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pull/46/head
Anairkoen Schno 4 years ago
parent
commit
69d7f47795
1 changed files with 8 additions and 6 deletions
  1. +8
    -6
      IPA.Loader/PluginInterfaces/Attributes/PluginAttribute.cs

+ 8
- 6
IPA.Loader/PluginInterfaces/Attributes/PluginAttribute.cs View File

@ -43,16 +43,18 @@ namespace IPA
public enum RuntimeOptions public enum RuntimeOptions
{ {
/// <summary> /// <summary>
/// <para>
/// Indicates that this plugin expects to be initialized and enabled with the game, and disabled with the game. /// Indicates that this plugin expects to be initialized and enabled with the game, and disabled with the game.
/// </summary>
/// <remarks>
/// </para>
/// <para>
/// With this option set, whether or not the plugin is disabled during a given run is constant for that entire run. /// With this option set, whether or not the plugin is disabled during a given run is constant for that entire run.
/// </remarks>
/// </para>
/// </summary>
SingleStartInit, SingleStartInit,
/// <summary> /// <summary>
/// <para>
/// Indicates that this plugin supports runtime enabling and disabling. /// Indicates that this plugin supports runtime enabling and disabling.
/// </summary>
/// <remarks>
/// </para>
/// <para> /// <para>
/// When this is set, the plugin may be disabled at reasonable points during runtime. As with <see cref="SingleStartInit"/>, /// When this is set, the plugin may be disabled at reasonable points during runtime. As with <see cref="SingleStartInit"/>,
/// it will be initialized and enabled with the game if it is enabled on startup, and disabled with the game if it is enabled /// it will be initialized and enabled with the game if it is enabled on startup, and disabled with the game if it is enabled
@ -66,7 +68,7 @@ namespace IPA
/// When a plugin with this set is disabled mid-game, the plugin instance will <b>NOT</b> be destroyed, and will instead be /// When a plugin with this set is disabled mid-game, the plugin instance will <b>NOT</b> be destroyed, and will instead be
/// re-used for subsequent enables. The plugin is expected to handle this gracefully, and behave in a way that makes sense. /// re-used for subsequent enables. The plugin is expected to handle this gracefully, and behave in a way that makes sense.
/// </para> /// </para>
/// </remarks>
/// </summary>
DynamicInit DynamicInit
} }


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