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using UnrealBuildTool;
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using System.IO;
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public class eXiSoundVis : ModuleRules
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{
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public eXiSoundVis(ReadOnlyTargetRules Target) : base(Target)
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{
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this.bEnableExceptions = true;
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PrivateIncludePaths.AddRange(new string[] { "eXiSoundVis/Private" });
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PublicIncludePaths.AddRange(new string[] { "eXiSoundVis/Public" });
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PublicDependencyModuleNames.AddRange(new string[] { "Engine", "Core", "CoreUObject", "InputCore", "RHI", "Kiss_FFT" });
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//PublicAdditionalLibraries.Add("legacy_stdio_definitions.lib");
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PublicDependencyModuleNames.Add("Kiss_FFT");
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}
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}
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