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@ -51,7 +51,7 @@ namespace IPA.Injector |
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for (var i = 0; i < cmd.Length; i++) |
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for (var i = 0; i < cmd.Length; i++) |
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{ |
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{ |
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if (cmd[i] == "-pid") |
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if (cmd[i] == "-pid" && cmd.Length > i + 1) |
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{ |
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{ |
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arg = cmd[i + 1]; |
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arg = cmd[i + 1]; |
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break; |
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break; |
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@ -79,7 +79,7 @@ namespace IPA.Injector |
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// IMPORTANT: NO CALLS TO ANY LOGGER CAN HAPPEN BEFORE THIS
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// IMPORTANT: NO CALLS TO ANY LOGGER CAN HAPPEN BEFORE THIS
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var unused = StandardLogger.PrintFilter; |
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var unused = StandardLogger.PrintFilter; |
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#region // Above hack explaination
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#region // Above hack explaination
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/* |
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/* |
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* Due to an unknown bug in the version of Mono that Unity uses, if the first access to StandardLogger |
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* Due to an unknown bug in the version of Mono that Unity uses, if the first access to StandardLogger |
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* is a call to a constructor, then Mono fails to load the type correctly. However, if the first access is to |
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* is a call to a constructor, then Mono fails to load the type correctly. However, if the first access is to |
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* the above static property (or maybe any, but I don't really know) it behaves as expected and works fine. |
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* the above static property (or maybe any, but I don't really know) it behaves as expected and works fine. |
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@ -275,7 +275,7 @@ namespace IPA.Injector |
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using var ascModule = VirtualizedModule.Load(ascPath); |
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using var ascModule = VirtualizedModule.Load(ascPath); |
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ascModule.Virtualize(cAsmName, () => bkp?.Add(ascPath)); |
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ascModule.Virtualize(cAsmName, () => bkp?.Add(ascPath)); |
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} |
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} |
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catch (Exception e) |
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catch (Exception e) |
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{ |
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{ |
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injector.Error($"Could not virtualize {ascPath}"); |
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injector.Error($"Could not virtualize {ascPath}"); |
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if (SelfConfig.Debug_.ShowHandledErrorStackTraces_) |
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if (SelfConfig.Debug_.ShowHandledErrorStackTraces_) |
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