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  1. using System.Runtime.CompilerServices;
  2. using UnityEditor.Experimental.UIElements;
  3. [assembly: InternalsVisibleTo("Unity.PackageManagerCaptain.Editor")]
  4. [assembly: InternalsVisibleTo("Unity.PackageManagerUI.EditorTests")]
  5. #if UNITY_2018_3_OR_NEWER
  6. [assembly: UxmlNamespacePrefix("UnityEditor.PackageManager.UI", "upm")]
  7. #endif