- using System;
- using System.Linq;
- using System.Collections.Generic;
- using CustomUI.BeatSaber;
- using CustomUI.Utilities;
- using HMUI;
- using IPA.Loader;
- using IPA.Old;
- using UnityEngine;
- using VRUI;
- using IPA.Loader.Features;
- using TMPro;
- using BSIPA_ModList.UI.ViewControllers;
- using UnityEngine.UI;
-
- namespace BSIPA_ModList.UI
- {
- internal class ModListController : CustomListViewController
- {
- public override TableCell CellForIdx(int idx)
- {
- var cell = base.CellForIdx(idx) as LevelListTableCell;
- var nameText = cell.GetPrivateField<TextMeshProUGUI>("_songNameText");
- nameText.overflowMode = TextOverflowModes.Overflow;
- var authorText = cell.GetPrivateField<TextMeshProUGUI>("_authorText");
- authorText.overflowMode = TextOverflowModes.Overflow;
- return cell;
- }
-
- internal ModListFlowCoordinator flow;
-
- #pragma warning disable CS0618
- public void Init(ModListFlowCoordinator flow, IEnumerable<PluginLoader.PluginMetadata> bsipaPlugins, IEnumerable<PluginLoader.PluginMetadata> ignoredPlugins, IEnumerable<IPlugin> ipaPlugins)
- {
- Data.Clear();
-
- Logger.log.Debug("List Controller Init");
-
- DidActivateEvent = DidActivate;
- DidSelectRowEvent = DidSelectRow;
-
- rectTransform.anchorMin = new Vector2(0f, 0f);
- rectTransform.anchorMax = new Vector2(.4f, 1f);
-
- includePageButtons = true;
- this.flow = flow;
-
- reuseIdentifier = "BSIPAModListTableCell";
-
- foreach (var plugin in bsipaPlugins.Where(p => !p.IsBare))
- Data.Add(new BSIPAModCell(this, plugin));
- foreach (var plugin in ignoredPlugins)
- Data.Add(new BSIPAIgnoredModCell(this, plugin));
- foreach (var plugin in bsipaPlugins.Where(p => p.IsBare))
- Data.Add(new LibraryModCell(this, plugin));
- foreach (var plugin in ipaPlugins)
- Data.Add(new IPAModCell(this, plugin));
- }
-
- #pragma warning restore
-
- public void Reload()
- {
- var cells = _customListTableView.GetPrivateField<List<TableCell>>("_visibleCells");
- foreach (var c in cells)
- {
- c.gameObject.SetActive(false);
- _customListTableView.AddCellToReusableCells(c);
- }
- cells.Clear();
- _customListTableView.RefreshCells(true);
- }
-
- private void DidSelectRow(TableView view, int index)
- {
- Debug.Assert(ReferenceEquals(view.dataSource, this));
- (Data[index] as IClickableCell)?.OnSelect(this);
- }
-
- private new void DidActivate(bool first, ActivationType type)
- {
- var rt = _customListTableView.transform as RectTransform;
- rt.anchorMin = new Vector2(.1f, 0f);
- rt.anchorMax = new Vector2(.9f, 1f);
-
- _customListTableView.gameObject.GetComponent<ScrollRect>().scrollSensitivity = 0f;
- }
- }
- }
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