using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IPA.Utilities { /// /// Provides a utility to test if this is a Steam build of Beat Saber. /// [Obsolete("Use BeatSaber.ReleaseType == BeatSaber.Release.Steam")] internal static class SteamCheck { private static Type SteamVRCamera; private static Type SteamVRExternalCamera; private static Type SteamVRFade; /// /// Returns when called on a Steam installation. /// public static bool IsAvailable => FindSteamVRAsset(); private static bool FindSteamVRAsset() { // these require assembly qualified names.... SteamVRCamera = Type.GetType("SteamVR_Camera, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false); SteamVRExternalCamera = Type.GetType("SteamVR_ExternalCamera, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false); SteamVRFade = Type.GetType("SteamVR_Fade, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false); return SteamVRCamera != null && SteamVRExternalCamera != null && SteamVRFade != null; } } }