- return;
- }
- }
- }
-
- private static void EnsureDirectories()
- {
- string path;
- if (!Directory.Exists(path = Path.Combine(Environment.CurrentDirectory, "UserData")))
- _ = Directory.CreateDirectory(path);
- if (!Directory.Exists(path = Path.Combine(Environment.CurrentDirectory, "Plugins")))
- _ = Directory.CreateDirectory(path);
- }
-
- private static void SetupLibraryLoading()
- {
- if (loadingDone) return;
- loadingDone = true;
- Loader.LibLoader.Configure();
- }
-
- private static void InstallBootstrapPatch()
- {
- var sw = Stopwatch.StartNew();
-
- var cAsmName = Assembly.GetExecutingAssembly().GetName();
- var managedPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)!;
-
- var dataDir = new DirectoryInfo(managedPath).Parent!.Name;
- var gameName = dataDir.Substring(0, dataDir.Length - 5);
-
- Logging.Logger.Injector.Debug("Finding backup");
- var backupPath = Path.Combine(Environment.CurrentDirectory, "IPA", "Backups", gameName);
- var bkp = BackupManager.FindLatestBackup(backupPath);
- if (bkp == null)
- Logging.Logger.Injector.Warn("No backup found! Was BSIPA installed using the installer?");
-
- // TODO: Investigate if this ever worked properly.
- // this is a critical section because if you exit in here, assembly can die
- using var critSec = CriticalSection.ExecuteSection();
-
- var readerParameters = new ReaderParameters
- {
- ReadWrite = false,
- InMemory = true,
- ReadingMode = ReadingMode.Immediate
- };
-
- Logging.Logger.Injector.Debug("Ensuring patch on UnityEngine.CoreModule exists");
-
- #region Insert patch into UnityEngine.CoreModule.dll
-
- var unityPath = Path.Combine(managedPath, "UnityEngine.CoreModule.dll");
-
- using var unityAsmDef = AssemblyDefinition.ReadAssembly(unityPath, readerParameters);
- var unityModDef = unityAsmDef.MainModule;
-
- bool modified = false;
- foreach (var asmref in unityModDef.AssemblyReferences)
- {
- if (asmref.Name == cAsmName.Name)
- {
- if (asmref.Version != cAsmName.Version)
- {
- asmref.Version = cAsmName.Version;
- modified = true;
- }
- }
- }
-
- var application = unityModDef.GetType("UnityEngine", "Camera");
-
- if (application == null)
- {
- Logging.Logger.Injector.Critical("UnityEngine.CoreModule doesn't have a definition for UnityEngine.Camera!"
- + "Nothing to patch to get ourselves into the Unity run cycle!");
- goto endPatchCoreModule;
- }
-
- MethodDefinition? cctor = null;
- foreach (var m in application.Methods)
- if (m.IsRuntimeSpecialName && m.Name == ".cctor")
- cctor = m;
-
- var cbs = unityModDef.ImportReference(((Action)CreateBootstrapper).Method);
-
- if (cctor == null)
- {
- cctor = new MethodDefinition(".cctor",
- MethodAttributes.RTSpecialName | MethodAttributes.Static | MethodAttributes.SpecialName,
- unityModDef.TypeSystem.Void);
- application.Methods.Add(cctor);
- modified = true;
-
- var ilp = cctor.Body.GetILProcessor();
- ilp.Emit(OpCodes.Call, cbs);
- ilp.Emit(OpCodes.Ret);
- }
- else
- {
- var ilp = cctor.Body.GetILProcessor();
- for (var i = 0; i < Math.Min(2, cctor.Body.Instructions.Count); i++)
- {
- var ins = cctor.Body.Instructions[i];
- switch (i)
- {
- case 0 when ins.OpCode != OpCodes.Call:
- ilp.Replace(ins, ilp.Create(OpCodes.Call, cbs));
- modified = true;
- break;
-
- case 0:
- {
- var methodRef = ins.Operand as MethodReference;
- if (methodRef?.FullName != cbs.FullName)
- {
- ilp.Replace(ins, ilp.Create(OpCodes.Call, cbs));
- modified = true;
- }
-
- break;
- }
- case 1 when ins.OpCode != OpCodes.Ret:
- ilp.Replace(ins, ilp.Create(OpCodes.Ret));
- modified = true;
- break;
- }
- }
- }
-
- if (modified)
- {
- string tempFilePath = Path.GetTempFileName();
- bkp?.Add(unityPath);
- unityAsmDef.Write(tempFilePath);
- File.Delete(unityPath);
- File.Move(tempFilePath, unityPath);
- }
- endPatchCoreModule:
- #endregion Insert patch into UnityEngine.CoreModule.dll
-
-#if BeatSaber
- Logging.Logger.Injector.Debug("Ensuring anti-yeet patch exists");
-
- var name = SelfConfig.GameAssemblies_.FirstOrDefault() ?? SelfConfig.GetDefaultGameAssemblies().First();
- var ascPath = Path.Combine(managedPath, name);
-
- try
- {
- using var ascAsmDef = AssemblyDefinition.ReadAssembly(ascPath, readerParameters);
- var ascModDef = ascAsmDef.MainModule;
-
- var deleter = ascModDef.GetType("IPAPluginsDirDeleter");
-
- if (deleter.Methods.Count > 0)
- {
- deleter.Methods.Clear(); // delete all methods
-
- string tempFilePath = Path.GetTempFileName();
- bkp?.Add(ascPath);
- ascAsmDef.Write(tempFilePath);
- File.Delete(ascPath);
- File.Move(tempFilePath, ascPath);
- }
- }
- catch (Exception e)
- {
- Logging.Logger.Injector.Warn($"Could not apply anti-yeet patch to {ascPath}");
- if (SelfConfig.Debug_.ShowHandledErrorStackTraces_)
- Logging.Logger.Injector.Warn(e);
- }
-#endif
-
- sw.Stop();
- Logging.Logger.Injector.Info($"Installing bootstrapper took {sw.Elapsed}");
- }
-
- private static bool bootstrapped;
-
- private static void CreateBootstrapper()
- {
- if (bootstrapped) return;
- bootstrapped = true;
-
- Application.logMessageReceivedThreaded += delegate (string condition, string stackTrace, LogType type)
- {
- var level = UnityLogRedirector.LogTypeToLevel(type);
- UnityLogProvider.UnityLogger.Log(level, $"{condition}");
- UnityLogProvider.UnityLogger.Log(level, $"{stackTrace}");
- };
-
- StdoutInterceptor.EnsureHarmonyLogging();
-
- // need to reinit streams singe Unity seems to redirect stdout
- StdoutInterceptor.RedirectConsole();
-
- var bootstrapper = new GameObject("NonDestructiveBootstrapper").AddComponent();
- bootstrapper.Destroyed += Bootstrapper_Destroyed;
- }
-
- private static bool loadingDone;
-
- private static void Bootstrapper_Destroyed()
- {
- // wait for plugins to finish loading
- pluginAsyncLoadTask?.Wait();
- permissionFixTask?.Wait();
-
- Default.Debug("Plugins loaded");
- Default.Debug(string.Join(", ", PluginLoader.PluginsMetadata.StrJP()));
- _ = PluginComponent.Create();
- }
- }
-}
+#nullable enable
+using IPA.AntiMalware;
+using IPA.Config;
+using IPA.Injector.Backups;
+using IPA.Loader;
+using IPA.Logging;
+using IPA.Utilities;
+using Mono.Cecil;
+using Mono.Cecil.Cil;
+using System;
+using System.Diagnostics;
+using System.IO;
+using System.Linq;
+using System.Reflection;
+using System.Threading.Tasks;
+using UnityEngine;
+using static IPA.Logging.Logger;
+using MethodAttributes = Mono.Cecil.MethodAttributes;
+#if NET3
+using Net3_Proxy;
+using Path = Net3_Proxy.Path;
+using File = Net3_Proxy.File;
+using Directory = Net3_Proxy.Directory;
+#endif
+
+namespace IPA.Injector
+{
+ ///
+ /// The entry point type for BSIPA's Doorstop injector.
+ ///
+ // ReSharper disable once UnusedMember.Global
+ internal static class Injector
+ {
+ private static Task? pluginAsyncLoadTask;
+ private static Task? permissionFixTask;
+ //private static string otherNewtonsoftJson = null;
+
+ // ReSharper disable once UnusedParameter.Global
+ internal static void Main(string[] args)
+ { // entry point for doorstop
+ // At this point, literally nothing but mscorlib is loaded,
+ // and since this class doesn't have any static fields that
+ // aren't defined in mscorlib, we can control exactly what
+ // gets loaded.
+ _ = args;
+ try
+ {
+ var arguments = Environment.GetCommandLineArgs();
+ MaybeInitializeConsole(arguments);
+
+ SetupLibraryLoading();
+
+ EnsureDirectories();
+
+ // this is weird, but it prevents Mono from having issues loading the type.
+ // IMPORTANT: NO CALLS TO ANY LOGGER CAN HAPPEN BEFORE THIS
+ var unused = StandardLogger.PrintFilter;
+ #region // Above hack explanation
+ /*
+ * Due to an unknown bug in the version of Mono that Unity uses, if the first access to StandardLogger
+ * is a call to a constructor, then Mono fails to load the type correctly. However, if the first access is to
+ * the above static property (or maybe any, but I don't really know) it behaves as expected and works fine.
+ */
+ #endregion
+
+ Default.Debug("Initializing logger");
+
+ SelfConfig.ReadCommandLine(arguments);
+ SelfConfig.Load();
+ DisabledConfig.Load();
+
+ if (AntiPiracy.IsInvalid(Environment.CurrentDirectory))
+ {
+ Default.Error("Invalid installation; please buy the game to run BSIPA.");
+
+ return;
+ }
+
+ CriticalSection.Configure();
+
+ Logging.Logger.Injector.Debug("Prepping bootstrapper");
+
+ // make sure to load the game version and check boundaries before installing the bootstrap, because that uses the game assemblies property
+ GameVersionEarly.Load();
+ SelfConfig.Instance.CheckVersionBoundary();
+
+ // updates backup
+ InstallBootstrapPatch();
+
+ AntiMalwareEngine.Initialize();
+
+ Updates.InstallPendingUpdates();
+
+ Loader.LibLoader.SetupAssemblyFilenames(true);
+
+ pluginAsyncLoadTask = PluginLoader.LoadTask();
+ permissionFixTask = PermissionFix.FixPermissions(new DirectoryInfo(Environment.CurrentDirectory));
+ }
+ catch (Exception e)
+ {
+ Console.WriteLine(e);
+ }
+ }
+
+ private static void MaybeInitializeConsole(string[] arguments)
+ {
+ var i = 0;
+ while (i < arguments.Length)
+ {
+ if (arguments[i++] == "--verbose")
+ {
+ if (i == arguments.Length)
+ {
+ WinConsole.Initialize(WinConsole.AttachParent);
+ return;
+ }
+
+ WinConsole.Initialize(int.TryParse(arguments[i], out int processId) ? processId : WinConsole.AttachParent);
+ return;
+ }
+ }
+ }
+
+ private static void EnsureDirectories()
+ {
+ string path;
+ if (!Directory.Exists(path = Path.Combine(Environment.CurrentDirectory, "UserData")))
+ _ = Directory.CreateDirectory(path);
+ if (!Directory.Exists(path = Path.Combine(Environment.CurrentDirectory, "Plugins")))
+ _ = Directory.CreateDirectory(path);
+ }
+
+ private static void SetupLibraryLoading()
+ {
+ if (loadingDone) return;
+ loadingDone = true;
+ Loader.LibLoader.Configure();
+ }
+
+ private static void InstallBootstrapPatch()
+ {
+ var sw = Stopwatch.StartNew();
+
+ var cAsmName = Assembly.GetExecutingAssembly().GetName();
+ var managedPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)!;
+
+ var dataDir = new DirectoryInfo(managedPath).Parent!.Name;
+ var gameName = dataDir.Substring(0, dataDir.Length - 5);
+
+ Logging.Logger.Injector.Debug("Finding backup");
+ var backupPath = Path.Combine(Environment.CurrentDirectory, "IPA", "Backups", gameName);
+ var bkp = BackupManager.FindLatestBackup(backupPath);
+ if (bkp == null)
+ Logging.Logger.Injector.Warn("No backup found! Was BSIPA installed using the installer?");
+
+ // TODO: Investigate if this ever worked properly.
+ // this is a critical section because if you exit in here, assembly can die
+ using var critSec = CriticalSection.ExecuteSection();
+
+ var readerParameters = new ReaderParameters
+ {
+ ReadWrite = false,
+ InMemory = true,
+ ReadingMode = ReadingMode.Immediate
+ };
+
+ Logging.Logger.Injector.Debug("Ensuring patch on UnityEngine.CoreModule exists");
+
+ #region Insert patch into UnityEngine.CoreModule.dll
+
+ var unityPath = Path.Combine(managedPath, "UnityEngine.CoreModule.dll");
+
+ using var unityAsmDef = AssemblyDefinition.ReadAssembly(unityPath, readerParameters);
+ var unityModDef = unityAsmDef.MainModule;
+
+ bool modified = false;
+ foreach (var asmref in unityModDef.AssemblyReferences)
+ {
+ if (asmref.Name == cAsmName.Name)
+ {
+ if (asmref.Version != cAsmName.Version)
+ {
+ asmref.Version = cAsmName.Version;
+ modified = true;
+ }
+ }
+ }
+
+ var application = unityModDef.GetType("UnityEngine", "Camera");
+
+ if (application == null)
+ {
+ Logging.Logger.Injector.Critical("UnityEngine.CoreModule doesn't have a definition for UnityEngine.Camera!"
+ + "Nothing to patch to get ourselves into the Unity run cycle!");
+ goto endPatchCoreModule;
+ }
+
+ MethodDefinition? cctor = null;
+ foreach (var m in application.Methods)
+ if (m.IsRuntimeSpecialName && m.Name == ".cctor")
+ cctor = m;
+
+ var cbs = unityModDef.ImportReference(((Action)CreateBootstrapper).Method);
+
+ if (cctor == null)
+ {
+ cctor = new MethodDefinition(".cctor",
+ MethodAttributes.RTSpecialName | MethodAttributes.Static | MethodAttributes.SpecialName,
+ unityModDef.TypeSystem.Void);
+ application.Methods.Add(cctor);
+ modified = true;
+
+ var ilp = cctor.Body.GetILProcessor();
+ ilp.Emit(OpCodes.Call, cbs);
+ ilp.Emit(OpCodes.Ret);
+ }
+ else
+ {
+ var ilp = cctor.Body.GetILProcessor();
+ for (var i = 0; i < Math.Min(2, cctor.Body.Instructions.Count); i++)
+ {
+ var ins = cctor.Body.Instructions[i];
+ switch (i)
+ {
+ case 0 when ins.OpCode != OpCodes.Call:
+ ilp.Replace(ins, ilp.Create(OpCodes.Call, cbs));
+ modified = true;
+ break;
+
+ case 0:
+ {
+ var methodRef = ins.Operand as MethodReference;
+ if (methodRef?.FullName != cbs.FullName)
+ {
+ ilp.Replace(ins, ilp.Create(OpCodes.Call, cbs));
+ modified = true;
+ }
+
+ break;
+ }
+ case 1 when ins.OpCode != OpCodes.Ret:
+ ilp.Replace(ins, ilp.Create(OpCodes.Ret));
+ modified = true;
+ break;
+ }
+ }
+ }
+
+ if (modified)
+ {
+ string tempFilePath = Path.GetTempFileName();
+ bkp?.Add(unityPath);
+ unityAsmDef.Write(tempFilePath);
+ File.Delete(unityPath);
+ File.Move(tempFilePath, unityPath);
+ }
+ endPatchCoreModule:
+ #endregion Insert patch into UnityEngine.CoreModule.dll
+
+ sw.Stop();
+ Logging.Logger.Injector.Info($"Installing bootstrapper took {sw.Elapsed}");
+ }
+
+ private static bool bootstrapped;
+
+ private static void CreateBootstrapper()
+ {
+ if (bootstrapped) return;
+ bootstrapped = true;
+
+ Application.logMessageReceivedThreaded += delegate (string condition, string stackTrace, LogType type)
+ {
+ var level = UnityLogRedirector.LogTypeToLevel(type);
+ UnityLogProvider.UnityLogger.Log(level, $"{condition}");
+ UnityLogProvider.UnityLogger.Log(level, $"{stackTrace}");
+ };
+
+ StdoutInterceptor.EnsureHarmonyLogging();
+
+ // need to reinit streams singe Unity seems to redirect stdout
+ StdoutInterceptor.RedirectConsole();
+
+ AntiYeetPatch.Apply();
+
+ var bootstrapper = new GameObject("NonDestructiveBootstrapper").AddComponent();
+ bootstrapper.Destroyed += Bootstrapper_Destroyed;
+ }
+
+ private static bool loadingDone;
+
+ private static void Bootstrapper_Destroyed()
+ {
+ // wait for plugins to finish loading
+ pluginAsyncLoadTask?.Wait();
+ permissionFixTask?.Wait();
+
+ Default.Debug("Plugins loaded");
+ Default.Debug(string.Join(", ", PluginLoader.PluginsMetadata.StrJP()));
+ _ = PluginComponent.Create();
+ }
+ }
+}