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- using System;
- using System.Reflection;
- using UnityEngine;
-
- namespace IllusionPlugin.Utils
- {
- /// <summary>
- /// A utility class providing reflection helper methods.
- /// </summary>
- public static class ReflectionUtil
- {
- /// <summary>
- /// Sets a (potentially) private field on the target object.
- /// </summary>
- /// <param name="obj">the object instance</param>
- /// <param name="fieldName">the field to set</param>
- /// <param name="value">the value to set it to</param>
- public static void SetPrivateField(this object obj, string fieldName, object value)
- {
- var prop = obj.GetType().GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
- prop.SetValue(obj, value);
- }
-
- /// <summary>
- /// Gets the value of a (potentially) private field.
- /// </summary>
- /// <typeparam name="T">the type of te field (result casted)</typeparam>
- /// <param name="obj">the object instance to pull from</param>
- /// <param name="fieldName">the name of the field to read</param>
- /// <returns>the value of the field</returns>
- public static T GetPrivateField<T>(this object obj, string fieldName)
- {
- var prop = obj.GetType().GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
- var value = prop.GetValue(obj);
- return (T) value;
- }
-
- /// <summary>
- /// Sets a (potentially) private propert on the target object.
- /// </summary>
- /// <param name="obj">the target object instance</param>
- /// <param name="propertyName">the name of the property</param>
- /// <param name="value">the value to set it to</param>
- public static void SetPrivateProperty(this object obj, string propertyName, object value)
- {
- var prop = obj.GetType()
- .GetProperty(propertyName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
- prop.SetValue(obj, value, null);
- }
-
- /// <summary>
- /// Invokes a (potentially) private method.
- /// </summary>
- /// <param name="obj">the object to call from</param>
- /// <param name="methodName">the method name</param>
- /// <param name="methodParams">the method parameters</param>
- /// <returns>the return value</returns>
- public static object InvokePrivateMethod(this object obj, string methodName, params object[] methodParams)
- {
- MethodInfo dynMethod = obj.GetType().GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
- return dynMethod.Invoke(obj, methodParams);
- }
-
- /// <summary>
- /// Invokes a (potentially) private method.
- /// </summary>
- /// <typeparam name="T">the return type</typeparam>
- /// <param name="obj">the object to call from</param>
- /// <param name="methodName">the method name to call</param>
- /// <param name="methodParams">the method's parameters</param>
- /// <returns>the return value</returns>
- public static T InvokePrivateMethod<T>(this object obj, string methodName, params object[] methodParams)
- {
- return (T)InvokePrivateMethod(obj, methodName, methodParams);
- }
-
- /// <summary>
- /// Copies a component of type originalType to a component of overridingType on the destination GameObject.
- /// </summary>
- /// <param name="original">the original component</param>
- /// <param name="overridingType">the new component's type</param>
- /// <param name="destination">the destination GameObject</param>
- /// <param name="originalTypeOverride">overrides the source component type (for example, to a superclass)</param>
- /// <returns>the copied component</returns>
- public static Component CopyComponent(this Component original, Type overridingType, GameObject destination, Type originalTypeOverride = null)
- {
- var copy = destination.AddComponent(overridingType);
- var originalType = originalTypeOverride ?? original.GetType();
-
- Type type = originalType;
- while (type != typeof(MonoBehaviour))
- {
- CopyForType(type, original, copy);
- type = type.BaseType;
- }
-
- return copy;
- }
-
- /// <summary>
- /// A generic version of CopyComponent.
- /// <see cref="CopyComponent(Component, Type, GameObject, Type)"/>
- /// </summary>
- /// <typeparam name="T">the overriding type</typeparam>
- /// <param name="original">the original component</param>
- /// <param name="destination">the destination game object</param>
- /// <param name="originalTypeOverride">overrides the source component type (for example, to a superclass)</param>
- /// <returns>the copied component</returns>
- public static T CopyComponent<T>(this Component original, GameObject destination, Type originalTypeOverride = null)
- where T : Component
- {
- var copy = destination.AddComponent<T>();
- var originalType = originalTypeOverride ?? original.GetType();
-
- Type type = originalType;
- while (type != typeof(MonoBehaviour))
- {
- CopyForType(type, original, copy);
- type = type.BaseType;
- }
-
- return copy;
- }
-
- private static void CopyForType(Type type, Component source, Component destination)
- {
- FieldInfo[] myObjectFields = type.GetFields(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.GetField);
-
- foreach (FieldInfo fi in myObjectFields)
- {
- fi.SetValue(destination, fi.GetValue(source));
- }
- }
-
- /// <summary>
- /// Calls an instance method on a type specified by functionClass and dependency.
- /// <seealso cref="CallNonStaticMethod(Type, string, Type[], object[])"/>
- /// </summary>
- /// <param name="functionClass">the type name</param>
- /// <param name="dependency">the assembly the type is in</param>
- /// <param name="function">the name of the method to call</param>
- /// <param name="methodSig">the type signature of the method</param>
- /// <param name="parameters">the method parameters</param>
- /// <returns>the result of the call</returns>
- public static object CallNonStaticMethod(string functionClass, string dependency, string function, Type[] methodSig, params object[] parameters)
- {
- return CallNonStaticMethod(Type.GetType(string.Format("{0},{1}", functionClass, dependency)), function, methodSig, parameters);
- }
-
- /// <summary>
- /// Calls an instance method on a new object.
- /// </summary>
- /// <param name="type">the object type</param>
- /// <param name="function">the name of the method to call</param>
- /// <param name="methodSig">the type signature</param>
- /// <param name="parameters">the parameters</param>
- /// <returns>the result of the call</returns>
- public static object CallNonStaticMethod(this Type type, /*string functionClass, string dependency,*/ string function, Type[] methodSig, params object[] parameters)
- {
- //Type FunctionClass = Type.GetType(string.Format("{0},{1}", functionClass, dependency));
- if (type != null)
- {
- object instance = Activator.CreateInstance(type);
- if (instance != null)
- {
- Type instType = instance.GetType();
- MethodInfo methodInfo = instType.GetMethod(function, methodSig);
- if (methodInfo != null)
- {
- return methodInfo.Invoke(instance, parameters);
- }
- else
- {
- throw new Exception("Method not found");
- }
- }
- else
- {
- throw new Exception("Unable to instantiate object of type");
- }
- }
- else
- {
- throw new ArgumentNullException("type");
- }
- }
-
- /// <summary>
- /// Calls an instance method on a new object.
- /// <seealso cref="CallNonStaticMethod(Type, string, Type[], object[])"/>
- /// </summary>
- /// <typeparam name="T">the return type</typeparam>
- /// <param name="type">the object type</param>
- /// <param name="function">the name of the method to call</param>
- /// <param name="methodSig">the type signature</param>
- /// <param name="parameters">the parameters</param>
- /// <returns>the result of the call</returns>
- public static T CallNonStaticMethod<T>(this Type type, string function, Type[] methodSig, params object[] parameters)
- {
- return (T)CallNonStaticMethod(type, function, methodSig, parameters);
- }
- }
- }
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