using System.Runtime.CompilerServices; using UnityEditor.Experimental.UIElements; [assembly: InternalsVisibleTo("Unity.PackageManagerCaptain.Editor")] [assembly: InternalsVisibleTo("Unity.PackageManagerUI.EditorTests")] #if UNITY_2018_3_OR_NEWER [assembly: UxmlNamespacePrefix("UnityEditor.PackageManager.UI", "upm")] #endif