- using System;
- using System.Collections.Generic;
- using System.Text;
- using UnityEngine;
- using UnityEngine.SceneManagement;
-
- namespace IllusionInjector
- {
- public class PluginComponent : MonoBehaviour
- {
- private CompositeBSPlugin bsPlugins;
- private CompositeIPAPlugin ipaPlugins;
- private bool quitting = false;
-
- public static PluginComponent Create()
- {
- return new GameObject("IPA_PluginManager").AddComponent<PluginComponent>();
- }
-
- void Awake()
- {
- DontDestroyOnLoad(gameObject);
-
- bsPlugins = new CompositeBSPlugin(PluginManager.BSPlugins);
- ipaPlugins = new CompositeIPAPlugin(PluginManager.Plugins);
-
- // this has no relevance since there is a new mod updater system
- //gameObject.AddComponent<ModUpdater>(); // AFTER plugins are loaded, but before most things
- gameObject.AddComponent<Updating.ModsaberML.Updater>();
-
- bsPlugins.OnApplicationStart();
- ipaPlugins.OnApplicationStart();
-
- SceneManager.activeSceneChanged += OnActiveSceneChanged;
- SceneManager.sceneLoaded += OnSceneLoaded;
- SceneManager.sceneUnloaded += OnSceneUnloaded;
- }
-
- void Update()
- {
- bsPlugins.OnUpdate();
- ipaPlugins.OnUpdate();
- }
-
- void LateUpdate()
- {
- bsPlugins.OnLateUpdate();
- ipaPlugins.OnLateUpdate();
- }
-
- void FixedUpdate()
- {
- bsPlugins.OnFixedUpdate();
- ipaPlugins.OnFixedUpdate();
- }
-
- void OnDestroy()
- {
- if (!quitting)
- {
- Create();
- }
- }
-
- void OnApplicationQuit()
- {
- SceneManager.activeSceneChanged += OnActiveSceneChanged;
- SceneManager.sceneLoaded += OnSceneLoaded;
- SceneManager.sceneUnloaded += OnSceneUnloaded;
-
- bsPlugins.OnApplicationQuit();
- ipaPlugins.OnApplicationQuit();
-
- quitting = true;
- }
-
- void OnLevelWasLoaded(int level)
- {
- ipaPlugins.OnLevelWasLoaded(level);
- }
-
- public void OnLevelWasInitialized(int level)
- {
- ipaPlugins.OnLevelWasInitialized(level);
- }
-
- void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
- {
- bsPlugins.OnSceneLoaded(scene, sceneMode);
- }
-
- private void OnSceneUnloaded(Scene scene) {
- bsPlugins.OnSceneUnloaded(scene);
- }
-
- private void OnActiveSceneChanged(Scene prevScene, Scene nextScene) {
- bsPlugins.OnActiveSceneChanged(prevScene, nextScene);
- }
-
- }
- }
|