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@ -1,574 +0,0 @@ |
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<!DOCTYPE html> |
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<!--[if IE]><![endif]--> |
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<html> |
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<head> |
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<meta charset="utf-8"> |
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<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> |
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<title>Class MarkdownView |
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</title> |
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<meta name="viewport" content="width=device-width"> |
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<meta name="title" content="Class MarkdownView |
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"> |
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<meta name="generator" content="docfx 2.48.0.0"> |
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<link rel="shortcut icon" href="../favicon.ico"> |
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<link rel="stylesheet" href="../styles/docfx.vendor.css"> |
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<link rel="stylesheet" href="../styles/docfx.css"> |
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<link rel="stylesheet" href="../styles/main.css"> |
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<link rel="stylesheet" href="../styles/fix.css"> |
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<link href="https://fonts.googleapis.com/css?family=Roboto" rel="stylesheet"> |
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<meta property="docfx:navrel" content="../toc.html"> |
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<meta property="docfx:tocrel" content="toc.html"> |
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<meta property="docfx:rel" content="../"> |
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<meta property="docfx:newtab" content="true"> |
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</head> <body data-spy="scroll" data-target="#affix" data-offset="120"> |
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<div id="wrapper"> |
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<header> |
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<nav id="autocollapse" class="navbar navbar-inverse ng-scope" role="navigation"> |
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<div class="container"> |
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<div class="navbar-header"> |
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<button type="button" class="navbar-toggle" data-toggle="collapse" data-target="#navbar"> |
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<span class="sr-only">Toggle navigation</span> |
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<span class="icon-bar"></span> |
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<span class="icon-bar"></span> |
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<span class="icon-bar"></span> |
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</button> |
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<a class="navbar-brand" href="../index.html"> |
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<img id="logo" class="svg" src="../logo.svg" alt=""> |
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</a> |
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</div> |
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<div class="collapse navbar-collapse" id="navbar"> |
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<form class="navbar-form navbar-right" role="search" id="search"> |
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<div class="form-group"> |
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<input type="text" class="form-control" id="search-query" placeholder="Search" autocomplete="off"> |
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</div> |
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</form> |
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</div> |
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</div> |
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</nav> |
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<div class="subnav navbar navbar-default"> |
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<div class="container hide-when-search" id="breadcrumb"> |
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<ul class="breadcrumb"> |
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<li></li> |
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</ul> |
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</div> |
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</div> |
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</header> |
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<div class="container body-content"> |
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<div id="search-results"> |
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<div class="search-list"></div> |
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<div class="sr-items"> |
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<p><i class="glyphicon glyphicon-refresh index-loading"></i></p> |
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</div> |
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<ul id="pagination"></ul> |
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</div> |
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</div> |
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<div role="main" class="container body-content hide-when-search"> |
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<div class="sidenav hide-when-search"> |
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<a class="btn toc-toggle collapse" data-toggle="collapse" href="#sidetoggle" aria-expanded="false" aria-controls="sidetoggle">Show / Hide Table of Contents</a> |
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<div class="sidetoggle collapse" id="sidetoggle"> |
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<div id="sidetoc"></div> |
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</div> |
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</div> |
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<div class="article row grid-right"> |
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<div class="col-md-10"> |
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<article class="content wrap" id="_content" data-uid="BSIPA_ModList.UI.ViewControllers.MarkdownView"> |
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<h1 id="BSIPA_ModList_UI_ViewControllers_MarkdownView" data-uid="BSIPA_ModList.UI.ViewControllers.MarkdownView" class="text-break">Class MarkdownView |
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</h1> |
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<div class="markdown level0 summary"><p>A UI component that renders CommonMark Markdown in-game.</p> |
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</div> |
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<div class="markdown level0 conceptual"></div> |
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<div class="inheritance"> |
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<h5>Inheritance</h5> |
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<div class="level0"><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object">Object</a></div> |
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<div class="level1"><span class="xref">UnityEngine.Object</span></div> |
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<div class="level2"><span class="xref">UnityEngine.Component</span></div> |
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<div class="level3"><span class="xref">UnityEngine.Behaviour</span></div> |
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<div class="level4"><span class="xref">UnityEngine.MonoBehaviour</span></div> |
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<div class="level5"><span class="xref">MarkdownView</span></div> |
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</div> |
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<div class="inheritedMembers"> |
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<h5>Inherited Members</h5> |
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<div> |
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<span class="xref">UnityEngine.MonoBehaviour.IsInvoking()</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.MonoBehaviour.CancelInvoke()</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.MonoBehaviour.CancelInvoke(System.String)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.MonoBehaviour.IsInvoking(System.String)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.MonoBehaviour.StartCoroutine(System.String)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.MonoBehaviour.StopCoroutine(System.String)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.MonoBehaviour.StopAllCoroutines()</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.MonoBehaviour.print(System.Object)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.MonoBehaviour.useGUILayout</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Behaviour.enabled</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Behaviour.isActiveAndEnabled</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponent(System.Type)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponent<T>()</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.TryGetComponent<T>(T)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponent(System.String)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponentInChildren(System.Type)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponentInChildren<T>()</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponentsInChildren(System.Type)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponentsInChildren<T>()</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponentInParent(System.Type)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponentInParent<T>()</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponentsInParent(System.Type)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponentsInParent<T>()</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponents(System.Type)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.GetComponents<T>()</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.CompareTag(System.String)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.SendMessageUpwards(System.String, System.Object)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.SendMessageUpwards(System.String)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.SendMessage(System.String, System.Object)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.SendMessage(System.String)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.BroadcastMessage(System.String, System.Object)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.BroadcastMessage(System.String)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.transform</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.gameObject</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Component.tag</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.GetInstanceID()</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.GetHashCode()</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.Equals(System.Object)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.Instantiate(UnityEngine.Object)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.Instantiate<T>(T)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.Destroy(UnityEngine.Object)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.DestroyImmediate(UnityEngine.Object)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.FindObjectsOfType(System.Type)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.DestroyObject(UnityEngine.Object)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.FindSceneObjectsOfType(System.Type)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.FindObjectsOfType<T>()</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.FindObjectOfType<T>()</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.FindObjectsOfTypeAll(System.Type)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.FindObjectOfType(System.Type)</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.ToString()</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.name</span> |
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</div> |
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<div> |
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<span class="xref">UnityEngine.Object.hideFlags</span> |
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</div> |
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<div> |
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<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.equals#System_Object_Equals_System_Object_System_Object_">Object.Equals(Object, Object)</a> |
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</div> |
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<div> |
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<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.referenceequals#System_Object_ReferenceEquals_System_Object_System_Object_">Object.ReferenceEquals(Object, Object)</a> |
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</div> |
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<div> |
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<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.gettype#System_Object_GetType">Object.GetType()</a> |
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</div> |
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<div> |
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<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.memberwiseclone#System_Object_MemberwiseClone">Object.MemberwiseClone()</a> |
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</div> |
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</div> |
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<h6><strong>Namespace</strong>: <a class="xref" href="BSIPA_ModList.UI.ViewControllers.html">BSIPA_ModList.UI.ViewControllers</a></h6> |
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<h6><strong>Assembly</strong>: BSIPA-ModList.dll</h6> |
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<h5 id="BSIPA_ModList_UI_ViewControllers_MarkdownView_syntax">Syntax</h5> |
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<div class="codewrapper"> |
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<pre><code class="lang-csharp hljs">[RequireComponent(typeof(RectTransform))] |
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public class MarkdownView : MonoBehaviour</code></pre> |
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</div> |
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<h3 id="constructors">Constructors |
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</h3> |
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<span class="small pull-right mobile-hide"> |
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<span class="divider">|</span> |
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<a href="https://github.com/bsmg/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=BSIPA_ModList_UI_ViewControllers_MarkdownView__ctor.md&value=---%0Auid%3A%20BSIPA_ModList.UI.ViewControllers.MarkdownView.%23ctor%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a> |
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</span> |
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<span class="small pull-right mobile-hide"> |
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<a href="https://github.com/bsmg/BeatSaber-IPA-Reloaded/blob/4bd98686c267fa5c55768dd302de2de83cbffc2c/BSIPA-ModList/UI/ViewControllers/MarkdownView.cs/#L71">View Source</a> |
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</span> |
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<a id="BSIPA_ModList_UI_ViewControllers_MarkdownView__ctor_" data-uid="BSIPA_ModList.UI.ViewControllers.MarkdownView.#ctor*"></a> |
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<h4 id="BSIPA_ModList_UI_ViewControllers_MarkdownView__ctor" data-uid="BSIPA_ModList.UI.ViewControllers.MarkdownView.#ctor">MarkdownView()</h4> |
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<div class="markdown level1 summary"><p>Creates a new <a class="xref" href="BSIPA_ModList.UI.ViewControllers.MarkdownView.html">MarkdownView</a>. Should never be called directly. Instead, use <span class="xref">UnityEngine.GameObject.AddComponent``1</span>.</p> |
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</div> |
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<div class="markdown level1 conceptual"></div> |
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<h5 class="decalaration">Declaration</h5> |
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<div class="codewrapper"> |
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<pre><code class="lang-csharp hljs">public MarkdownView()</code></pre> |
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</div> |
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<h3 id="fields">Fields |
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</h3> |
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<span class="small pull-right mobile-hide"> |
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<span class="divider">|</span> |
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<a href="https://github.com/bsmg/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=BSIPA_ModList_UI_ViewControllers_MarkdownView_HasEmbeddedImage.md&value=---%0Auid%3A%20BSIPA_ModList.UI.ViewControllers.MarkdownView.HasEmbeddedImage%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a> |
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</span> |
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<span class="small pull-right mobile-hide"> |
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|
<a href="https://github.com/bsmg/BeatSaber-IPA-Reloaded/blob/4bd98686c267fa5c55768dd302de2de83cbffc2c/BSIPA-ModList/UI/ViewControllers/MarkdownView.cs/#L83">View Source</a> |
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</span> |
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<h4 id="BSIPA_ModList_UI_ViewControllers_MarkdownView_HasEmbeddedImage" data-uid="BSIPA_ModList.UI.ViewControllers.MarkdownView.HasEmbeddedImage">HasEmbeddedImage</h4> |
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<div class="markdown level1 summary"><p>This function will be called whenever attempting to resolve an image URI, to ensure that the image exists in the embedded assembly.</p> |
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</div> |
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<div class="markdown level1 conceptual"></div> |
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<h5 class="decalaration">Declaration</h5> |
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<div class="codewrapper"> |
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<pre><code class="lang-csharp hljs">public Func<string, bool> HasEmbeddedImage</code></pre> |
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</div> |
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<h5 class="fieldValue">Field Value</h5> |
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<table class="table table-bordered table-striped table-condensed"> |
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<thead> |
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<tr> |
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<th>Type</th> |
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<th>Description</th> |
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</tr> |
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</thead> |
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<tbody> |
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<tr> |
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<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.func-2">Func</a><<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.string">String</a>, <a class="xref" href="https://docs.microsoft.com/dotnet/api/system.boolean">Boolean</a>></td> |
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<td><p>a delegate for the function to call</p> |
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</td> |
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</tr> |
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</tbody> |
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</table> |
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<h3 id="properties">Properties |
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</h3> |
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<span class="small pull-right mobile-hide"> |
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<span class="divider">|</span> |
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<a href="https://github.com/bsmg/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=BSIPA_ModList_UI_ViewControllers_MarkdownView_Markdown.md&value=---%0Auid%3A%20BSIPA_ModList.UI.ViewControllers.MarkdownView.Markdown%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a> |
|
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|
</span> |
|
|
|
<span class="small pull-right mobile-hide"> |
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|
|
<a href="https://github.com/bsmg/BeatSaber-IPA-Reloaded/blob/4bd98686c267fa5c55768dd302de2de83cbffc2c/BSIPA-ModList/UI/ViewControllers/MarkdownView.cs/#L46">View Source</a> |
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</span> |
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<a id="BSIPA_ModList_UI_ViewControllers_MarkdownView_Markdown_" data-uid="BSIPA_ModList.UI.ViewControllers.MarkdownView.Markdown*"></a> |
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<h4 id="BSIPA_ModList_UI_ViewControllers_MarkdownView_Markdown" data-uid="BSIPA_ModList.UI.ViewControllers.MarkdownView.Markdown">Markdown</h4> |
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|
<div class="markdown level1 summary"><p>The text to be rendered.</p> |
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|
|
</div> |
|
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|
<div class="markdown level1 conceptual"></div> |
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|
|
<h5 class="decalaration">Declaration</h5> |
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|
|
<div class="codewrapper"> |
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|
<pre><code class="lang-csharp hljs">public string Markdown { get; set; }</code></pre> |
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</div> |
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|
|
<h5 class="propertyValue">Property Value</h5> |
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<table class="table table-bordered table-striped table-condensed"> |
|
|
|
<thead> |
|
|
|
<tr> |
|
|
|
<th>Type</th> |
|
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|
<th>Description</th> |
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</tr> |
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</thead> |
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|
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<tbody> |
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<tr> |
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<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.string">String</a></td> |
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<td><p>the text to render as Markdown</p> |
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</td> |
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</tr> |
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</tbody> |
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</table> |
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<h5 id="BSIPA_ModList_UI_ViewControllers_MarkdownView_Markdown_remarks">Remarks</h5> |
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<div class="markdown level1 remarks"><p>When this is assigned, the object is marked dirty. It will re-render on the next Update tick.</p> |
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</div> |
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<span class="small pull-right mobile-hide"> |
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<span class="divider">|</span> |
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<a href="https://github.com/bsmg/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=BSIPA_ModList_UI_ViewControllers_MarkdownView_rectTransform.md&value=---%0Auid%3A%20BSIPA_ModList.UI.ViewControllers.MarkdownView.rectTransform%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a> |
|
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|
</span> |
|
|
|
<span class="small pull-right mobile-hide"> |
|
|
|
<a href="https://github.com/bsmg/BeatSaber-IPA-Reloaded/blob/4bd98686c267fa5c55768dd302de2de83cbffc2c/BSIPA-ModList/UI/ViewControllers/MarkdownView.cs/#L60">View Source</a> |
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</span> |
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<a id="BSIPA_ModList_UI_ViewControllers_MarkdownView_rectTransform_" data-uid="BSIPA_ModList.UI.ViewControllers.MarkdownView.rectTransform*"></a> |
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|
<h4 id="BSIPA_ModList_UI_ViewControllers_MarkdownView_rectTransform" data-uid="BSIPA_ModList.UI.ViewControllers.MarkdownView.rectTransform">rectTransform</h4> |
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|
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<div class="markdown level1 summary"><p>A convenience property to access the <span class="xref">UnityEngine.RectTransform</span> on the <span class="xref">UnityEngine.GameObject</span> this is on.</p> |
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</div> |
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<div class="markdown level1 conceptual"></div> |
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|
<h5 class="decalaration">Declaration</h5> |
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|
|
<div class="codewrapper"> |
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|
<pre><code class="lang-csharp hljs">public RectTransform rectTransform { get; }</code></pre> |
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</div> |
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|
<h5 class="propertyValue">Property Value</h5> |
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|
|
<table class="table table-bordered table-striped table-condensed"> |
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|
|
<thead> |
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|
|
<tr> |
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<th>Type</th> |
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<th>Description</th> |
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</tr> |
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</thead> |
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<tbody> |
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<tr> |
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<td><span class="xref">UnityEngine.RectTransform</span></td> |
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<td><p>the <span class="xref">UnityEngine.RectTransform</span> associated with this component</p> |
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</td> |
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</tr> |
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</tbody> |
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</table> |
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<h3 id="extensionmethods">Extension Methods</h3> |
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<div> |
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<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetField__2___0_System_String___1_">ReflectionUtil.SetField<T, U>(T, String, U)</a> |
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</div> |
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<div> |
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<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetField__2___1_System_String_">ReflectionUtil.GetField<U, T>(T, String)</a> |
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</div> |
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<div> |
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<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetProperty__2___0_System_String___1_">ReflectionUtil.SetProperty<T, U>(T, String, U)</a> |
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</div> |
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<div> |
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<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetProperty__2___1_System_String_">ReflectionUtil.GetProperty<U, T>(T, String)</a> |
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</div> |
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<div> |
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<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_InvokeMethod__2___1_System_String_System_Object___">ReflectionUtil.InvokeMethod<U, T>(T, String, Object[])</a> |
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</div> |
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<div> |
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<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_CopyComponent_UnityEngine_Component_System_Type_UnityEngine_GameObject_System_Type_">ReflectionUtil.CopyComponent(Component, Type, GameObject, Type)</a> |
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</div> |
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<div> |
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<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_CopyComponent__1_UnityEngine_Component_UnityEngine_GameObject_System_Type_">ReflectionUtil.CopyComponent<T>(Component, GameObject, Type)</a> |
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|
|
</div> |
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|
|
</article> |
|
|
|
</div> |
|
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<li> |
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<a href="https://github.com/bsmg/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=BSIPA_ModList_UI_ViewControllers_MarkdownView.md&value=---%0Auid%3A%20BSIPA_ModList.UI.ViewControllers.MarkdownView%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a> |
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