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Removed `Launcher.exe` as it was useless for the whole program

refactor
artman41 6 years ago
parent
commit
45fa5481fb
3 changed files with 0 additions and 13 deletions
  1. +0
    -6
      IPA.sln
  2. +0
    -5
      IPA/PatchContext.cs
  3. +0
    -2
      IPA/Program.cs

+ 0
- 6
IPA.sln View File

@ -10,8 +10,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IPA", "IPA\IPA.csproj", "{1
{E2848BFB-5432-42F4-8AE0-D2EC0CDF2F71} = {E2848BFB-5432-42F4-8AE0-D2EC0CDF2F71}
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Launcher", "Launcher\Launcher.csproj", "{D1390268-F68B-4A55-B50D-EAD25756C8EF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IllusionPlugin", "IllusionPlugin\IllusionPlugin.csproj", "{E2848BFB-5432-42F4-8AE0-D2EC0CDF2F71}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IllusionInjector", "IllusionInjector\IllusionInjector.csproj", "{D1C61AF5-0D2D-4752-8203-1C6929025F7C}"
@ -28,10 +26,6 @@ Global
{14092533-98BB-40A4-9AFC-27BB75672A70}.Debug|Any CPU.Build.0 = Debug|Any CPU
{14092533-98BB-40A4-9AFC-27BB75672A70}.Release|Any CPU.ActiveCfg = Release|Any CPU
{14092533-98BB-40A4-9AFC-27BB75672A70}.Release|Any CPU.Build.0 = Release|Any CPU
{D1390268-F68B-4A55-B50D-EAD25756C8EF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D1390268-F68B-4A55-B50D-EAD25756C8EF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D1390268-F68B-4A55-B50D-EAD25756C8EF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D1390268-F68B-4A55-B50D-EAD25756C8EF}.Release|Any CPU.Build.0 = Release|Any CPU
{E2848BFB-5432-42F4-8AE0-D2EC0CDF2F71}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E2848BFB-5432-42F4-8AE0-D2EC0CDF2F71}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E2848BFB-5432-42F4-8AE0-D2EC0CDF2F71}.Release|Any CPU.ActiveCfg = Release|Any CPU


+ 0
- 5
IPA/PatchContext.cs View File

@ -14,10 +14,6 @@ namespace IPA
/// </summary>
public string Executable { get; private set; }
/// <summary>
/// Gets the path to the launcher executable (in the IPA folder)
/// </summary>
public string LauncherPathSrc { get; private set; }
public string DataPathSrc { get; private set; }
public string PluginsFolder { get; private set; }
public string ProjectName { get; private set; }
@ -43,7 +39,6 @@ namespace IPA
context.ProjectRoot = new FileInfo(context.Executable).Directory.FullName;
context.IPARoot = Path.Combine(context.ProjectRoot, "IPA");
context.IPA = Assembly.GetExecutingAssembly().Location ?? Path.Combine(context.ProjectRoot, "IPA.exe");
context.LauncherPathSrc = Path.Combine(context.IPARoot, "Launcher.exe");
context.DataPathSrc = Path.Combine(context.IPARoot, "Data");
context.PluginsFolder = Path.Combine(context.ProjectRoot, "Plugins");
context.ProjectName = Path.GetFileNameWithoutExtension(context.Executable);


+ 0
- 2
IPA/Program.cs View File

@ -54,8 +54,6 @@ namespace IPA {
}
private static void Validate(PatchContext c) {
if (!File.Exists(c.LauncherPathSrc))
Fail("Couldn't find DLLs! Make sure you extracted all contents of the release archive.");
if (!Directory.Exists(c.DataPathDst) || !File.Exists(c.EngineFile)) {
Fail("Game does not seem to be a Unity project. Could not find the libraries to patch.");
Console.WriteLine($"DataPath: {c.DataPathDst}");


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