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Added Mono's I18N.dll and I18N.West.dll for codepage 437

pull/46/head
Anairkoen Schno 6 years ago
parent
commit
02ecb00017
5 changed files with 10 additions and 4 deletions
  1. +6
    -0
      IllusionInjector/IllusionInjector.csproj
  2. +3
    -3
      IllusionInjector/Updating/ModsaberML/Updater.cs
  3. +1
    -1
      IllusionInjector/obj/Debug/IllusionInjector.csproj.CoreCompileInputs.cache
  4. BIN
      Libs/I18N.West.dll
  5. BIN
      Libs/I18N.dll

+ 6
- 0
IllusionInjector/IllusionInjector.csproj View File

@ -36,6 +36,12 @@
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="I18N">
<HintPath>..\Libs\I18N.dll</HintPath>
</Reference>
<Reference Include="I18N.West">
<HintPath>..\Libs\I18N.West.dll</HintPath>
</Reference>
<Reference Include="Ionic.Zip, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c, processorArchitecture=MSIL">
<HintPath>..\packages\Ionic.Zip.1.9.1.8\lib\Ionic.Zip.dll</HintPath>
</Reference>


+ 3
- 3
IllusionInjector/Updating/ModsaberML/Updater.cs View File

@ -175,7 +175,7 @@ namespace IllusionInjector.Updating.ModsaberML
IEnumerator UpdateModCoroutine(string tempdir, UpdateStruct item)
{
async Task DownloadPluginAsync(MemoryStream stream)
void DownloadPluginAsync(MemoryStream stream)
{ // embedded because i don't think unity likes it in the top level
Logger.log.Debug($"Getting ZIP file for {item.plugin.Plugin.Name}");
@ -210,9 +210,9 @@ namespace IllusionInjector.Updating.ModsaberML
Stream = memStream
};
var downloadTask = Task.Run(async () =>
var downloadTask = Task.Run(() =>
{ // use slightly more multithreaded approach than coroutines
await DownloadPluginAsync(memStream);
DownloadPluginAsync(memStream);
});
Logger.log.Debug("Sending request");


+ 1
- 1
IllusionInjector/obj/Debug/IllusionInjector.csproj.CoreCompileInputs.cache View File

@ -1 +1 @@
2d99fb420e28a48fb98f5e9b833e87f1bbb2108f
28cceae1ca85bfd009d7109ef2bb2d8a1412f4b3

BIN
Libs/I18N.West.dll View File


BIN
Libs/I18N.dll View File


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