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@ -43,16 +43,18 @@ namespace IPA |
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public enum RuntimeOptions |
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public enum RuntimeOptions |
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{ |
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{ |
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/// <summary>
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/// <summary>
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/// <para>
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/// Indicates that this plugin expects to be initialized and enabled with the game, and disabled with the game.
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/// Indicates that this plugin expects to be initialized and enabled with the game, and disabled with the game.
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/// </summary>
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/// <remarks>
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/// </para>
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/// <para>
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/// With this option set, whether or not the plugin is disabled during a given run is constant for that entire run.
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/// With this option set, whether or not the plugin is disabled during a given run is constant for that entire run.
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/// </remarks>
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/// </para>
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/// </summary>
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SingleStartInit, |
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SingleStartInit, |
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/// <summary>
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/// <summary>
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/// <para>
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/// Indicates that this plugin supports runtime enabling and disabling.
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/// Indicates that this plugin supports runtime enabling and disabling.
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/// </summary>
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/// <remarks>
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/// </para>
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/// <para>
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/// <para>
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/// When this is set, the plugin may be disabled at reasonable points during runtime. As with <see cref="SingleStartInit"/>,
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/// When this is set, the plugin may be disabled at reasonable points during runtime. As with <see cref="SingleStartInit"/>,
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/// it will be initialized and enabled with the game if it is enabled on startup, and disabled with the game if it is enabled
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/// it will be initialized and enabled with the game if it is enabled on startup, and disabled with the game if it is enabled
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@ -66,7 +68,7 @@ namespace IPA |
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/// When a plugin with this set is disabled mid-game, the plugin instance will <b>NOT</b> be destroyed, and will instead be
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/// When a plugin with this set is disabled mid-game, the plugin instance will <b>NOT</b> be destroyed, and will instead be
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/// re-used for subsequent enables. The plugin is expected to handle this gracefully, and behave in a way that makes sense.
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/// re-used for subsequent enables. The plugin is expected to handle this gracefully, and behave in a way that makes sense.
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/// </para>
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/// </para>
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/// </remarks>
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/// </summary>
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DynamicInit |
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DynamicInit |
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} |
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} |
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