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Added lock around Write in StdoutInterceptor

pull/11/head
Anairkoen Schno 5 years ago
parent
commit
23feac4ff2
1 changed files with 19 additions and 16 deletions
  1. +19
    -16
      IPA.Loader/Logging/StdoutInterceptor.cs

+ 19
- 16
IPA.Loader/Logging/StdoutInterceptor.cs View File

@ -19,29 +19,32 @@ namespace IPA.Logging
}
private string lineBuffer = "";
private object bufferLock = new object();
public override void Write(string value)
{
lineBuffer += value;
lock (bufferLock)
{ // avoid threading issues
lineBuffer += value;
var parts = lineBuffer.Split(new[] { Environment.NewLine, "\n", "\r" }, StringSplitOptions.None);
for (int i = 0; i < parts.Length; i++)
{
if (i + 1 == parts.Length) // last element
lineBuffer = parts[i];
else
var parts = lineBuffer.Split(new[] { Environment.NewLine, "\n", "\r" }, StringSplitOptions.None);
for (int i = 0; i < parts.Length; i++)
{
var str = parts[i];
if (string.IsNullOrEmpty(str)) continue;
if (!isStdErr && WinConsole.IsInitialized)
str = ConsoleColorToForegroundSet(currentColor) + str;
if (isStdErr)
Logger.stdout.Error(str);
if (i + 1 == parts.Length) // last element
lineBuffer = parts[i];
else
Logger.stdout.Info(str);
{
var str = parts[i];
if (string.IsNullOrEmpty(str)) continue;
if (!isStdErr && WinConsole.IsInitialized)
str = ConsoleColorToForegroundSet(currentColor) + str;
if (isStdErr)
Logger.stdout.Error(str);
else
Logger.stdout.Info(str);
}
}
}
}


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