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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  7. <ProjectGuid>{E2848BFB-5432-42F4-8AE0-D2EC0CDF2F71}</ProjectGuid>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>IllusionPlugin</RootNamespace>
  11. <AssemblyName>IllusionPlugin</AssemblyName>
  12. <TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
  13. <FileAlignment>512</FileAlignment>
  14. <TargetFrameworkProfile>
  15. </TargetFrameworkProfile>
  16. </PropertyGroup>
  17. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  18. <DebugSymbols>true</DebugSymbols>
  19. <DebugType>full</DebugType>
  20. <Optimize>false</Optimize>
  21. <OutputPath>bin\Debug\</OutputPath>
  22. <DefineConstants>DEBUG;TRACE</DefineConstants>
  23. <ErrorReport>prompt</ErrorReport>
  24. <WarningLevel>4</WarningLevel>
  25. <Prefer32Bit>false</Prefer32Bit>
  26. </PropertyGroup>
  27. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  28. <DebugType>none</DebugType>
  29. <Optimize>true</Optimize>
  30. <OutputPath>bin\Release\</OutputPath>
  31. <DefineConstants>TRACE</DefineConstants>
  32. <ErrorReport>prompt</ErrorReport>
  33. <WarningLevel>4</WarningLevel>
  34. <DocumentationFile>bin\Release\IllusionPlugin.XML</DocumentationFile>
  35. <Prefer32Bit>false</Prefer32Bit>
  36. </PropertyGroup>
  37. <ItemGroup>
  38. <Reference Include="System" />
  39. <Reference Include="System.Data" />
  40. <Reference Include="System.Xml" />
  41. <Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
  42. <HintPath>..\Libs\UnityEngine.CoreModule.dll</HintPath>
  43. <Private>False</Private>
  44. </Reference>
  45. </ItemGroup>
  46. <ItemGroup>
  47. <Compile Include="BeatSaber\IEnhancedBeatSaberPlugin.cs" />
  48. <Compile Include="BeatSaber\ModsaberModInfo.cs" />
  49. <Compile Include="IniFile.cs" />
  50. <Compile Include="BeatSaber\IBeatSaberPlugin.cs" />
  51. <Compile Include="IPA\IEnhancedPlugin.cs" />
  52. <Compile Include="IGenericEnhancedPlugin.cs" />
  53. <Compile Include="IPA\IPlugin.cs" />
  54. <Compile Include="Logging\LogPrinter.cs" />
  55. <Compile Include="Logging\Logger.cs" />
  56. <Compile Include="ModPrefs.cs" />
  57. <Compile Include="Properties\AssemblyInfo.cs" />
  58. </ItemGroup>
  59. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  60. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  61. Other similar extension points exist, see Microsoft.Common.targets.
  62. <Target Name="BeforeBuild">
  63. </Target>
  64. <Target Name="AfterBuild">
  65. </Target>
  66. -->
  67. </Project>