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Adjusted some styling

pull/46/head
Anairkoen Schno 5 years ago
parent
commit
1a1e993366
2 changed files with 13 additions and 9 deletions
  1. +11
    -7
      BSIPA-ModList/UI/ViewControllers/MarkdownView.cs
  2. +2
    -2
      BSIPA-ModList/UI/ViewControllers/ModCells.cs

+ 11
- 7
BSIPA-ModList/UI/ViewControllers/MarkdownView.cs View File

@ -276,7 +276,7 @@ namespace BSIPA_ModList.UI.ViewControllers
l.minHeight = l.preferredHeight = size;
}
HorizontalOrVerticalLayoutGroup BlockNode(string name, float spacing, bool isVertical, Action<TagTypeComponent> apply = null, float? spacer = null, bool isDoc = false)
HorizontalOrVerticalLayoutGroup BlockNode(string name, float spacing, bool isVertical, Action<TagTypeComponent> apply = null, float? spacer = null, bool isDoc = false, bool matchWidth = false)
{
if (node.IsOpening)
{
@ -296,8 +296,10 @@ namespace BSIPA_ModList.UI.ViewControllers
vlayout.sizeDelta = new Vector2(rectTransform.rect.width, 0f);
vlayout.anchorMin = new Vector2(0f, 1f);
vlayout.anchorMax = new Vector2(1f, 1f);
//vlayout.anchoredPosition = new Vector2(0f, -30f); // no idea where this -30 comes from, but it works for my use
}
if (matchWidth)
vlayout.sizeDelta = new Vector2(layout.Peek().rect.width, BreakHeight);
var tt = go.AddComponent<TagTypeComponent>();
tt.Tag = block.Tag;
apply?.Invoke(tt);
@ -332,7 +334,7 @@ namespace BSIPA_ModList.UI.ViewControllers
return null;
}
void ThematicBreak()
void ThematicBreak(float spacerSize = 1f)
{ // TODO: Fix positioning
var go = new GameObject("ThematicBreak", typeof(RectTransform), typeof(HorizontalLayoutGroup));
var vlayout = go.GetComponent<RectTransform>();
@ -379,7 +381,8 @@ namespace BSIPA_ModList.UI.ViewControllers
rt.anchorMax = Vector2.one;
rt.sizeDelta = new Vector2(layout.Peek().rect.width, BreakHeight);
Spacer(1f);
if (spacerSize != 0f)
Spacer(spacerSize);
}
switch (block.Tag)
@ -388,13 +391,14 @@ namespace BSIPA_ModList.UI.ViewControllers
BlockNode("DocumentRoot", .5f, true, isDoc: true);
break;
case BlockTag.SetextHeading:
var l = BlockNode("SeHeading", .1f, false, t => t.hData = block.Heading);
var l = BlockNode("SeHeading", 0f, false, t => t.hData = block.Heading, spacer: 0f);
if (l)
{
l.childAlignment = TextAnchor.UpperCenter;
l.padding = new RectOffset(TextInset, TextInset, 0, 0);
}
else ThematicBreak();
else
ThematicBreak(1.5f);
break;
case BlockTag.AtxHeading:
l = BlockNode("AtxHeading", .1f, false, t => t.hData = block.Heading);
@ -425,7 +429,7 @@ namespace BSIPA_ModList.UI.ViewControllers
}
const float PSize = 3.5f;
const float H1Size = 4.8f;
const float H1Size = 5.5f;
const float HLevelDecrease = 0.5f;
void EnsureText()
{


+ 2
- 2
BSIPA-ModList/UI/ViewControllers/ModCells.cs View File

@ -175,8 +175,8 @@ namespace BSIPA_ModList.UI.ViewControllers
infoView = BeatSaberUI.CreateViewController<ModInfoViewController>();
infoView.Init(icon, Plugin.Name, "v" + Plugin.Version.ToString(), "<color=#BFBFBF><i>Unknown Author</i>",
"# This mod was written for IPA Reloaded. No metadata is avaliable for this mod.\n\n" +
"# Please contact the mod author and ask them to port it to BSIPA to provide more information.", updateInfo);
"This mod was written for IPA.\n===\n\n## No metadata is avaliable for this mod.\n\n" +
"Please contact the mod author and ask them to port it to BSIPA to provide more information.", updateInfo);
}
list.flow.SetSelected(infoView, immediate: list.flow.HasSelected);


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