A modded EditSaber for making beat saber maps.
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// Fill out your copyright notice in the Description page of Project Settings.
#include "BPFileIO.h"
bool UBPFileIO::VerifyOrCreateDirectory(const FString & TestDir)
{
IPlatformFile& PlatformFile = FPlatformFileManager::Get().GetPlatformFile();
// Directory Exists?
if (!PlatformFile.DirectoryExists(*TestDir))
{
PlatformFile.CreateDirectory(*TestDir);
if (!PlatformFile.DirectoryExists(*TestDir))
{
return false;
}
}
return true;
}
bool UBPFileIO::VerifyDirectory(const FString & TestDir)
{
IPlatformFile& PlatformFile = FPlatformFileManager::Get().GetPlatformFile();
// Directory Exists?
if (!PlatformFile.DirectoryExists(*TestDir))
{
return false;
}
return true;
}
TArray<FString> UBPFileIO::FindAllDirectories(const FString & TestDir)
{
TArray<FString> result;
IFileManager& FileManager = IFileManager::Get();
FString FinalPath = TestDir + "/*";
FileManager.FindFiles(result, *FinalPath, false, true);
return result;
}
TArray<FString> UBPFileIO::FindAllFiles(const FString & TestDir)
{
TArray<FString> result;
IFileManager& FileManager = IFileManager::Get();
FString FinalPath = TestDir + "/*";
FileManager.FindFiles(result, *FinalPath, true, false);
return result;
}
bool UBPFileIO::VerifyFile(const FString & TestFile)
{
if (FPlatformFileManager::Get().GetPlatformFile().FileExists(*TestFile))
{
return true;
}
return false;
}
bool UBPFileIO::RenameOrMoveFile(const FString & InputFile, const FString & OutputFile)
{
if (!FPlatformFileManager::Get().GetPlatformFile().FileExists(*InputFile))
{
return false;
}
if (!FPlatformFileManager::Get().GetPlatformFile().MoveFile(*OutputFile, *InputFile))
{
return false;
}
return true;
}
bool UBPFileIO::CopyFile(const FString & File, const FString& OutputDirectory, const FString& newName)
{
IPlatformFile& PlatformFile = FPlatformFileManager::Get().GetPlatformFile();
if (PlatformFile.FileExists(*File))
{
if (PlatformFile.DirectoryExists(*OutputDirectory))
{
PlatformFile.CopyFile(*FString(OutputDirectory + "/" + newName), *File);
return true;
}
}
return false;
}
bool UBPFileIO::DeleteFile(const FString & File)
{
if (!FPlatformFileManager::Get().GetPlatformFile().DeleteFile(*File))
{
return false;
}
return true;
}
bool UBPFileIO::DeleteDirectory(const FString & Directory)
{
if (!FPlatformFileManager::Get().GetPlatformFile().DeleteDirectory(*Directory))
{
return false;
}
return true;
}