// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "ColorConverter.generated.h" /** * */ UCLASS() class MEDIOCREMAPPER_API UColorConverter : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, meta = (DisplayName = "Color to Int"), Category = "RGB Integers") static int ColortoInt(FLinearColor color); UFUNCTION(BlueprintCallable, meta = (DisplayName = "Int to Color"), Category = "RGB Integers") static FLinearColor InttoColor(int color); };