Browse Source

Now color works (finally)

Fixed some references
pull/46/head
Anairkoen Schno 6 years ago
parent
commit
28d9e07ccb
5 changed files with 98 additions and 67 deletions
  1. +1
    -1
      IPA.Injector/Bootstrapper.cs
  2. +93
    -61
      IPA.Injector/ConsoleWindow.cs
  3. +1
    -2
      IPA.Injector/Injector.cs
  4. +1
    -1
      IPA.Loader/Loader/PluginComponent.cs
  5. +2
    -2
      IPA.Loader/Updating/ModsaberML/Updater.cs

+ 1
- 1
IPA.Injector/Bootstrapper.cs View File

@ -14,7 +14,7 @@ namespace IPA.Injector
{
//if (Environment.CommandLine.Contains("--verbose"))
//{
Ipa.Injector.Windows.GuiConsole.CreateConsole();
Ipa.Injector.Windows.WinConsole.Initialize();
//}
}


+ 93
- 61
IPA.Injector/ConsoleWindow.cs View File

@ -7,66 +7,98 @@ using Microsoft.Win32.SafeHandles;
namespace Ipa.Injector.Windows
{
// https://stackoverflow.com/a/48864902/3117125
static class WinConsole
{
static public void Initialize(bool alwaysCreateNewConsole = true)
{
bool consoleAttached = true;
if (alwaysCreateNewConsole
|| (AttachConsole(ATTACH_PARRENT) == 0
&& Marshal.GetLastWin32Error() != ERROR_ACCESS_DENIED))
{
consoleAttached = AllocConsole() != 0;
}
class GuiConsole
{
public static void CreateConsole()
{
if (hasConsole)
return;
if (oldOut == IntPtr.Zero)
oldOut = GetStdHandle( -11 );
if (! AllocConsole())
throw new Exception("AllocConsole() failed");
conOut = CreateFile( "CONOUT$", 0x40000000, 2, IntPtr.Zero, 3, 0, IntPtr.Zero );
if (! SetStdHandle(-11, conOut))
throw new Exception("SetStdHandle() failed");
StreamToConsole();
hasConsole = true;
}
public static void ReleaseConsole()
{
if (! hasConsole)
return;
if (! CloseHandle(conOut))
throw new Exception("CloseHandle() failed");
conOut = IntPtr.Zero;
if (! FreeConsole())
throw new Exception("FreeConsole() failed");
if (! SetStdHandle(-11, oldOut))
throw new Exception("SetStdHandle() failed");
StreamToConsole();
hasConsole = false;
}
private static void StreamToConsole()
{
Stream cstm = Console.OpenStandardOutput();
StreamWriter cstw = new StreamWriter( cstm, Encoding.Default );
cstw.AutoFlush = true;
Console.SetOut( cstw );
Console.SetError( cstw );
}
private static bool hasConsole = false;
private static IntPtr conOut;
private static IntPtr oldOut;
[DllImport("kernel32.dll", SetLastError=true)]
private static extern bool AllocConsole();
[DllImport("kernel32.dll", SetLastError=false)]
private static extern bool FreeConsole();
[DllImport("kernel32.dll", SetLastError=true)]
private static extern IntPtr GetStdHandle( int nStdHandle );
[DllImport("kernel32.dll", SetLastError=true)]
private static extern bool SetStdHandle(int nStdHandle, IntPtr hConsoleOutput);
[DllImport("kernel32.dll", CharSet=CharSet.Auto, SetLastError=true)]
private static extern IntPtr CreateFile(
string fileName,
int desiredAccess,
int shareMode,
IntPtr securityAttributes,
int creationDisposition,
int flagsAndAttributes,
IntPtr templateFile );
[DllImport("kernel32.dll", ExactSpelling=true, SetLastError=true)]
private static extern bool CloseHandle(IntPtr handle);
}
if (consoleAttached)
{
InitializeOutStream();
InitializeInStream();
}
}
private static void InitializeOutStream()
{
var fs = CreateFileStream("CONOUT$", GENERIC_WRITE, FILE_SHARE_WRITE, FileAccess.Write);
if (fs != null)
{
var writer = new StreamWriter(fs) { AutoFlush = true };
Console.SetOut(writer);
Console.SetError(writer);
}
}
private static void InitializeInStream()
{
var fs = CreateFileStream("CONIN$", GENERIC_READ, FILE_SHARE_READ, FileAccess.Read);
if (fs != null)
{
Console.SetIn(new StreamReader(fs));
}
}
private static FileStream CreateFileStream(string name, uint win32DesiredAccess, uint win32ShareMode,
FileAccess dotNetFileAccess)
{
var file = new SafeFileHandle(CreateFileW(name, win32DesiredAccess, win32ShareMode, IntPtr.Zero, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, IntPtr.Zero), true);
if (!file.IsInvalid)
{
var fs = new FileStream(file, dotNetFileAccess);
return fs;
}
return null;
}
#region Win API Functions and Constants
[DllImport("kernel32.dll",
EntryPoint = "AllocConsole",
SetLastError = true,
CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall)]
private static extern int AllocConsole();
[DllImport("kernel32.dll",
EntryPoint = "AttachConsole",
SetLastError = true,
CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall)]
private static extern UInt32 AttachConsole(UInt32 dwProcessId);
[DllImport("kernel32.dll",
EntryPoint = "CreateFileW",
SetLastError = true,
CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall)]
private static extern IntPtr CreateFileW(
string lpFileName,
UInt32 dwDesiredAccess,
UInt32 dwShareMode,
IntPtr lpSecurityAttributes,
UInt32 dwCreationDisposition,
UInt32 dwFlagsAndAttributes,
IntPtr hTemplateFile
);
private const UInt32 GENERIC_WRITE = 0x40000000;
private const UInt32 GENERIC_READ = 0x80000000;
private const UInt32 FILE_SHARE_READ = 0x00000001;
private const UInt32 FILE_SHARE_WRITE = 0x00000002;
private const UInt32 OPEN_EXISTING = 0x00000003;
private const UInt32 FILE_ATTRIBUTE_NORMAL = 0x80;
private const UInt32 ERROR_ACCESS_DENIED = 5;
private const UInt32 ATTACH_PARRENT = 0xFFFFFFFF;
#endregion
}
}

+ 1
- 2
IPA.Injector/Injector.cs View File

@ -1,5 +1,4 @@
using IllusionInjector;
using IPA.Loader;
using IPA.Loader;
using IPA.Logging;
using System;
using System.IO;


+ 1
- 1
IPA.Loader/Loader/PluginComponent.cs View File

@ -34,7 +34,7 @@ namespace IPA.Loader
bsPlugins = new CompositeBSPlugin(PluginManager.BSPlugins);
ipaPlugins = new CompositeIPAPlugin(PluginManager.Plugins);
gameObject.AddComponent<IllusionInjector.Updating.ModsaberML.Updater>();
gameObject.AddComponent<Updating.ModsaberML.Updater>();
bsPlugins.OnApplicationStart();
ipaPlugins.OnApplicationStart();


+ 2
- 2
IPA.Loader/Updating/ModsaberML/Updater.cs View File

@ -1,5 +1,4 @@
using IllusionInjector.Updating.Backup;
using IPA.Utilities;
using IPA.Utilities;
using IPA.Loader;
using Ionic.Zip;
using Newtonsoft.Json;
@ -17,6 +16,7 @@ using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
using Logger = IPA.Logging.Logger;
using IPA.Updating.Backup;
namespace IPA.Updating.ModsaberML
{


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