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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
-
- namespace IPA.Utilities
- {
- /// <summary>
- /// Provides a utility to test if this is a Steam build of Beat Saber.
- /// </summary>
- [Obsolete("Use BeatSaber.ReleaseType == BeatSaber.Release.Steam")]
- internal static class SteamCheck
- {
- private static Type SteamVRCamera;
- private static Type SteamVRExternalCamera;
- private static Type SteamVRFade;
- /// <summary>
- /// Returns <see langword="true"/> when called on a Steam installation.
- /// </summary>
- public static bool IsAvailable => FindSteamVRAsset();
-
- private static bool FindSteamVRAsset()
- {
- // these require assembly qualified names....
- SteamVRCamera = Type.GetType("SteamVR_Camera, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false);
- SteamVRExternalCamera = Type.GetType("SteamVR_ExternalCamera, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false);
- SteamVRFade = Type.GetType("SteamVR_Fade, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false);
-
- return SteamVRCamera != null && SteamVRExternalCamera != null && SteamVRFade != null;
- }
- }
- }
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