// Some copyright should be here... using UnrealBuildTool; public class VictoryBPLibrary : ModuleRules { public VictoryBPLibrary(ReadOnlyTargetRules Target) : base(Target) { //4.15 Include What You Use bEnforceIWYU = false; PublicIncludePaths.AddRange( new string[] { "VictoryBPLibrary/Public" // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "VictoryBPLibrary/Private", // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "InputCore", "RHI", "RenderCore", "HTTP", "UMG", "Slate", "SlateCore", "ImageWrapper", "PhysX", "HeadMountedDisplay", "AIModule", //FPlatformApplicationMisc "ApplicationCore" } ); //APEX EXCLUSIONS if (Target.Platform != UnrealTargetPlatform.Android && Target.Platform != UnrealTargetPlatform.HTML5 && Target.Platform != UnrealTargetPlatform.IOS) { PrivateDependencyModuleNames.AddRange( new string[] { "APEX" } ); PublicDependencyModuleNames.AddRange( new string[] { "ApexDestruction" } ); } DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }