A modded EditSaber for making beat saber maps.
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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class MediocreMapper : ModuleRules
{
public MediocreMapper(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ProceduralMeshComponent" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
PrivateDependencyModuleNames.AddRange(new string[] { "Kiss_FFT" });
PublicDependencyModuleNames.Add("Kiss_FFT");
}
}