@ -50,7 +50,7 @@
</member>
<member name= "M:UnityEngine.Networking.DownloadHandler.Dispose" >
<summary >
<para > Signals that this [ DownloadHandler] is no longer being used, and should clean up any resources it is using.</para>
<para > Signals that this DownloadHandler is no longer being used, and should clean up any resources it is using.</para>
</summary>
</member>
<member name= "M:UnityEngine.Networking.DownloadHandler.GetData" >
@ -515,17 +515,87 @@
<para > If in progress, halts the UnityWebRequest as soon as possible.</para>
</summary>
</member>
<member name= "M:UnityEngine.Networking.UnityWebRequest.ClearCookieCache" >
<summary >
<para > Clears stored cookies from the cache.</para>
</summary>
<param name= "domain" > An optional URL to define which cookies are removed. Only cookies that apply to this URL will be removed from the cache.</param>
</member>
<member name= "M:UnityEngine.Networking.UnityWebRequest.ClearCookieCache" >
<summary >
<para > Clears stored cookies from the cache.</para>
</summary>
<param name= "domain" > An optional URL to define which cookies are removed. Only cookies that apply to this URL will be removed from the cache.</param>
</member>
<member name= "M:UnityEngine.Networking.UnityWebRequest.#ctor" >
<summary >
<para > Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para>
</summary>
<param name= "url" > The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param>
<param name= "uri" > The target URI to which form data will be transmitted.</param>
<param name= "method" > HTTP GET, POST, etc. methods.</param>
<param name= "downloadHandler" > Replies from the server.</param>
<param name= "uploadHandler" > Upload data to the server.</param>
</member>
<member name= "M:UnityEngine.Networking.UnityWebRequest.#ctor(System.String)" >
<summary >
<para > Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para>
</summary>
<param name= "url" > The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param>
<param name= "uri" > The target URI to which form data will be transmitted.</param>
<param name= "method" > HTTP GET, POST, etc. methods.</param>
<param name= "downloadHandler" > Replies from the server.</param>
<param name= "uploadHandler" > Upload data to the server.</param>
</member>
<member name= "M:UnityEngine.Networking.UnityWebRequest.#ctor(System.Uri)" >
<summary >
<para > Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para>
</summary>
<param name= "url" > The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param>
<param name= "uri" > The target URI to which form data will be transmitted.</param>
<param name= "method" > HTTP GET, POST, etc. methods.</param>
<param name= "downloadHandler" > Replies from the server.</param>
<param name= "uploadHandler" > Upload data to the server.</param>
</member>
<member name= "M:UnityEngine.Networking.UnityWebRequest.#ctor(System.String,System.String)" >
<summary >
<para > Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para>
</summary>
<param name= "url" > The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param>
<param name= "uri" > The target URI to which form data will be transmitted.</param>
<param name= "method" > HTTP GET, POST, etc. methods.</param>
<param name= "downloadHandler" > Replies from the server.</param>
<param name= "uploadHandler" > Upload data to the server.</param>
</member>
<member name= "M:UnityEngine.Networking.UnityWebRequest.#ctor(System.Uri,System.String)" >
<summary >
<para > Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para>
</summary>
<param name= "url" > The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param>
<param name= "uri" > The target URI to which form data will be transmitted.</param>
<param name= "method" > HTTP GET, POST, etc. methods.</param>
<param name= "downloadHandler" > Replies from the server.</param>
<param name= "uploadHandler" > Upload data to the server.</param>
</member>
<member name= "M:UnityEngine.Networking.UnityWebRequest.#ctor(System.String,System.String,UnityEngine.Networking.DownloadHandler,UnityEngine.Networking.UploadHandler)" >
<summary >
<para > Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para>
</summary>
<param name= "url" > The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param>
<param name= "uri" > The target URI to which form data will be transmitted.</param>
<param name= "method" > HTTP GET, POST, etc. methods.</param>
<param name= "downloadHandler" > Replies from the server.</param>
<param name= "uploadHandler" > Upload data to the server.</param>
</member>
<member name= "M:UnityEngine.Networking.UnityWebRequest.#ctor(System.Uri,System.String,UnityEngine.Networking.DownloadHandler,UnityEngine.Networking.UploadHandler)" >
<summary >
<para > Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para>
</summary>
<param name= "url" > The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param>
<param name= "uri" > The target URI to which form data will be transmitted.</param>
<param name= "method" > HTTP GET, POST, etc. methods.</param>
<param name= "downloadHandler" > Replies from the server.</param>
<param name= "uploadHandler" > Upload data to the server.</param>
</member>
<member name= "M:UnityEngine.Networking.UnityWebRequest.Delete(System.String)" >
<summary >
@ -538,7 +608,7 @@
</member>
<member name= "M:UnityEngine.Networking.UnityWebRequest.Dispose" >
<summary >
<para > Signals that this [ UnityWebRequest] is no longer being used, and should clean up any resources it is using.</para>
<para > Signals that this UnityWebRequest is no longer being used, and should clean up any resources it is using.</para>
</summary>
</member>
<member name= "M:UnityEngine.Networking.UnityWebRequest.EscapeURL(System.String)" >
@ -565,11 +635,20 @@
</member>
<member name= "M:UnityEngine.Networking.UnityWebRequest.Get(System.String)" >
<summary >
<para > Creates a UnityWebRequest configured for HTTP GET.</para>
<para > Create a UnityWebRequest for HTTP GET.</para>
</summary>
<param name= "uri" > The URI of the resource to retrieve via HTTP GET.</param>
<returns >
<para > An object that retrieves data from the uri.</para>
</returns>
</member>
<member name= "M:UnityEngine.Networking.UnityWebRequest.Get(System.Uri)" >
<summary >
<para > Create a UnityWebRequest for HTTP GET.</para>
</summary>
<param name= "uri" > The URI of the resource to retrieve via HTTP GET.</param>
<returns >
<para > A UnityWebRequest object configured to retrieve data from uri.</para>
<para > An object that retrieves data from the uri.</para>
</returns>
</member>
<member name= "M:UnityEngine.Networking.UnityWebRequest.GetAssetBundle(System.String,System.UInt32)" >
@ -760,13 +839,7 @@ If a string, the string will be converted to raw bytes via <a href="http:msdn
</member>
<member name= "M:UnityEngine.Networking.UnityWebRequest.SendWebRequest" >
<summary >
<para > Begin communicating with the remote server.
After calling this method, the UnityWebRequest will perform DNS resolution (if necessary), transmit an HTTP request to the remote server at the target URL and process the server’s response.
This method can only be called once on any given UnityWebRequest object. Once this method is called, you cannot change any of the UnityWebRequest’s properties.
This method returns a WebRequestAsyncOperation object. Yielding the WebRequestAsyncOperation inside a coroutine will cause the coroutine to pause until the UnityWebRequest encounters a system error or finishes communicating.</para>
<para > Begin communicating with the remote server.</para>
</summary>
</member>
<member name= "M:UnityEngine.Networking.UnityWebRequest.SerializeFormSections(System.Collections.Generic.List`1<UnityEngine.Networking.IMultipartFormSection>,System.Byte[])" >
@ -843,7 +916,7 @@ You can yield until it continues, register an event handler with AsyncOperation.
</member>
<member name= "M:UnityEngine.Networking.UploadHandler.Dispose" >
<summary >
<para > Signals that this [ UploadHandler] is no longer being used, and should clean up any resources it is using.</para>
<para > Signals that this UploadHandler is no longer being used, and should clean up any resources it is using.</para>
</summary>
</member>
<member name= "T:UnityEngine.Networking.UploadHandlerFile" >