// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; public class MediocreMapper : ModuleRules { public MediocreMapper(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ProceduralMeshComponent" }); PrivateDependencyModuleNames.AddRange(new string[] { }); // Uncomment if you are using Slate UI // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); // Uncomment if you are using online features // PrivateDependencyModuleNames.Add("OnlineSubsystem"); // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true PrivateDependencyModuleNames.AddRange(new string[] { "Kiss_FFT" }); PublicDependencyModuleNames.Add("Kiss_FFT"); } }