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Fixed lack of strong reference to the tasks in UnityMainThreadTaskScheduler

pull/44/head
Anairkoen Schno 4 years ago
parent
commit
0576a2ebb8
2 changed files with 18 additions and 14 deletions
  1. +1
    -1
      IPA.Loader/Utilities/Async/SingleCreationValueCache.cs
  2. +17
    -13
      IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs

+ 1
- 1
IPA.Loader/Utilities/Async/SingleCreationValueCache.cs View File

@ -105,7 +105,7 @@ namespace IPA.Utilities.Async
/// <returns><see langword="true"/> if the value was found, <see langword="false"/> otherwise</returns>
public bool TryGetValue(TKey key, out TValue value)
{
if (dict.TryGetValue(key, out var pair) && pair.wh != null)
if (dict.TryGetValue(key, out var pair) && pair.wh == null)
{
value = pair.val;
return true;


+ 17
- 13
IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs View File

@ -32,20 +32,27 @@ namespace IPA.Utilities.Async
private class QueueItem : IEquatable<Task>, IEquatable<QueueItem>
{
public bool HasTask;
private readonly WeakReference<Task> weakTask = null;
public Task Task => weakTask.TryGetTarget(out var task) ? task : null;
private bool hasTask;
public bool HasTask
{
get => hasTask;
set
{
hasTask = value;
if (!hasTask) Task = null;
}
}
public Task Task { get; private set; } = null;
public QueueItem(Task task)
{
HasTask = true;
weakTask = new WeakReference<Task>(task);
Task = task;
}
private bool Equals(WeakReference<Task> task)
=> weakTask.TryGetTarget(out var t1) && task.TryGetTarget(out var t2) && t1.Equals(t2);
public bool Equals(Task other) => HasTask && weakTask.TryGetTarget(out var task) && other.Equals(task);
public bool Equals(QueueItem other) => other.HasTask == HasTask && Equals(other.weakTask);
public bool Equals(Task other) => HasTask && other.Equals(Task);
public bool Equals(QueueItem other) => other.HasTask == HasTask && Equals(other.Task);
}
/// <summary>
@ -174,10 +181,7 @@ namespace IPA.Utilities.Async
/// <returns>nothing</returns>
/// <exception cref="NotSupportedException">Always.</exception>
protected override IEnumerable<Task> GetScheduledTasks()
{
// this is only for debuggers which we can't use sooooo
throw new NotSupportedException();
}
=> tasks.ToArray().Where(q => q.HasTask).Select(q => q.Task).ToArray();
/// <summary>
/// Queues a given <see cref="Task"/> to this scheduler. The <see cref="Task"/> <i>must</i> be
@ -199,7 +203,7 @@ namespace IPA.Utilities.Async
/// </summary>
/// <param name="task">the task to attempt to execute</param>
/// <param name="taskWasPreviouslyQueued">whether the task was previously queued to this scheduler</param>
/// <returns><see langword="false"/></returns>
/// <returns><see langword="false"/> if the task could not be run, <see langword="true"/> if it was</returns>
/// <exception cref="ObjectDisposedException">Thrown if this object has already been disposed.</exception>
protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)
{


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