diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index 24cb055..1bba4db 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -51,7 +51,7 @@ r.DefaultFeature.AutoExposure.Method=2 r.DefaultFeature.MotionBlur=False r.DefaultFeature.LensFlare=False r.TemporalAA.Upsampling=False -r.DefaultFeature.AntiAliasing=0 +r.DefaultFeature.AntiAliasing=1 r.DefaultFeature.PointLightUnits=1 r.DefaultFeature.SpotLightUnits=1 r.Shadow.UnbuiltPreviewInGame=True @@ -105,6 +105,15 @@ gc.MaxObjectsInEditor=10000000 [/Script/Engine.NetworkSettings] net.MaxRepArraySize=4096 +[/Script/Engine.Engine] +MaximumLoopIterationCount=10000000 +SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=22.000000),UpperBound=(Type=Exclusive,Value=144.000000)) + +ActiveGameNameRedirects=(OldGameName="/Script/BeatSaberEditor",NewGameName="/Script/MediocreMapper") + +ActiveGameNameRedirects=(OldGameName="BeatSaberEditor",NewGameName="MediocreMapper") + +[/Script/WindowsTargetPlatform.WindowsTargetSettings] +Compiler=VisualStudio2017 + [/Script/Engine.CollisionProfile] -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) @@ -148,6 +157,9 @@ net.MaxRepArraySize=4096 +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="NoteSound",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False) +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="EventPlacingGhost",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False) +DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="Event",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False) ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="NoteSelection",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False) ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="EventSelection",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False) ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,Name="ColorEvent",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False) -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") @@ -168,15 +180,6 @@ net.MaxRepArraySize=4096 +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") +CollisionChannelRedirects=(OldName="Event",NewName="EventPlacingGhost") -[/Script/Engine.Engine] -MaximumLoopIterationCount=10000000 -SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=22.000000),UpperBound=(Type=Exclusive,Value=144.000000)) - +ActiveGameNameRedirects=(OldGameName="/Script/BeatSaberEditor",NewGameName="/Script/MediocreMapper") - +ActiveGameNameRedirects=(OldGameName="BeatSaberEditor",NewGameName="MediocreMapper") - -[/Script/WindowsTargetPlatform.WindowsTargetSettings] -Compiler=VisualStudio2017 - [/Script/Engine.PhysicsSettings] DefaultGravityZ=-980.000000 DefaultTerminalVelocity=4000.000000 @@ -218,4 +221,3 @@ AsyncSceneSmoothingFactor=0.990000 InitialAverageFrameRate=0.016667 PhysXTreeRebuildRate=10 - diff --git a/Content/Blueprints/BPSG_config.uasset b/Content/Blueprints/BPSG_config.uasset index ed7a033..81e0d61 100644 Binary files a/Content/Blueprints/BPSG_config.uasset and b/Content/Blueprints/BPSG_config.uasset differ diff --git a/Content/Blueprints/BP_MP_Cursor.uasset b/Content/Blueprints/BP_MP_Cursor.uasset new file mode 100644 index 0000000..e0345cb Binary files /dev/null and b/Content/Blueprints/BP_MP_Cursor.uasset differ diff --git a/Content/Blueprints/BP_Note_Selection.uasset b/Content/Blueprints/BP_Note_Selection.uasset new file mode 100644 index 0000000..691f054 Binary files /dev/null and b/Content/Blueprints/BP_Note_Selection.uasset differ diff --git a/Content/Blueprints/BP_controller.uasset b/Content/Blueprints/BP_controller.uasset index c188409..844358d 100644 Binary files a/Content/Blueprints/BP_controller.uasset and b/Content/Blueprints/BP_controller.uasset differ diff --git a/Content/Blueprints/BP_event.uasset b/Content/Blueprints/BP_event.uasset index 2e0f8b0..3f8554c 100644 Binary files a/Content/Blueprints/BP_event.uasset and b/Content/Blueprints/BP_event.uasset differ diff --git a/Content/Blueprints/BP_eventSelection.uasset b/Content/Blueprints/BP_eventSelection.uasset new file mode 100644 index 0000000..7960714 Binary files /dev/null and b/Content/Blueprints/BP_eventSelection.uasset differ diff --git a/Content/Blueprints/BP_event_ghost.uasset b/Content/Blueprints/BP_event_ghost.uasset index 883cdc1..545232f 100644 Binary files a/Content/Blueprints/BP_event_ghost.uasset and b/Content/Blueprints/BP_event_ghost.uasset differ diff --git a/Content/Blueprints/BP_event_gradient.uasset b/Content/Blueprints/BP_event_gradient.uasset new file mode 100644 index 0000000..31335c6 Binary files /dev/null and b/Content/Blueprints/BP_event_gradient.uasset differ diff --git a/Content/Blueprints/BP_event_manager.uasset b/Content/Blueprints/BP_event_manager.uasset index 2b1a176..21241d4 100644 Binary files a/Content/Blueprints/BP_event_manager.uasset and b/Content/Blueprints/BP_event_manager.uasset differ diff --git a/Content/Blueprints/BP_note.uasset b/Content/Blueprints/BP_note.uasset index b8ef57c..ae28ded 100644 Binary files a/Content/Blueprints/BP_note.uasset and b/Content/Blueprints/BP_note.uasset differ diff --git a/Content/Blueprints/BP_strobe.uasset b/Content/Blueprints/BP_strobe.uasset new file mode 100644 index 0000000..e531f97 Binary files /dev/null and b/Content/Blueprints/BP_strobe.uasset differ diff --git a/Content/Blueprints/BP_wall.uasset b/Content/Blueprints/BP_wall.uasset index b4fdcce..07bdc0b 100644 Binary files a/Content/Blueprints/BP_wall.uasset and b/Content/Blueprints/BP_wall.uasset differ diff --git a/Content/Blueprints/CurveBlink.uasset b/Content/Blueprints/CurveBlink.uasset index a757d46..83ef405 100644 Binary files a/Content/Blueprints/CurveBlink.uasset and b/Content/Blueprints/CurveBlink.uasset differ diff --git a/Content/Blueprints/CurveFlash.uasset b/Content/Blueprints/CurveFlash.uasset index bab4f49..a84f3c6 100644 Binary files a/Content/Blueprints/CurveFlash.uasset and b/Content/Blueprints/CurveFlash.uasset differ diff --git a/Content/Blueprints/VarTypes/StructEvent.uasset b/Content/Blueprints/VarTypes/StructEvent.uasset index d9ba944..a920f5e 100644 Binary files a/Content/Blueprints/VarTypes/StructEvent.uasset and b/Content/Blueprints/VarTypes/StructEvent.uasset differ diff --git a/Content/Blueprints/VarTypes/StructUndo.uasset b/Content/Blueprints/VarTypes/StructUndo.uasset index 49c7e05..0054e79 100644 Binary files a/Content/Blueprints/VarTypes/StructUndo.uasset and b/Content/Blueprints/VarTypes/StructUndo.uasset differ diff --git a/Content/Blueprints/WidgetEditorMenu.uasset b/Content/Blueprints/WidgetEditorMenu.uasset index 44da064..d474abf 100644 Binary files a/Content/Blueprints/WidgetEditorMenu.uasset and b/Content/Blueprints/WidgetEditorMenu.uasset differ diff --git a/Content/Blueprints/WidgetLoading.uasset b/Content/Blueprints/WidgetLoading.uasset index 79607c1..1cd1d86 100644 Binary files a/Content/Blueprints/WidgetLoading.uasset and b/Content/Blueprints/WidgetLoading.uasset differ diff --git a/Content/Blueprints/WidgetMapButton.uasset b/Content/Blueprints/WidgetMapButton.uasset index 147a414..204aeeb 100644 Binary files a/Content/Blueprints/WidgetMapButton.uasset and b/Content/Blueprints/WidgetMapButton.uasset differ diff --git a/Content/Blueprints/WidgetMapMenu.uasset b/Content/Blueprints/WidgetMapMenu.uasset index 24e42b8..8be7725 100644 Binary files a/Content/Blueprints/WidgetMapMenu.uasset and b/Content/Blueprints/WidgetMapMenu.uasset differ diff --git a/Content/Blueprints/WidgetSetPath.uasset b/Content/Blueprints/WidgetSetPath.uasset index 988ab88..14c884f 100644 Binary files a/Content/Blueprints/WidgetSetPath.uasset and b/Content/Blueprints/WidgetSetPath.uasset differ diff --git a/Content/Blueprints/WidgetSongInfos.uasset b/Content/Blueprints/WidgetSongInfos.uasset index fe6da51..2e6e14f 100644 Binary files a/Content/Blueprints/WidgetSongInfos.uasset and b/Content/Blueprints/WidgetSongInfos.uasset differ diff --git a/Content/Levels/Level_Startup.umap b/Content/Levels/Level_Startup.umap index 17bd0d7..bbaa9b3 100644 Binary files a/Content/Levels/Level_Startup.umap and b/Content/Levels/Level_Startup.umap differ diff --git a/Content/Materials/Events/MI_light_RGB.uasset b/Content/Materials/Events/MI_light_RGB.uasset new file mode 100644 index 0000000..383ae36 Binary files /dev/null and b/Content/Materials/Events/MI_light_RGB.uasset differ diff --git a/Content/Materials/Events/MI_light_RGB_ghost.uasset b/Content/Materials/Events/MI_light_RGB_ghost.uasset new file mode 100644 index 0000000..facd3ca Binary files /dev/null and b/Content/Materials/Events/MI_light_RGB_ghost.uasset differ diff --git a/Content/Materials/Events/M_RGB_event.uasset b/Content/Materials/Events/M_RGB_event.uasset new file mode 100644 index 0000000..f55b6b1 Binary files /dev/null and b/Content/Materials/Events/M_RGB_event.uasset differ diff --git a/Content/Materials/Events/M_event_rings.uasset b/Content/Materials/Events/M_event_rings.uasset index 1f37d8f..7da0c4b 100644 Binary files a/Content/Materials/Events/M_event_rings.uasset and b/Content/Materials/Events/M_event_rings.uasset differ diff --git a/Content/Materials/Events/M_light_event.uasset b/Content/Materials/Events/M_light_event.uasset index 4111f81..643f871 100644 Binary files a/Content/Materials/Events/M_light_event.uasset and b/Content/Materials/Events/M_light_event.uasset differ diff --git a/Content/Materials/Events/M_light_event_3.uasset b/Content/Materials/Events/M_light_event_3.uasset new file mode 100644 index 0000000..bb19a63 Binary files /dev/null and b/Content/Materials/Events/M_light_event_3.uasset differ diff --git a/Content/Materials/M_Arrow_blue.uasset b/Content/Materials/M_Arrow_blue.uasset index bf2b80c..1e0165a 100644 Binary files a/Content/Materials/M_Arrow_blue.uasset and b/Content/Materials/M_Arrow_blue.uasset differ diff --git a/Content/Materials/M_CubeNote.uasset b/Content/Materials/M_CubeNote.uasset index e6ea1b8..858153e 100644 Binary files a/Content/Materials/M_CubeNote.uasset and b/Content/Materials/M_CubeNote.uasset differ diff --git a/Content/Materials/M_EventSelection.uasset b/Content/Materials/M_EventSelection.uasset new file mode 100644 index 0000000..6dc96f2 Binary files /dev/null and b/Content/Materials/M_EventSelection.uasset differ diff --git a/Content/Materials/M_Gradient.uasset b/Content/Materials/M_Gradient.uasset new file mode 100644 index 0000000..0dec2a6 Binary files /dev/null and b/Content/Materials/M_Gradient.uasset differ diff --git a/Content/Materials/M_cursor_line.uasset b/Content/Materials/M_cursor_line.uasset index 30a455e..cba9848 100644 Binary files a/Content/Materials/M_cursor_line.uasset and b/Content/Materials/M_cursor_line.uasset differ diff --git a/Content/Materials/M_neon.uasset b/Content/Materials/M_neon.uasset index 34c86cf..ece4749 100644 Binary files a/Content/Materials/M_neon.uasset and b/Content/Materials/M_neon.uasset differ diff --git a/Content/Textures/Icons/Arrow.uasset b/Content/Textures/Icons/Arrow.uasset new file mode 100644 index 0000000..6fe10ef Binary files /dev/null and b/Content/Textures/Icons/Arrow.uasset differ diff --git a/Content/Textures/Icons/T_event_strobe_select_icon.uasset b/Content/Textures/Icons/T_event_strobe_select_icon.uasset new file mode 100644 index 0000000..907902c Binary files /dev/null and b/Content/Textures/Icons/T_event_strobe_select_icon.uasset differ diff --git a/Content/Textures/Icons/bigcat.uasset b/Content/Textures/Icons/bigcat.uasset index fa84f4e..dd2dea0 100644 Binary files a/Content/Textures/Icons/bigcat.uasset and b/Content/Textures/Icons/bigcat.uasset differ diff --git a/Content/Textures/Icons/pfp.uasset b/Content/Textures/Icons/pfp.uasset new file mode 100644 index 0000000..1bb6f6a Binary files /dev/null and b/Content/Textures/Icons/pfp.uasset differ diff --git a/MediocreMapper.uproject b/MediocreMapper.uproject index 514ee1a..782c33f 100644 --- a/MediocreMapper.uproject +++ b/MediocreMapper.uproject @@ -276,6 +276,14 @@ "Name": "LowEntryExtStdLib", "Enabled": true, "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/846c2ad08f164f45b0335ecebf85361e" + }, + { + "Name": "Socketer", + "Enabled": true + }, + { + "Name": "VictoryUMG", + "Enabled": true } ], "TargetPlatforms": [ diff --git a/Plugins/PluginPackaged/Binaries/Win64/UE4Editor-VictoryUMG.pdb b/Plugins/PluginPackaged/Binaries/Win64/UE4Editor-VictoryUMG.pdb new file mode 100644 index 0000000..5d84863 Binary files /dev/null and b/Plugins/PluginPackaged/Binaries/Win64/UE4Editor-VictoryUMG.pdb differ diff --git a/Plugins/PluginPackaged/Binaries/Win64/UE4Editor.modules b/Plugins/PluginPackaged/Binaries/Win64/UE4Editor.modules new file mode 100644 index 0000000..6adc2d5 --- /dev/null +++ b/Plugins/PluginPackaged/Binaries/Win64/UE4Editor.modules @@ -0,0 +1,7 @@ +{ + "BuildId": "3944462", + "Modules": + { + "VictoryUMG": "UE4Editor-VictoryUMG.dll" + } +} \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Inc/VictoryUMG/JoyColorWheel.gen.cpp b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Inc/VictoryUMG/JoyColorWheel.gen.cpp new file mode 100644 index 0000000..24d19ab --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Inc/VictoryUMG/JoyColorWheel.gen.cpp @@ -0,0 +1,195 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "GeneratedCppIncludes.h" +#include "Private/VictoryUMGPrivatePCH.h" +#include "Public/JoyColorWheel.h" +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable : 4883) +#endif +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeJoyColorWheel() {} +// Cross Module References + VICTORYUMG_API UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature(); + UPackage* Z_Construct_UPackage__Script_VictoryUMG(); + COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FLinearColor(); + VICTORYUMG_API UClass* Z_Construct_UClass_UJoyColorWheel_NoRegister(); + VICTORYUMG_API UClass* Z_Construct_UClass_UJoyColorWheel(); + UMG_API UClass* Z_Construct_UClass_UWidget(); + VICTORYUMG_API UFunction* Z_Construct_UFunction_UJoyColorWheel_GetColor(); + VICTORYUMG_API UFunction* Z_Construct_UFunction_UJoyColorWheel_SetColor(); +// End Cross Module References + UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature() + { + struct _Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms + { + FLinearColor NewColor; + }; + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam NewProp_NewColor_MetaData[] = { + { "NativeConst", "" }, + }; +#endif + static const UE4CodeGen_Private::FStructPropertyParams NewProp_NewColor = { UE4CodeGen_Private::EPropertyClass::Struct, "NewColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000008000182, 1, nullptr, STRUCT_OFFSET(_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms, NewColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(NewProp_NewColor_MetaData, ARRAY_COUNT(NewProp_NewColor_MetaData)) }; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_NewColor, + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "ModuleRelativePath", "Public/JoyColorWheel.h" }, + }; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_VictoryUMG, "OnJoyColorChangedEvent__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) }; + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams); + } + return ReturnFunction; + } + void UJoyColorWheel::StaticRegisterNativesUJoyColorWheel() + { + UClass* Class = UJoyColorWheel::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "GetColor", &UJoyColorWheel::execGetColor }, + { "SetColor", &UJoyColorWheel::execSetColor }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs)); + } + UFunction* Z_Construct_UFunction_UJoyColorWheel_GetColor() + { + struct JoyColorWheel_eventGetColor_Parms + { + FLinearColor ReturnValue; + }; + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + static const UE4CodeGen_Private::FStructPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Struct, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(JoyColorWheel_eventGetColor_Parms, ReturnValue), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue, + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "Category", "Joy Color Wheel" }, + { "ModuleRelativePath", "Public/JoyColorWheel.h" }, + { "ToolTip", "Get Color!" }, + }; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UJoyColorWheel, "GetColor", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x14820401, sizeof(JoyColorWheel_eventGetColor_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) }; + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams); + } + return ReturnFunction; + } + UFunction* Z_Construct_UFunction_UJoyColorWheel_SetColor() + { + struct JoyColorWheel_eventSetColor_Parms + { + FLinearColor NewColor; + bool SkipAnimation; + }; + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + auto NewProp_SkipAnimation_SetBit = [](void* Obj){ ((JoyColorWheel_eventSetColor_Parms*)Obj)->SkipAnimation = 1; }; + static const UE4CodeGen_Private::FBoolPropertyParams NewProp_SkipAnimation = { UE4CodeGen_Private::EPropertyClass::Bool, "SkipAnimation", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(JoyColorWheel_eventSetColor_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper::SetBit, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FStructPropertyParams NewProp_NewColor = { UE4CodeGen_Private::EPropertyClass::Struct, "NewColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(JoyColorWheel_eventSetColor_Parms, NewColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_SkipAnimation, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_NewColor, + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "Category", "Joy Color Wheel" }, + { "CPP_Default_SkipAnimation", "false" }, + { "ModuleRelativePath", "Public/JoyColorWheel.h" }, + { "ToolTip", "Set Color Picker's Color!" }, + }; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UJoyColorWheel, "SetColor", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04820401, sizeof(JoyColorWheel_eventSetColor_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) }; + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams); + } + return ReturnFunction; + } + UClass* Z_Construct_UClass_UJoyColorWheel_NoRegister() + { + return UJoyColorWheel::StaticClass(); + } + UClass* Z_Construct_UClass_UJoyColorWheel() + { + static UClass* OuterClass = nullptr; + if (!OuterClass) + { + static UObject* (*const DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UWidget, + (UObject* (*)())Z_Construct_UPackage__Script_VictoryUMG, + }; + static const FClassFunctionLinkInfo FuncInfo[] = { + { &Z_Construct_UFunction_UJoyColorWheel_GetColor, "GetColor" }, // 1577920794 + { &Z_Construct_UFunction_UJoyColorWheel_SetColor, "SetColor" }, // 3661312286 + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { + { "IncludePath", "JoyColorWheel.h" }, + { "ModuleRelativePath", "Public/JoyColorWheel.h" }, + }; +#endif +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnColorChanged_MetaData[] = { + { "Category", "Widget Event" }, + { "DisplayName", "OnColorChanged (Joy Color Wheel)" }, + { "ModuleRelativePath", "Public/JoyColorWheel.h" }, + { "ToolTip", "Called whenever the color is changed! Yay!" }, + }; +#endif + static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnColorChanged = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnColorChanged", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UJoyColorWheel, OnColorChanged), Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature, METADATA_PARAMS(NewProp_OnColorChanged_MetaData, ARRAY_COUNT(NewProp_OnColorChanged_MetaData)) }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bSkipAnimationOnConstruction_MetaData[] = { + { "Category", "Joy Color Wheel" }, + { "ModuleRelativePath", "Public/JoyColorWheel.h" }, + { "ToolTip", "Should the color picker jump instantly to the chosen JoyColor when it is first created?" }, + }; +#endif + auto NewProp_bSkipAnimationOnConstruction_SetBit = [](void* Obj){ ((UJoyColorWheel*)Obj)->bSkipAnimationOnConstruction = 1; }; + static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bSkipAnimationOnConstruction = { UE4CodeGen_Private::EPropertyClass::Bool, "bSkipAnimationOnConstruction", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000010015, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(UJoyColorWheel), &UE4CodeGen_Private::TBoolSetBitWrapper::SetBit, METADATA_PARAMS(NewProp_bSkipAnimationOnConstruction_MetaData, ARRAY_COUNT(NewProp_bSkipAnimationOnConstruction_MetaData)) }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam NewProp_JoyColor_MetaData[] = { + { "Category", "Joy Color Wheel" }, + { "ModuleRelativePath", "Public/JoyColorWheel.h" }, + }; +#endif + static const UE4CodeGen_Private::FStructPropertyParams NewProp_JoyColor = { UE4CodeGen_Private::EPropertyClass::Struct, "JoyColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000010015, 1, nullptr, STRUCT_OFFSET(UJoyColorWheel, JoyColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(NewProp_JoyColor_MetaData, ARRAY_COUNT(NewProp_JoyColor_MetaData)) }; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnColorChanged, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_bSkipAnimationOnConstruction, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_JoyColor, + }; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + static const UE4CodeGen_Private::FClassParams ClassParams = { + &UJoyColorWheel::StaticClass, + DependentSingletons, ARRAY_COUNT(DependentSingletons), + 0x00B00080u, + FuncInfo, ARRAY_COUNT(FuncInfo), + PropPointers, ARRAY_COUNT(PropPointers), + nullptr, + &StaticCppClassTypeInfo, + nullptr, 0, + METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams)) + }; + UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams); + } + return OuterClass; + } + IMPLEMENT_CLASS(UJoyColorWheel, 2553591289); + static FCompiledInDefer Z_CompiledInDefer_UClass_UJoyColorWheel(Z_Construct_UClass_UJoyColorWheel, &UJoyColorWheel::StaticClass, TEXT("/Script/VictoryUMG"), TEXT("UJoyColorWheel"), false, nullptr, nullptr, nullptr); + DEFINE_VTABLE_PTR_HELPER_CTOR(UJoyColorWheel); +PRAGMA_ENABLE_DEPRECATION_WARNINGS +#ifdef _MSC_VER +#pragma warning (pop) +#endif diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Inc/VictoryUMG/JoyColorWheel.generated.h b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Inc/VictoryUMG/JoyColorWheel.generated.h new file mode 100644 index 0000000..2c78208 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Inc/VictoryUMG/JoyColorWheel.generated.h @@ -0,0 +1,146 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "ObjectMacros.h" +#include "ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +struct FLinearColor; +#ifdef VICTORYUMG_JoyColorWheel_generated_h +#error "JoyColorWheel.generated.h already included, missing '#pragma once' in JoyColorWheel.h" +#endif +#define VICTORYUMG_JoyColorWheel_generated_h + +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_16_DELEGATE \ +struct _Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms \ +{ \ + FLinearColor NewColor; \ +}; \ +static inline void FOnJoyColorChangedEvent_DelegateWrapper(const FMulticastScriptDelegate& OnJoyColorChangedEvent, FLinearColor const& NewColor) \ +{ \ + _Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms Parms; \ + Parms.NewColor=NewColor; \ + OnJoyColorChangedEvent.ProcessMulticastDelegate(&Parms); \ +} + + +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS \ + \ + DECLARE_FUNCTION(execSetColor) \ + { \ + P_GET_STRUCT(FLinearColor,Z_Param_NewColor); \ + P_GET_UBOOL(Z_Param_SkipAnimation); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + P_THIS->SetColor(Z_Param_NewColor,Z_Param_SkipAnimation); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execGetColor) \ + { \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(FLinearColor*)Z_Param__Result=P_THIS->GetColor(); \ + P_NATIVE_END; \ + } + + +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS_NO_PURE_DECLS \ + \ + DECLARE_FUNCTION(execSetColor) \ + { \ + P_GET_STRUCT(FLinearColor,Z_Param_NewColor); \ + P_GET_UBOOL(Z_Param_SkipAnimation); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + P_THIS->SetColor(Z_Param_NewColor,Z_Param_SkipAnimation); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execGetColor) \ + { \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(FLinearColor*)Z_Param__Result=P_THIS->GetColor(); \ + P_NATIVE_END; \ + } + + +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUJoyColorWheel(); \ + friend VICTORYUMG_API class UClass* Z_Construct_UClass_UJoyColorWheel(); \ +public: \ + DECLARE_CLASS(UJoyColorWheel, UWidget, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/VictoryUMG"), NO_API) \ + DECLARE_SERIALIZER(UJoyColorWheel) \ + enum {IsIntrinsic=COMPILED_IN_INTRINSIC}; + + +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS \ +private: \ + static void StaticRegisterNativesUJoyColorWheel(); \ + friend VICTORYUMG_API class UClass* Z_Construct_UClass_UJoyColorWheel(); \ +public: \ + DECLARE_CLASS(UJoyColorWheel, UWidget, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/VictoryUMG"), NO_API) \ + DECLARE_SERIALIZER(UJoyColorWheel) \ + enum {IsIntrinsic=COMPILED_IN_INTRINSIC}; + + +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UJoyColorWheel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJoyColorWheel) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJoyColorWheel); \ +DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJoyColorWheel); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UJoyColorWheel(UJoyColorWheel&&); \ + NO_API UJoyColorWheel(const UJoyColorWheel&); \ +public: + + +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UJoyColorWheel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UJoyColorWheel(UJoyColorWheel&&); \ + NO_API UJoyColorWheel(const UJoyColorWheel&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJoyColorWheel); \ +DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJoyColorWheel); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJoyColorWheel) + + +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_18_PROLOG +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET \ + MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS \ + MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS \ + MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET \ + MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS_NO_PURE_DECLS \ + MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS_NO_PURE_DECLS \ + MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class JoyColorWheel."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Inc/VictoryUMG/Timestamp b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Inc/VictoryUMG/Timestamp new file mode 100644 index 0000000..3c78256 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Inc/VictoryUMG/Timestamp @@ -0,0 +1 @@ +E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public\JoyColorWheel.h \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Inc/VictoryUMG/VictoryUMG.init.gen.cpp b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Inc/VictoryUMG/VictoryUMG.init.gen.cpp new file mode 100644 index 0000000..b1896ba --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Inc/VictoryUMG/VictoryUMG.init.gen.cpp @@ -0,0 +1,39 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "GeneratedCppIncludes.h" +#include "Private/VictoryUMGPrivatePCH.h" +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable : 4883) +#endif +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeVictoryUMG_init() {} + VICTORYUMG_API UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature(); + UPackage* Z_Construct_UPackage__Script_VictoryUMG() + { + static UPackage* ReturnPackage = nullptr; + if (!ReturnPackage) + { + static UObject* (*const SingletonFuncArray[])() = { + (UObject* (*)())Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature, + }; + static const UE4CodeGen_Private::FPackageParams PackageParams = { + "/Script/VictoryUMG", + PKG_CompiledIn | 0x00000000, + 0xFFB741E7, + 0xD4AD5175, + SingletonFuncArray, ARRAY_COUNT(SingletonFuncArray), + METADATA_PARAMS(nullptr, 0) + }; + UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams); + } + return ReturnPackage; + } +PRAGMA_ENABLE_DEPRECATION_WARNINGS +#ifdef _MSC_VER +#pragma warning (pop) +#endif diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Inc/VictoryUMG/VictoryUMGClasses.h b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Inc/VictoryUMG/VictoryUMGClasses.h new file mode 100644 index 0000000..8dee57e --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Inc/VictoryUMG/VictoryUMGClasses.h @@ -0,0 +1,10 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#pragma once + + + diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Shipping/UE4-VictoryUMG-Win64-Shipping.lib.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Shipping/UE4-VictoryUMG-Win64-Shipping.lib.response new file mode 100644 index 0000000..6f98ece --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Shipping/UE4-VictoryUMG-Win64-Shipping.lib.response @@ -0,0 +1,9 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/LTCG +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\PCLaunch.rc.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4-VictoryUMG-Win64-Shipping.lib" \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Shipping/VictoryUMG/Module.VictoryUMG.cpp b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Shipping/VictoryUMG/Module.VictoryUMG.cpp new file mode 100644 index 0000000..e93405c --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Shipping/VictoryUMG/Module.VictoryUMG.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private\JoyColorWheel.cpp" +#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private\VictoryUMGModule.cpp" diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Shipping/VictoryUMG/Module.VictoryUMG.cpp.obj.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Shipping/VictoryUMG/Module.VictoryUMG.cpp.obj.response new file mode 100644 index 0000000..91db848 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Shipping/VictoryUMG/Module.VictoryUMG.cpp.obj.response @@ -0,0 +1,340 @@ +/Zc:inline +/nologo +/Oi +/c +/Gy +/Zm850 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/source-charset:utf-8 /execution-charset:utf-8 +/Ox +/Ot +/Ob2 +/errorReport:prompt +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/wd4838 +/w44668 +/I D:\Games\UE_4.19\Engine\Source +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Inc\VictoryUMG" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG" +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Engine +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Slate +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate +/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper +/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging +/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon +/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders +/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AssetRegistry +/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineMessages +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings +/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark +/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Renderer +/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTags +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags +/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AIModule +/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTasks +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks +/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\PacketHandler +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent +/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey +/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface +/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Animation +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Binding +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Blueprint +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Components +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Slate +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\UMG +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\Interfaces +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\Windows +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Compilation +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation\Blending +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Generators +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Sections +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Tracks +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\MovieScene +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Evaluation +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Sections +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Tracks +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\MovieSceneTracks +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Colors +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Testing +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Views +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Workflow +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework +/DIS_PROGRAM=0 +/DUE_GAME=1 +/DENABLE_PGO_PROFILE=0 +/DWITH_DEV_AUTOMATION_TESTS=0 +/DWITH_PERF_AUTOMATION_TESTS=0 +/DUNICODE +/D_UNICODE +/D__UNREAL__ +/DIS_MONOLITHIC=1 +/DWITH_ENGINE=1 +/DWITH_UNREAL_DEVELOPER_TOOLS=0 +/DWITH_COREUOBJECT=1 +/DUSE_STATS_WITHOUT_ENGINE=0 +/DWITH_PLUGIN_SUPPORT=0 +/DWITH_PERFCOUNTERS=0 +/DUSE_LOGGING_IN_SHIPPING=0 +/DWITH_LOGGING_TO_MEMORY=0 +/DUSE_CACHE_FREED_OS_ALLOCS=1 +/DUSE_CHECKS_IN_SHIPPING=0 +/DUE_BUILD_MINIMAL=1 +/DWITH_EDITOR=0 +/DWITH_EDITORONLY_DATA=0 +/DWITH_SERVER_CODE=1 +/DWITH_CEF3=1 +/DWITH_XGE_CONTROLLER=0 +/DUBT_COMPILED_PLATFORM=Win64 +/DUBT_COMPILED_TARGET=Game +/DWIN32=1 +/D_WIN32_WINNT=0x0601 +/DWINVER=0x0601 +/DPLATFORM_WINDOWS=1 +/DDEPTH_32_BIT_CONVERSION=0 +/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." +/DPROJECT_PRODUCT_NAME=MediocreMapper +/DPROJECT_PRODUCT_IDENTIFIER=MediocreMapper +/DNDEBUG=1 +/DUE_BUILD_SHIPPING=1 +/DUE_ENGINE_DIRECTORY=D:/Games/UE_4.19/Engine/ +/DORIGINAL_FILE_NAME=\"UE4-VictoryUMG-Win64-Shipping.lib\" +/DUE_IS_ENGINE_MODULE=0 +/DUE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0 +/DUE_PROJECT_NAME=MediocreMapper +/DDEPRECATED_FORGAME=DEPRECATED +/DVICTORYUMG_API= +/DUE_ENABLE_ICU=1 +/DWITH_VS_PERF_PROFILER=0 +/DWITH_DIRECTXMATH=0 +/DCORE_API= +/DCOREUOBJECT_API= +/DWITH_PHYSX=1 +/DWITH_APEX=1 +/DWITH_APEX_CLOTHING=1 +/DWITH_CLOTH_COLLISION_DETECTION=1 +/DWITH_PHYSX_COOKING=1 +/DWITH_NVCLOTH=1 +/DWITH_RECAST=1 +/DGPUPARTICLE_LOCAL_VF_ONLY=0 +/DENGINE_API= +/DAPPLICATIONCORE_API= +/DRHI_API= +/DJSON_API= +/DSLATE_DEFERRED_DESIRED_SIZE=0 +/DWITH_FREETYPE=1 +/DSLATECORE_API= +/DINPUTCORE_API= +/DSLATE_API= +/DWITH_UNREALPNG=1 +/DWITH_UNREALJPEG=1 +/DWITH_UNREALEXR=1 +/DIMAGEWRAPPER_API= +/DMESSAGING_API= +/DMESSAGINGCOMMON_API= +/DRENDERCORE_API= +/DSHADERCORE_API= +/DUTILITYSHADERS_API= +/DASSETREGISTRY_API= +/DENGINEMESSAGES_API= +/DENGINESETTINGS_API= +/DSYNTHBENCHMARK_API= +/DRENDERER_API= +/DGAMEPLAYTAGS_API= +/DWITH_RECAST=1 +/DWITH_GAMEPLAY_DEBUGGER=0 +/DAIMODULE_API= +/DGAMEPLAYTASKS_API= +/DDATABASESUPPORT_API= +/DPACKETHANDLER_API= +/DRELIABILITYHANDLERCOMPONENT_API= +/DHARDWARESURVEY_API= +/DCLOTHINGSYSTEMRUNTIMEINTERFACE_API= +/DNETWORKREPLAYSTREAMING_API= +/DAUDIOMIXER_API= +/DUMG_API= +/DHTTP_PACKAGE=1 +/DCURL_ENABLE_DEBUG_CALLBACK=1 +/DHTTP_API= +/DMOVIESCENE_API= +/DMOVIESCENETRACKS_API= +/DAPPFRAMEWORK_API= +/D_HAS_EXCEPTIONS=0 +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.cpp" +/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Shipping/VictoryUMG/Module.VictoryUMG.gen.cpp b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Shipping/VictoryUMG/Module.VictoryUMG.gen.cpp new file mode 100644 index 0000000..ad5f833 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Shipping/VictoryUMG/Module.VictoryUMG.gen.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Inc\VictoryUMG\JoyColorWheel.gen.cpp" +#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Inc\VictoryUMG\VictoryUMG.init.gen.cpp" diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Shipping/VictoryUMG/Module.VictoryUMG.gen.cpp.obj.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Shipping/VictoryUMG/Module.VictoryUMG.gen.cpp.obj.response new file mode 100644 index 0000000..f7c9493 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4/Shipping/VictoryUMG/Module.VictoryUMG.gen.cpp.obj.response @@ -0,0 +1,340 @@ +/Zc:inline +/nologo +/Oi +/c +/Gy +/Zm850 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/source-charset:utf-8 /execution-charset:utf-8 +/Ox +/Ot +/Ob2 +/errorReport:prompt +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/wd4838 +/w44668 +/I D:\Games\UE_4.19\Engine\Source +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Inc\VictoryUMG" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG" +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Engine +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Slate +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate +/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper +/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging +/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon +/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders +/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AssetRegistry +/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineMessages +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings +/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark +/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Renderer +/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTags +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags +/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AIModule +/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTasks +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks +/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\PacketHandler +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent +/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey +/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface +/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Animation +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Binding +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Blueprint +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Components +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Slate +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\UMG +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\Interfaces +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\Windows +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Compilation +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation\Blending +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Generators +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Sections +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Tracks +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\MovieScene +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Evaluation +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Sections +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Tracks +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\MovieSceneTracks +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Colors +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Testing +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Views +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Workflow +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework +/DIS_PROGRAM=0 +/DUE_GAME=1 +/DENABLE_PGO_PROFILE=0 +/DWITH_DEV_AUTOMATION_TESTS=0 +/DWITH_PERF_AUTOMATION_TESTS=0 +/DUNICODE +/D_UNICODE +/D__UNREAL__ +/DIS_MONOLITHIC=1 +/DWITH_ENGINE=1 +/DWITH_UNREAL_DEVELOPER_TOOLS=0 +/DWITH_COREUOBJECT=1 +/DUSE_STATS_WITHOUT_ENGINE=0 +/DWITH_PLUGIN_SUPPORT=0 +/DWITH_PERFCOUNTERS=0 +/DUSE_LOGGING_IN_SHIPPING=0 +/DWITH_LOGGING_TO_MEMORY=0 +/DUSE_CACHE_FREED_OS_ALLOCS=1 +/DUSE_CHECKS_IN_SHIPPING=0 +/DUE_BUILD_MINIMAL=1 +/DWITH_EDITOR=0 +/DWITH_EDITORONLY_DATA=0 +/DWITH_SERVER_CODE=1 +/DWITH_CEF3=1 +/DWITH_XGE_CONTROLLER=0 +/DUBT_COMPILED_PLATFORM=Win64 +/DUBT_COMPILED_TARGET=Game +/DWIN32=1 +/D_WIN32_WINNT=0x0601 +/DWINVER=0x0601 +/DPLATFORM_WINDOWS=1 +/DDEPTH_32_BIT_CONVERSION=0 +/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." +/DPROJECT_PRODUCT_NAME=MediocreMapper +/DPROJECT_PRODUCT_IDENTIFIER=MediocreMapper +/DNDEBUG=1 +/DUE_BUILD_SHIPPING=1 +/DUE_ENGINE_DIRECTORY=D:/Games/UE_4.19/Engine/ +/DORIGINAL_FILE_NAME=\"UE4-VictoryUMG-Win64-Shipping.lib\" +/DUE_IS_ENGINE_MODULE=0 +/DUE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0 +/DUE_PROJECT_NAME=MediocreMapper +/DDEPRECATED_FORGAME=DEPRECATED +/DVICTORYUMG_API= +/DUE_ENABLE_ICU=1 +/DWITH_VS_PERF_PROFILER=0 +/DWITH_DIRECTXMATH=0 +/DCORE_API= +/DCOREUOBJECT_API= +/DWITH_PHYSX=1 +/DWITH_APEX=1 +/DWITH_APEX_CLOTHING=1 +/DWITH_CLOTH_COLLISION_DETECTION=1 +/DWITH_PHYSX_COOKING=1 +/DWITH_NVCLOTH=1 +/DWITH_RECAST=1 +/DGPUPARTICLE_LOCAL_VF_ONLY=0 +/DENGINE_API= +/DAPPLICATIONCORE_API= +/DRHI_API= +/DJSON_API= +/DSLATE_DEFERRED_DESIRED_SIZE=0 +/DWITH_FREETYPE=1 +/DSLATECORE_API= +/DINPUTCORE_API= +/DSLATE_API= +/DWITH_UNREALPNG=1 +/DWITH_UNREALJPEG=1 +/DWITH_UNREALEXR=1 +/DIMAGEWRAPPER_API= +/DMESSAGING_API= +/DMESSAGINGCOMMON_API= +/DRENDERCORE_API= +/DSHADERCORE_API= +/DUTILITYSHADERS_API= +/DASSETREGISTRY_API= +/DENGINEMESSAGES_API= +/DENGINESETTINGS_API= +/DSYNTHBENCHMARK_API= +/DRENDERER_API= +/DGAMEPLAYTAGS_API= +/DWITH_RECAST=1 +/DWITH_GAMEPLAY_DEBUGGER=0 +/DAIMODULE_API= +/DGAMEPLAYTASKS_API= +/DDATABASESUPPORT_API= +/DPACKETHANDLER_API= +/DRELIABILITYHANDLERCOMPONENT_API= +/DHARDWARESURVEY_API= +/DCLOTHINGSYSTEMRUNTIMEINTERFACE_API= +/DNETWORKREPLAYSTREAMING_API= +/DAUDIOMIXER_API= +/DUMG_API= +/DHTTP_PACKAGE=1 +/DCURL_ENABLE_DEBUG_CALLBACK=1 +/DHTTP_API= +/DMOVIESCENE_API= +/DMOVIESCENETRACKS_API= +/DAPPFRAMEWORK_API= +/D_HAS_EXCEPTIONS=0 +/D_HAS_EXCEPTIONS=0 +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.gen.cpp" +/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-106.dll.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-106.dll.response new file mode 100644 index 0000000..36ac608 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-106.dll.response @@ -0,0 +1,71 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-106.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-106.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-106.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-106.lib.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-106.lib.response new file mode 100644 index 0000000..9aa49ca --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-106.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-VictoryUMG-106.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-106.lib" \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-241.dll.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-241.dll.response new file mode 100644 index 0000000..3989146 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-241.dll.response @@ -0,0 +1,71 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-241.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-241.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-241.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-241.lib.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-241.lib.response new file mode 100644 index 0000000..fd32d86 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-241.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-VictoryUMG-241.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-241.lib" \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-2620.dll.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-2620.dll.response new file mode 100644 index 0000000..c343335 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-2620.dll.response @@ -0,0 +1,71 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-2620.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-2620.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-2620.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-2620.lib.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-2620.lib.response new file mode 100644 index 0000000..834b063 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-2620.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-VictoryUMG-2620.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-2620.lib" \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-3559.dll.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-3559.dll.response new file mode 100644 index 0000000..7e6b047 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-3559.dll.response @@ -0,0 +1,71 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-3559.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-3559.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-3559.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-3559.lib.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-3559.lib.response new file mode 100644 index 0000000..d60c701 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-3559.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-VictoryUMG-3559.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-3559.lib" \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-4330.dll.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-4330.dll.response new file mode 100644 index 0000000..0ccf393 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-4330.dll.response @@ -0,0 +1,71 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-4330.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-4330.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-4330.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-4330.lib.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-4330.lib.response new file mode 100644 index 0000000..fb81be0 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-4330.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-VictoryUMG-4330.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-4330.lib" \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-4989.dll.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-4989.dll.response new file mode 100644 index 0000000..bb17d2d --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-4989.dll.response @@ -0,0 +1,71 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-4989.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-4989.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-4989.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-4989.lib.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-4989.lib.response new file mode 100644 index 0000000..51c30be --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-4989.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-VictoryUMG-4989.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-4989.lib" \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5159.dll.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5159.dll.response new file mode 100644 index 0000000..0c29c33 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5159.dll.response @@ -0,0 +1,71 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-5159.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-5159.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-5159.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5159.lib.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5159.lib.response new file mode 100644 index 0000000..547a679 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5159.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-VictoryUMG-5159.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-5159.lib" \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5284.dll.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5284.dll.response new file mode 100644 index 0000000..9f67dc3 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5284.dll.response @@ -0,0 +1,71 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-5284.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-5284.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-5284.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5284.lib.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5284.lib.response new file mode 100644 index 0000000..b5a8850 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5284.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-VictoryUMG-5284.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-5284.lib" \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5521.dll.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5521.dll.response new file mode 100644 index 0000000..03f23d7 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5521.dll.response @@ -0,0 +1,71 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-5521.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-5521.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-5521.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5521.lib.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5521.lib.response new file mode 100644 index 0000000..c038100 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5521.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-VictoryUMG-5521.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-5521.lib" \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5650.dll.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5650.dll.response new file mode 100644 index 0000000..b70596a --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5650.dll.response @@ -0,0 +1,71 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-5650.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-5650.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-5650.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5650.lib.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5650.lib.response new file mode 100644 index 0000000..cfc85e7 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-5650.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-VictoryUMG-5650.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-5650.lib" \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-603.dll.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-603.dll.response new file mode 100644 index 0000000..0a69f5f --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-603.dll.response @@ -0,0 +1,71 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-603.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-603.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-603.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-603.lib.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-603.lib.response new file mode 100644 index 0000000..8a9da3e --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-603.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-VictoryUMG-603.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-603.lib" \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-6989.dll.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-6989.dll.response new file mode 100644 index 0000000..5d2ca91 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-6989.dll.response @@ -0,0 +1,71 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-6989.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-6989.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-6989.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-6989.lib.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-6989.lib.response new file mode 100644 index 0000000..5c050f5 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-6989.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-VictoryUMG-6989.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-6989.lib" \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-7808.dll.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-7808.dll.response new file mode 100644 index 0000000..9c750a2 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-7808.dll.response @@ -0,0 +1,71 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-7808.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-7808.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-7808.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-7808.lib.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-7808.lib.response new file mode 100644 index 0000000..0ecbd11 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-7808.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-VictoryUMG-7808.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-7808.lib" \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-8667.dll.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-8667.dll.response new file mode 100644 index 0000000..f148c75 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-8667.dll.response @@ -0,0 +1,71 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-8667.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-8667.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-8667.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-8667.lib.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-8667.lib.response new file mode 100644 index 0000000..aba780f --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-8667.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-VictoryUMG-8667.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-8667.lib" \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-9146.dll.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-9146.dll.response new file mode 100644 index 0000000..16ab157 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-9146.dll.response @@ -0,0 +1,71 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-9146.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-9146.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-9146.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-9146.lib.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-9146.lib.response new file mode 100644 index 0000000..00b9756 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-9146.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-VictoryUMG-9146.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-9146.lib" \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-9916.dll.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-9916.dll.response new file mode 100644 index 0000000..25c1cca --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-9916.dll.response @@ -0,0 +1,71 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-9916.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-9916.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-9916.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-9916.lib.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-9916.lib.response new file mode 100644 index 0000000..dd8c417 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG-9916.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-VictoryUMG-9916.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-9916.lib" \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG.dll.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG.dll.response new file mode 100644 index 0000000..2a3d220 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG.dll.response @@ -0,0 +1,71 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG.exp b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG.exp new file mode 100644 index 0000000..b0e1f54 Binary files /dev/null and b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG.exp differ diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG.lib.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG.lib.response new file mode 100644 index 0000000..5a01baa --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-VictoryUMG.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG.lib" \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG.suppressed.exp b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG.suppressed.exp new file mode 100644 index 0000000..bcb2e91 Binary files /dev/null and b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-VictoryUMG.suppressed.exp differ diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/VictoryUMG/Definitions.VictoryUMG.h b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/VictoryUMG/Definitions.VictoryUMG.h new file mode 100644 index 0000000..2d64ec7 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/VictoryUMG/Definitions.VictoryUMG.h @@ -0,0 +1,161 @@ +#undef VICTORYUMG_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#define IS_PROGRAM 0 +#define UE_EDITOR 1 +#define ENABLE_PGO_PROFILE 0 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 0 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_PERFCOUNTERS 1 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define UE_BUILD_MINIMAL 0 +#define WITH_EDITOR 1 +#define WITH_SERVER_CODE 1 +#define WITH_CEF3 1 +#define WITH_XGE_CONTROLLER 1 +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Editor +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define DEPTH_32_BIT_CONVERSION 0 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define ORIGINAL_FILE_NAME "UE4Editor-VictoryUMG.dll" +#define UE_IS_ENGINE_MODULE 0 +#define UE_BUILD_DEVELOPMENT_WITH_DEBUGGAME 0 +#define UE_PROJECT_NAME MediocreMapper +#define DEPRECATED_FORGAME DEPRECATED +#define VICTORYUMG_API DLLEXPORT +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define CORE_API DLLIMPORT +#define COREUOBJECT_API DLLIMPORT +#define WITH_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_RECAST 1 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define ENGINE_API DLLIMPORT +#define APPLICATIONCORE_API DLLIMPORT +#define RHI_API DLLIMPORT +#define JSON_API DLLIMPORT +#define SLATE_DEFERRED_DESIRED_SIZE 0 +#define WITH_FREETYPE 1 +#define SLATECORE_API DLLIMPORT +#define INPUTCORE_API DLLIMPORT +#define SLATE_API DLLIMPORT +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API DLLIMPORT +#define MESSAGING_API DLLIMPORT +#define MESSAGINGCOMMON_API DLLIMPORT +#define RENDERCORE_API DLLIMPORT +#define SHADERCORE_API DLLIMPORT +#define UTILITYSHADERS_API DLLIMPORT +#define ASSETREGISTRY_API DLLIMPORT +#define ENGINEMESSAGES_API DLLIMPORT +#define ENGINESETTINGS_API DLLIMPORT +#define SYNTHBENCHMARK_API DLLIMPORT +#define RENDERER_API +#define GAMEPLAYTAGS_API DLLIMPORT +#define WITH_RECAST 1 +#define WITH_GAMEPLAY_DEBUGGER 1 +#define AIMODULE_API DLLIMPORT +#define GAMEPLAYTASKS_API DLLIMPORT +#define DATABASESUPPORT_API DLLIMPORT +#define PACKETHANDLER_API DLLIMPORT +#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT +#define HARDWARESURVEY_API DLLIMPORT +#define WITH_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_RECAST 1 +#define UNREALED_API DLLIMPORT +#define BSPMODE_API DLLIMPORT +#define DIRECTORYWATCHER_API DLLIMPORT +#define DOCUMENTATION_API DLLIMPORT +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 +#define PROJECTS_API DLLIMPORT +#define SANDBOXFILE_API DLLIMPORT +#define EDITORSTYLE_API DLLIMPORT +#define SOURCE_CONTROL_WITH_SLATE 1 +#define SOURCECONTROL_API DLLIMPORT +#define UNREALEDMESSAGES_API DLLIMPORT +#define GAMEPLAYDEBUGGER_API DLLIMPORT +#define BLUEPRINTGRAPH_API DLLIMPORT +#define HTTP_PACKAGE 1 +#define CURL_ENABLE_DEBUG_CALLBACK 1 +#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 +#define HTTP_API DLLIMPORT +#define UNREALAUDIO_API DLLIMPORT +#define FUNCTIONALTESTING_API DLLIMPORT +#define AUTOMATIONCONTROLLER_API DLLIMPORT +#define LOCALIZATION_API DLLIMPORT +#define AUDIOEDITOR_API DLLIMPORT +#define LEVELEDITOR_API DLLIMPORT +#define SETTINGS_API +#define INTROTUTORIALS_API +#define HEADMOUNTEDDISPLAY_API +#define VREDITOR_API +#define COMMONMENUEXTENSIONS_API +#define WITH_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define LANDSCAPE_API DLLIMPORT +#define PROPERTYEDITOR_API DLLIMPORT +#define ACTORPICKERMODE_API DLLIMPORT +#define SCENEDEPTHPICKERMODE_API DLLIMPORT +#define DETAILCUSTOMIZATIONS_API DLLIMPORT +#define CLASSVIEWER_API DLLIMPORT +#define GRAPHEDITOR_API DLLIMPORT +#define CONTENTBROWSER_API DLLIMPORT +#define ENABLE_HTTP_FOR_NFS 1 +#define NETWORKFILESYSTEM_API DLLIMPORT +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API DLLIMPORT +#define UMG_API DLLIMPORT +#define MOVIESCENE_API DLLIMPORT +#define MOVIESCENETRACKS_API DLLIMPORT +#define WITH_OGGVORBIS 1 +#define XAUDIO2_API DLLIMPORT +#define AUDIOMIXERXAUDIO2_API DLLIMPORT +#define COLLECTIONMANAGER_API +#define ADDCONTENTDIALOG_API +#define USE_EMBREE 1 +#define MESHUTILITIES_API +#define MESHMERGEUTILITIES_API +#define HIERARCHICALLODUTILITIES_API +#define MESHREDUCTIONINTERFACE_API +#define ASSETTOOLS_API +#define KISMETCOMPILER_API +#define KISMET_API DLLIMPORT +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT +#define NETWORKREPLAYSTREAMING_API +#define AUDIOMIXER_API +#define APPFRAMEWORK_API DLLIMPORT diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/VictoryUMG/Module.VictoryUMG.cpp b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/VictoryUMG/Module.VictoryUMG.cpp new file mode 100644 index 0000000..e93405c --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/VictoryUMG/Module.VictoryUMG.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private\JoyColorWheel.cpp" +#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private\VictoryUMGModule.cpp" diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/VictoryUMG/Module.VictoryUMG.cpp.obj.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/VictoryUMG/Module.VictoryUMG.cpp.obj.response new file mode 100644 index 0000000..a758295 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/VictoryUMG/Module.VictoryUMG.cpp.obj.response @@ -0,0 +1,382 @@ +/Zc:inline +/nologo +/Oi +/c +/Gy +/Zm850 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/source-charset:utf-8 /execution-charset:utf-8 +/Ox +/Ot +/Ob2 +/errorReport:prompt +/EHsc +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/wd4838 +/w44668 +/I D:\Games\UE_4.19\Engine\Source +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Inc\VictoryUMG" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG" +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\InputCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Slate +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate +/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper +/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging +/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon +/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders +/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry +/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings +/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark +/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Renderer +/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags +/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AIModule +/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks +/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent +/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey +/I D:\Games\UE_4.19\Engine\Source\Programs\UnrealLightmass\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\AutoReimport +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Commandlets +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Dialogs +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\DragAndDrop +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Features +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Kismet2 +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Layers +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Settings +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Tests +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Toolkits +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd +/I D:\Games\UE_4.19\Engine\Source\Editor\BspMode\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\BspMode +/I D:\Games\UE_4.19\Engine\Source\Developer\DirectoryWatcher\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\DirectoryWatcher +/I D:\Games\UE_4.19\Engine\Source\Editor\Documentation\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\Documentation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public\Interfaces +/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects +/I D:\Games\UE_4.19\Engine\Source\Runtime\SandboxFile\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\SandboxFile +/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle\Public\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle\Public\Interfaces +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle +/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle +/I D:\Games\UE_4.19\Engine\Source\Developer\SourceControl\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\SourceControl\Public\Tests +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl +/I D:\Games\UE_4.19\Engine\Source\Developer\SourceControl +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEdMessages\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEdMessages\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEdMessages +/I D:\Games\UE_4.19\Engine\Source\Developer\GameplayDebugger\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger +/I D:\Games\UE_4.19\Engine\Source\Developer\GameplayDebugger +/I D:\Games\UE_4.19\Engine\Source\Editor\BlueprintGraph\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\BlueprintGraph\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph +/I D:\Games\UE_4.19\Engine\Source\Editor\BlueprintGraph +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\Interfaces +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\Windows +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP +/I D:\Games\UE_4.19\Engine\Source\Runtime\UnrealAudio\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\UnrealAudio +/I D:\Games\UE_4.19\Engine\Source\Developer\FunctionalTesting\Classes +/I D:\Games\UE_4.19\Engine\Source\Developer\FunctionalTesting\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting +/I D:\Games\UE_4.19\Engine\Source\Developer\FunctionalTesting +/I D:\Games\UE_4.19\Engine\Source\Developer\AutomationController\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController +/I D:\Games\UE_4.19\Engine\Source\Developer\AutomationController +/I D:\Games\UE_4.19\Engine\Source\Developer\Localization\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\Localization\Public\Serialization +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Localization +/I D:\Games\UE_4.19\Engine\Source\Developer\Localization +/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor\Public\AssetTypeActions +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor +/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor +/I D:\Games\UE_4.19\Engine\Source\Editor\LevelEditor\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\LevelEditor +/I D:\Games\UE_4.19\Engine\Source\Developer\Settings\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\Settings +/I D:\Games\UE_4.19\Engine\Source\Editor\IntroTutorials\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\IntroTutorials +/I D:\Games\UE_4.19\Engine\Source\Editor\IntroTutorials +/I D:\Games\UE_4.19\Engine\Source\Runtime\HeadMountedDisplay\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay +/I D:\Games\UE_4.19\Engine\Source\Runtime\HeadMountedDisplay +/I D:\Games\UE_4.19\Engine\Source\Editor\VREditor\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\VREditor +/I D:\Games\UE_4.19\Engine\Source\Editor\VREditor +/I D:\Games\UE_4.19\Engine\Source\Editor\CommonMenuExtensions\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\CommonMenuExtensions +/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Landscape +/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape +/I D:\Games\UE_4.19\Engine\Source\Editor\PropertyEditor\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\PropertyEditor +/I D:\Games\UE_4.19\Engine\Source\Editor\ActorPickerMode\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\ActorPickerMode +/I D:\Games\UE_4.19\Engine\Source\Editor\SceneDepthPickerMode\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\SceneDepthPickerMode +/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations\Public\Customizations +/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations +/I D:\Games\UE_4.19\Engine\Source\Editor\ClassViewer\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer +/I D:\Games\UE_4.19\Engine\Source\Editor\ClassViewer +/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public\KismetNodes +/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public\KismetPins +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor +/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor +/I D:\Games\UE_4.19\Engine\Source\Editor\ContentBrowser\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser +/I D:\Games\UE_4.19\Engine\Source\Editor\ContentBrowser +/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkFileSystem\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkFileSystem +/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Animation +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Binding +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Blueprint +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Components +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Slate +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UMG +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Compilation +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation\Blending +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Generators +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Sections +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Tracks +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Evaluation +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Sections +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Tracks +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks +/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\XAudio2\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\XAudio2 +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\AudioMixerXAudio2 +/I D:\Games\UE_4.19\Engine\Source\Developer\CollectionManager\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\CollectionManager +/I D:\Games\UE_4.19\Engine\Source\Editor\AddContentDialog\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog +/I D:\Games\UE_4.19\Engine\Source\Editor\AddContentDialog +/I D:\Games\UE_4.19\Engine\Source\ThirdParty\IntelEmbree\Embree2140\Win64\include +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshUtilities\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshUtilities +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshMergeUtilities\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshMergeUtilities +/I D:\Games\UE_4.19\Engine\Source\Developer\HierarchicalLODUtilities\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\HierarchicalLODUtilities +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshReductionInterface\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshReductionInterface +/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools\Public\AssetTypeActions +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools +/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools +/I D:\Games\UE_4.19\Engine\Source\Editor\KismetCompiler\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\KismetCompiler +/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public\Nodes +/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public\WorkflowOrientedApp +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Kismet +/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet +/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface +/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface +/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Colors +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Testing +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Views +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Workflow +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework +/FI"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h" +/Yu"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h" +/Fp"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.pch" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp" +/FI"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Definitions.VictoryUMG.h" +/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/VictoryUMG/Module.VictoryUMG.gen.cpp b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/VictoryUMG/Module.VictoryUMG.gen.cpp new file mode 100644 index 0000000..7abcb7e --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/VictoryUMG/Module.VictoryUMG.gen.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Inc\VictoryUMG\JoyColorWheel.gen.cpp" +#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Inc\VictoryUMG\VictoryUMG.init.gen.cpp" diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/VictoryUMG/Module.VictoryUMG.gen.cpp.obj.response b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/VictoryUMG/Module.VictoryUMG.gen.cpp.obj.response new file mode 100644 index 0000000..4cddf2a --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Development/VictoryUMG/Module.VictoryUMG.gen.cpp.obj.response @@ -0,0 +1,381 @@ +/Zc:inline +/nologo +/Oi +/c +/Gy +/Zm850 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/source-charset:utf-8 /execution-charset:utf-8 +/Ox +/Ot +/Ob2 +/errorReport:prompt +/EHsc +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/wd4838 +/w44668 +/I D:\Games\UE_4.19\Engine\Source +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Inc\VictoryUMG" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG" +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\InputCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Slate +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate +/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper +/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging +/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon +/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders +/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry +/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings +/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark +/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Renderer +/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags +/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AIModule +/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks +/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent +/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey +/I D:\Games\UE_4.19\Engine\Source\Programs\UnrealLightmass\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\AutoReimport +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Commandlets +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Dialogs +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\DragAndDrop +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Features +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Kismet2 +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Layers +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Settings +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Tests +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Toolkits +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd +/I D:\Games\UE_4.19\Engine\Source\Editor\BspMode\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\BspMode +/I D:\Games\UE_4.19\Engine\Source\Developer\DirectoryWatcher\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\DirectoryWatcher +/I D:\Games\UE_4.19\Engine\Source\Editor\Documentation\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\Documentation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public\Interfaces +/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects +/I D:\Games\UE_4.19\Engine\Source\Runtime\SandboxFile\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\SandboxFile +/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle\Public\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle\Public\Interfaces +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle +/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle +/I D:\Games\UE_4.19\Engine\Source\Developer\SourceControl\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\SourceControl\Public\Tests +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl +/I D:\Games\UE_4.19\Engine\Source\Developer\SourceControl +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEdMessages\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEdMessages\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEdMessages +/I D:\Games\UE_4.19\Engine\Source\Developer\GameplayDebugger\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger +/I D:\Games\UE_4.19\Engine\Source\Developer\GameplayDebugger +/I D:\Games\UE_4.19\Engine\Source\Editor\BlueprintGraph\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\BlueprintGraph\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph +/I D:\Games\UE_4.19\Engine\Source\Editor\BlueprintGraph +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\Interfaces +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\Windows +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP +/I D:\Games\UE_4.19\Engine\Source\Runtime\UnrealAudio\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\UnrealAudio +/I D:\Games\UE_4.19\Engine\Source\Developer\FunctionalTesting\Classes +/I D:\Games\UE_4.19\Engine\Source\Developer\FunctionalTesting\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting +/I D:\Games\UE_4.19\Engine\Source\Developer\FunctionalTesting +/I D:\Games\UE_4.19\Engine\Source\Developer\AutomationController\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController +/I D:\Games\UE_4.19\Engine\Source\Developer\AutomationController +/I D:\Games\UE_4.19\Engine\Source\Developer\Localization\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\Localization\Public\Serialization +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Localization +/I D:\Games\UE_4.19\Engine\Source\Developer\Localization +/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor\Public\AssetTypeActions +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor +/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor +/I D:\Games\UE_4.19\Engine\Source\Editor\LevelEditor\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\LevelEditor +/I D:\Games\UE_4.19\Engine\Source\Developer\Settings\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\Settings +/I D:\Games\UE_4.19\Engine\Source\Editor\IntroTutorials\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\IntroTutorials +/I D:\Games\UE_4.19\Engine\Source\Editor\IntroTutorials +/I D:\Games\UE_4.19\Engine\Source\Runtime\HeadMountedDisplay\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay +/I D:\Games\UE_4.19\Engine\Source\Runtime\HeadMountedDisplay +/I D:\Games\UE_4.19\Engine\Source\Editor\VREditor\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\VREditor +/I D:\Games\UE_4.19\Engine\Source\Editor\VREditor +/I D:\Games\UE_4.19\Engine\Source\Editor\CommonMenuExtensions\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\CommonMenuExtensions +/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Landscape +/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape +/I D:\Games\UE_4.19\Engine\Source\Editor\PropertyEditor\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\PropertyEditor +/I D:\Games\UE_4.19\Engine\Source\Editor\ActorPickerMode\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\ActorPickerMode +/I D:\Games\UE_4.19\Engine\Source\Editor\SceneDepthPickerMode\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\SceneDepthPickerMode +/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations\Public\Customizations +/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations +/I D:\Games\UE_4.19\Engine\Source\Editor\ClassViewer\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer +/I D:\Games\UE_4.19\Engine\Source\Editor\ClassViewer +/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public\KismetNodes +/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public\KismetPins +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor +/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor +/I D:\Games\UE_4.19\Engine\Source\Editor\ContentBrowser\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser +/I D:\Games\UE_4.19\Engine\Source\Editor\ContentBrowser +/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkFileSystem\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkFileSystem +/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Animation +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Binding +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Blueprint +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Components +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Slate +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UMG +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Compilation +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation\Blending +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Generators +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Sections +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Tracks +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Evaluation +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Sections +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Tracks +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks +/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\XAudio2\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\XAudio2 +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\AudioMixerXAudio2 +/I D:\Games\UE_4.19\Engine\Source\Developer\CollectionManager\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\CollectionManager +/I D:\Games\UE_4.19\Engine\Source\Editor\AddContentDialog\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog +/I D:\Games\UE_4.19\Engine\Source\Editor\AddContentDialog +/I D:\Games\UE_4.19\Engine\Source\ThirdParty\IntelEmbree\Embree2140\Win64\include +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshUtilities\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshUtilities +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshMergeUtilities\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshMergeUtilities +/I D:\Games\UE_4.19\Engine\Source\Developer\HierarchicalLODUtilities\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\HierarchicalLODUtilities +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshReductionInterface\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshReductionInterface +/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools\Public\AssetTypeActions +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools +/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools +/I D:\Games\UE_4.19\Engine\Source\Editor\KismetCompiler\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\KismetCompiler +/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public\Nodes +/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public\WorkflowOrientedApp +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Kismet +/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet +/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface +/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface +/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Colors +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Testing +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Views +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Workflow +/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework +/FI"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h" +/Yu"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h" +/Fp"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.pch" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp" +/FI"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Definitions.VictoryUMG.h" +/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Inc/VictoryUMG/JoyColorWheel.gen.cpp b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Inc/VictoryUMG/JoyColorWheel.gen.cpp new file mode 100644 index 0000000..24d19ab --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Inc/VictoryUMG/JoyColorWheel.gen.cpp @@ -0,0 +1,195 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "GeneratedCppIncludes.h" +#include "Private/VictoryUMGPrivatePCH.h" +#include "Public/JoyColorWheel.h" +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable : 4883) +#endif +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeJoyColorWheel() {} +// Cross Module References + VICTORYUMG_API UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature(); + UPackage* Z_Construct_UPackage__Script_VictoryUMG(); + COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FLinearColor(); + VICTORYUMG_API UClass* Z_Construct_UClass_UJoyColorWheel_NoRegister(); + VICTORYUMG_API UClass* Z_Construct_UClass_UJoyColorWheel(); + UMG_API UClass* Z_Construct_UClass_UWidget(); + VICTORYUMG_API UFunction* Z_Construct_UFunction_UJoyColorWheel_GetColor(); + VICTORYUMG_API UFunction* Z_Construct_UFunction_UJoyColorWheel_SetColor(); +// End Cross Module References + UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature() + { + struct _Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms + { + FLinearColor NewColor; + }; + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam NewProp_NewColor_MetaData[] = { + { "NativeConst", "" }, + }; +#endif + static const UE4CodeGen_Private::FStructPropertyParams NewProp_NewColor = { UE4CodeGen_Private::EPropertyClass::Struct, "NewColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000008000182, 1, nullptr, STRUCT_OFFSET(_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms, NewColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(NewProp_NewColor_MetaData, ARRAY_COUNT(NewProp_NewColor_MetaData)) }; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_NewColor, + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "ModuleRelativePath", "Public/JoyColorWheel.h" }, + }; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_VictoryUMG, "OnJoyColorChangedEvent__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) }; + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams); + } + return ReturnFunction; + } + void UJoyColorWheel::StaticRegisterNativesUJoyColorWheel() + { + UClass* Class = UJoyColorWheel::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "GetColor", &UJoyColorWheel::execGetColor }, + { "SetColor", &UJoyColorWheel::execSetColor }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs)); + } + UFunction* Z_Construct_UFunction_UJoyColorWheel_GetColor() + { + struct JoyColorWheel_eventGetColor_Parms + { + FLinearColor ReturnValue; + }; + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + static const UE4CodeGen_Private::FStructPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Struct, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(JoyColorWheel_eventGetColor_Parms, ReturnValue), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue, + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "Category", "Joy Color Wheel" }, + { "ModuleRelativePath", "Public/JoyColorWheel.h" }, + { "ToolTip", "Get Color!" }, + }; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UJoyColorWheel, "GetColor", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x14820401, sizeof(JoyColorWheel_eventGetColor_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) }; + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams); + } + return ReturnFunction; + } + UFunction* Z_Construct_UFunction_UJoyColorWheel_SetColor() + { + struct JoyColorWheel_eventSetColor_Parms + { + FLinearColor NewColor; + bool SkipAnimation; + }; + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + auto NewProp_SkipAnimation_SetBit = [](void* Obj){ ((JoyColorWheel_eventSetColor_Parms*)Obj)->SkipAnimation = 1; }; + static const UE4CodeGen_Private::FBoolPropertyParams NewProp_SkipAnimation = { UE4CodeGen_Private::EPropertyClass::Bool, "SkipAnimation", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(JoyColorWheel_eventSetColor_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper::SetBit, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FStructPropertyParams NewProp_NewColor = { UE4CodeGen_Private::EPropertyClass::Struct, "NewColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(JoyColorWheel_eventSetColor_Parms, NewColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_SkipAnimation, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_NewColor, + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "Category", "Joy Color Wheel" }, + { "CPP_Default_SkipAnimation", "false" }, + { "ModuleRelativePath", "Public/JoyColorWheel.h" }, + { "ToolTip", "Set Color Picker's Color!" }, + }; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UJoyColorWheel, "SetColor", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04820401, sizeof(JoyColorWheel_eventSetColor_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) }; + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams); + } + return ReturnFunction; + } + UClass* Z_Construct_UClass_UJoyColorWheel_NoRegister() + { + return UJoyColorWheel::StaticClass(); + } + UClass* Z_Construct_UClass_UJoyColorWheel() + { + static UClass* OuterClass = nullptr; + if (!OuterClass) + { + static UObject* (*const DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UWidget, + (UObject* (*)())Z_Construct_UPackage__Script_VictoryUMG, + }; + static const FClassFunctionLinkInfo FuncInfo[] = { + { &Z_Construct_UFunction_UJoyColorWheel_GetColor, "GetColor" }, // 1577920794 + { &Z_Construct_UFunction_UJoyColorWheel_SetColor, "SetColor" }, // 3661312286 + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { + { "IncludePath", "JoyColorWheel.h" }, + { "ModuleRelativePath", "Public/JoyColorWheel.h" }, + }; +#endif +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnColorChanged_MetaData[] = { + { "Category", "Widget Event" }, + { "DisplayName", "OnColorChanged (Joy Color Wheel)" }, + { "ModuleRelativePath", "Public/JoyColorWheel.h" }, + { "ToolTip", "Called whenever the color is changed! Yay!" }, + }; +#endif + static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnColorChanged = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnColorChanged", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UJoyColorWheel, OnColorChanged), Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature, METADATA_PARAMS(NewProp_OnColorChanged_MetaData, ARRAY_COUNT(NewProp_OnColorChanged_MetaData)) }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bSkipAnimationOnConstruction_MetaData[] = { + { "Category", "Joy Color Wheel" }, + { "ModuleRelativePath", "Public/JoyColorWheel.h" }, + { "ToolTip", "Should the color picker jump instantly to the chosen JoyColor when it is first created?" }, + }; +#endif + auto NewProp_bSkipAnimationOnConstruction_SetBit = [](void* Obj){ ((UJoyColorWheel*)Obj)->bSkipAnimationOnConstruction = 1; }; + static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bSkipAnimationOnConstruction = { UE4CodeGen_Private::EPropertyClass::Bool, "bSkipAnimationOnConstruction", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000010015, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(UJoyColorWheel), &UE4CodeGen_Private::TBoolSetBitWrapper::SetBit, METADATA_PARAMS(NewProp_bSkipAnimationOnConstruction_MetaData, ARRAY_COUNT(NewProp_bSkipAnimationOnConstruction_MetaData)) }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam NewProp_JoyColor_MetaData[] = { + { "Category", "Joy Color Wheel" }, + { "ModuleRelativePath", "Public/JoyColorWheel.h" }, + }; +#endif + static const UE4CodeGen_Private::FStructPropertyParams NewProp_JoyColor = { UE4CodeGen_Private::EPropertyClass::Struct, "JoyColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000010015, 1, nullptr, STRUCT_OFFSET(UJoyColorWheel, JoyColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(NewProp_JoyColor_MetaData, ARRAY_COUNT(NewProp_JoyColor_MetaData)) }; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnColorChanged, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_bSkipAnimationOnConstruction, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_JoyColor, + }; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + static const UE4CodeGen_Private::FClassParams ClassParams = { + &UJoyColorWheel::StaticClass, + DependentSingletons, ARRAY_COUNT(DependentSingletons), + 0x00B00080u, + FuncInfo, ARRAY_COUNT(FuncInfo), + PropPointers, ARRAY_COUNT(PropPointers), + nullptr, + &StaticCppClassTypeInfo, + nullptr, 0, + METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams)) + }; + UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams); + } + return OuterClass; + } + IMPLEMENT_CLASS(UJoyColorWheel, 2553591289); + static FCompiledInDefer Z_CompiledInDefer_UClass_UJoyColorWheel(Z_Construct_UClass_UJoyColorWheel, &UJoyColorWheel::StaticClass, TEXT("/Script/VictoryUMG"), TEXT("UJoyColorWheel"), false, nullptr, nullptr, nullptr); + DEFINE_VTABLE_PTR_HELPER_CTOR(UJoyColorWheel); +PRAGMA_ENABLE_DEPRECATION_WARNINGS +#ifdef _MSC_VER +#pragma warning (pop) +#endif diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Inc/VictoryUMG/JoyColorWheel.generated.h b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Inc/VictoryUMG/JoyColorWheel.generated.h new file mode 100644 index 0000000..2c78208 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Inc/VictoryUMG/JoyColorWheel.generated.h @@ -0,0 +1,146 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "ObjectMacros.h" +#include "ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +struct FLinearColor; +#ifdef VICTORYUMG_JoyColorWheel_generated_h +#error "JoyColorWheel.generated.h already included, missing '#pragma once' in JoyColorWheel.h" +#endif +#define VICTORYUMG_JoyColorWheel_generated_h + +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_16_DELEGATE \ +struct _Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms \ +{ \ + FLinearColor NewColor; \ +}; \ +static inline void FOnJoyColorChangedEvent_DelegateWrapper(const FMulticastScriptDelegate& OnJoyColorChangedEvent, FLinearColor const& NewColor) \ +{ \ + _Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms Parms; \ + Parms.NewColor=NewColor; \ + OnJoyColorChangedEvent.ProcessMulticastDelegate(&Parms); \ +} + + +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS \ + \ + DECLARE_FUNCTION(execSetColor) \ + { \ + P_GET_STRUCT(FLinearColor,Z_Param_NewColor); \ + P_GET_UBOOL(Z_Param_SkipAnimation); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + P_THIS->SetColor(Z_Param_NewColor,Z_Param_SkipAnimation); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execGetColor) \ + { \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(FLinearColor*)Z_Param__Result=P_THIS->GetColor(); \ + P_NATIVE_END; \ + } + + +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS_NO_PURE_DECLS \ + \ + DECLARE_FUNCTION(execSetColor) \ + { \ + P_GET_STRUCT(FLinearColor,Z_Param_NewColor); \ + P_GET_UBOOL(Z_Param_SkipAnimation); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + P_THIS->SetColor(Z_Param_NewColor,Z_Param_SkipAnimation); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execGetColor) \ + { \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(FLinearColor*)Z_Param__Result=P_THIS->GetColor(); \ + P_NATIVE_END; \ + } + + +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUJoyColorWheel(); \ + friend VICTORYUMG_API class UClass* Z_Construct_UClass_UJoyColorWheel(); \ +public: \ + DECLARE_CLASS(UJoyColorWheel, UWidget, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/VictoryUMG"), NO_API) \ + DECLARE_SERIALIZER(UJoyColorWheel) \ + enum {IsIntrinsic=COMPILED_IN_INTRINSIC}; + + +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS \ +private: \ + static void StaticRegisterNativesUJoyColorWheel(); \ + friend VICTORYUMG_API class UClass* Z_Construct_UClass_UJoyColorWheel(); \ +public: \ + DECLARE_CLASS(UJoyColorWheel, UWidget, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/VictoryUMG"), NO_API) \ + DECLARE_SERIALIZER(UJoyColorWheel) \ + enum {IsIntrinsic=COMPILED_IN_INTRINSIC}; + + +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UJoyColorWheel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJoyColorWheel) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJoyColorWheel); \ +DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJoyColorWheel); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UJoyColorWheel(UJoyColorWheel&&); \ + NO_API UJoyColorWheel(const UJoyColorWheel&); \ +public: + + +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UJoyColorWheel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UJoyColorWheel(UJoyColorWheel&&); \ + NO_API UJoyColorWheel(const UJoyColorWheel&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJoyColorWheel); \ +DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJoyColorWheel); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJoyColorWheel) + + +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_18_PROLOG +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET \ + MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS \ + MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS \ + MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET \ + MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS_NO_PURE_DECLS \ + MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS_NO_PURE_DECLS \ + MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class JoyColorWheel."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Inc/VictoryUMG/Timestamp b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Inc/VictoryUMG/Timestamp new file mode 100644 index 0000000..3c78256 --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Inc/VictoryUMG/Timestamp @@ -0,0 +1 @@ +E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public\JoyColorWheel.h \ No newline at end of file diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Inc/VictoryUMG/VictoryUMG.init.gen.cpp b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Inc/VictoryUMG/VictoryUMG.init.gen.cpp new file mode 100644 index 0000000..b1896ba --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Inc/VictoryUMG/VictoryUMG.init.gen.cpp @@ -0,0 +1,39 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "GeneratedCppIncludes.h" +#include "Private/VictoryUMGPrivatePCH.h" +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable : 4883) +#endif +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeVictoryUMG_init() {} + VICTORYUMG_API UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature(); + UPackage* Z_Construct_UPackage__Script_VictoryUMG() + { + static UPackage* ReturnPackage = nullptr; + if (!ReturnPackage) + { + static UObject* (*const SingletonFuncArray[])() = { + (UObject* (*)())Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature, + }; + static const UE4CodeGen_Private::FPackageParams PackageParams = { + "/Script/VictoryUMG", + PKG_CompiledIn | 0x00000000, + 0xFFB741E7, + 0xD4AD5175, + SingletonFuncArray, ARRAY_COUNT(SingletonFuncArray), + METADATA_PARAMS(nullptr, 0) + }; + UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams); + } + return ReturnPackage; + } +PRAGMA_ENABLE_DEPRECATION_WARNINGS +#ifdef _MSC_VER +#pragma warning (pop) +#endif diff --git a/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Inc/VictoryUMG/VictoryUMGClasses.h b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Inc/VictoryUMG/VictoryUMGClasses.h new file mode 100644 index 0000000..8dee57e --- /dev/null +++ b/Plugins/PluginPackaged/Intermediate/Build/Win64/UE4Editor/Inc/VictoryUMG/VictoryUMGClasses.h @@ -0,0 +1,10 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#pragma once + + + diff --git a/Plugins/PluginPackaged/Resources/Icon128.png b/Plugins/PluginPackaged/Resources/Icon128.png new file mode 100644 index 0000000..155480a Binary files /dev/null and b/Plugins/PluginPackaged/Resources/Icon128.png differ diff --git a/Plugins/PluginPackaged/Resources/Thumbs.db b/Plugins/PluginPackaged/Resources/Thumbs.db new file mode 100644 index 0000000..c37cb4e Binary files /dev/null and b/Plugins/PluginPackaged/Resources/Thumbs.db differ diff --git a/Plugins/PluginPackaged/Source/VictoryUMG/Private/JoyColorWheel.cpp b/Plugins/PluginPackaged/Source/VictoryUMG/Private/JoyColorWheel.cpp new file mode 100644 index 0000000..7538509 --- /dev/null +++ b/Plugins/PluginPackaged/Source/VictoryUMG/Private/JoyColorWheel.cpp @@ -0,0 +1,153 @@ +/* + By Rama for You + + You are welcome to use this code anywhere as long as you include this notice. + + copyright 2015 +*/ +#include "VictoryUMGPrivatePCH.h" +#include "JoyColorWheel.h" + +//LOCTEXT +#define LOCTEXT_NAMESPACE "UMG" + +///////////////////////////////////////////////////// +// UJoyColorWheel + +#if WITH_EDITOR +/* +const FSlateBrush* UJoyColorWheel::GetEditorIcon() +{ + return FUMGStyle::Get().GetBrush("Widget.Image"); +} +*/ + +const FText UJoyColorWheel::GetPaletteCategory() +{ + return LOCTEXT("Victory UMG", "Victory UMG"); +} + +#endif + +UJoyColorWheel::UJoyColorWheel(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) + , JoyColor(FLinearColor::Red) +{ + //Default Values Set Here, see above +} + +//Rebuild +TSharedRef UJoyColorWheel::RebuildWidget() +{ + FColorPickerArgs Args; + + //Initial Color + Args.InitialColorOverride = JoyColor; + + Args.bUseAlpha = true; + Args.bOnlyRefreshOnOk = false; + Args.bOnlyRefreshOnMouseUp = false; + + //Delegates! + Args.OnColorCommitted = FOnLinearColorValueChanged::CreateUObject( this, &UJoyColorWheel::ColorUpdated); + Args.OnColorPickerCancelled = FOnColorPickerCancelled::CreateUObject( this, &UJoyColorWheel::ColorPickCancelled); + + //~~~ + + ColorPicker = SNew(SJoyColorPicker) + .TargetColorAttribute(Args.InitialColorOverride) + .TargetFColors(Args.ColorArray ? *Args.ColorArray : TArray()) + .TargetLinearColors(Args.LinearColorArray ? *Args.LinearColorArray : TArray()) + .TargetColorChannels(Args.ColorChannelsArray ? *Args.ColorChannelsArray : TArray()) + .UseAlpha(Args.bUseAlpha) + .ExpandAdvancedSection(Args.bExpandAdvancedSection) + .OnlyRefreshOnMouseUp(Args.bOnlyRefreshOnMouseUp && !Args.bIsModal) + .OnlyRefreshOnOk(Args.bOnlyRefreshOnOk || Args.bIsModal) + .OnColorCommitted(Args.OnColorCommitted) + .PreColorCommitted(Args.PreColorCommitted) + .OnColorPickerCancelled(Args.OnColorPickerCancelled) + .OnInteractivePickBegin(Args.OnInteractivePickBegin) + .OnInteractivePickEnd(Args.OnInteractivePickEnd) + .DisplayGamma(Args.DisplayGamma); + + //Skip Animation? + if(bSkipAnimationOnConstruction) + { + SetColor(JoyColor, true); //Skip + } + + return ColorPicker.ToSharedRef(); +} +//Release +void UJoyColorWheel::ReleaseSlateResources(bool bReleaseChildren) +{ + Super::ReleaseSlateResources(bReleaseChildren); + + ColorPicker.Reset(); +} + +#if WITH_EDITOR +void UJoyColorWheel::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) +{ + Super::PostEditChangeProperty(PropertyChangedEvent); + + FName PropertyName = (PropertyChangedEvent.Property != NULL) ? PropertyChangedEvent.Property->GetFName() : NAME_None; + + //Update Picker to JoyColor property change! + if (PropertyName == TEXT("JoyColor")) + { + if(ColorPicker.IsValid()) + { + ColorPicker->SetColorRGB(JoyColor); + } + } +} +#endif + +//~~~~~~~~~~~~~~~~~~ +// BP Exposed +//~~~~~~~~~~~~~~~~~~ +FLinearColor UJoyColorWheel::GetColor() +{ + return JoyColor; +} +void UJoyColorWheel::SetColor(FLinearColor NewColor, bool SkipAnimation ) +{ + if(!ColorPicker.IsValid()) return; + + //Skip Anim? + if(SkipAnimation) + { + ColorPicker->InstantColor = NewColor; + ColorPicker->Animation_SkipToFinalForOneTick = true; //See SJoyColorPicker.h + } + else + { + //Set! + ColorPicker->SetColorRGB(NewColor); + } +} + +//~~~~~~~~~~~~~~~~~~~~ +// Color Picker Internal +//~~~~~~~~~~~~~~~~~~~~ +void UJoyColorWheel::ColorUpdated(FLinearColor NewValue) +{ + JoyColor = NewValue; + + if(OnColorChanged.IsBound()) + { + OnColorChanged.Broadcast(JoyColor); + } +} +void UJoyColorWheel::ColorPickCancelled(FLinearColor NewValue) +{ + //Color Picking Cancelled! +} + + + + +///////////////////////////////////////////////////// + +#undef LOCTEXT_NAMESPACE diff --git a/Plugins/PluginPackaged/Source/VictoryUMG/Private/SJoyColorPicker.h b/Plugins/PluginPackaged/Source/VictoryUMG/Private/SJoyColorPicker.h new file mode 100644 index 0000000..338e929 --- /dev/null +++ b/Plugins/PluginPackaged/Source/VictoryUMG/Private/SJoyColorPicker.h @@ -0,0 +1,50 @@ +/* + By Rama for You + + You are welcome to use this code anywhere as long as you include this notice. + + copyright 2015 +*/ + +#pragma once + +//UE4 Color Picker +// Requires public module in build.cs +// APPFRAMEWORK +#include "SColorPicker.h" + +class SJoyColorPicker + : public SColorPicker +{ + typedef SColorPicker Super; + +public: //! <~~~~~ + FORCEINLINE void SetColorRGB(const FLinearColor& NewColor) + { + //This is protected in SColorPicker + // so can't call it from UMG component + SetNewTargetColorRGB( NewColor, true ); //Force Update + } + + +//Animation +public: + + FLinearColor InstantColor; + bool Animation_SkipToFinalForOneTick = false; + virtual void Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) override + { + //Skip to final, then resume normal animation behavior + if(Animation_SkipToFinalForOneTick) + { + Animation_SkipToFinalForOneTick = false; + Super::Tick(AllottedGeometry, InCurrentTime, 10000); //<~~~ because all the required vars like CurrentTime are private :) + SetNewTargetColorRGB(InstantColor,true); + return; + //~~~~ + } + + //Animate normally! + Super::Tick(AllottedGeometry, InCurrentTime, InDeltaTime); + } +}; diff --git a/Plugins/PluginPackaged/Source/VictoryUMG/Private/VictoryUMGModule.cpp b/Plugins/PluginPackaged/Source/VictoryUMG/Private/VictoryUMGModule.cpp new file mode 100644 index 0000000..670855f --- /dev/null +++ b/Plugins/PluginPackaged/Source/VictoryUMG/Private/VictoryUMGModule.cpp @@ -0,0 +1,12 @@ +/* + By Rama for You + + You are welcome to use this code anywhere as long as you include this notice. + + copyright 2015 +*/ +#include "VictoryUMGPrivatePCH.h" + +DEFINE_LOG_CATEGORY(VictoryUMG) + +IMPLEMENT_MODULE(FDefaultGameModuleImpl, VictoryUMG); \ No newline at end of file diff --git a/Plugins/PluginPackaged/Source/VictoryUMG/Private/VictoryUMGPrivatePCH.h b/Plugins/PluginPackaged/Source/VictoryUMG/Private/VictoryUMGPrivatePCH.h new file mode 100644 index 0000000..b458830 --- /dev/null +++ b/Plugins/PluginPackaged/Source/VictoryUMG/Private/VictoryUMGPrivatePCH.h @@ -0,0 +1,13 @@ +/* + By Rama for You + + You are welcome to use this code anywhere as long as you include this notice. + + copyright 2015 +*/ +#pragma once + +#include "Engine.h" +#include "VictoryUMGClasses.h" + +DECLARE_LOG_CATEGORY_EXTERN(VictoryUMG, Log, All); diff --git a/Plugins/PluginPackaged/Source/VictoryUMG/Public/JoyColorWheel.h b/Plugins/PluginPackaged/Source/VictoryUMG/Public/JoyColorWheel.h new file mode 100644 index 0000000..2564311 --- /dev/null +++ b/Plugins/PluginPackaged/Source/VictoryUMG/Public/JoyColorWheel.h @@ -0,0 +1,84 @@ +/* + JoyColorWheel by Rama +*/ +#pragma once + +//~~~~~~~~~~~~ UMG ~~~~~~~~~~~~~~~~ +#include "Runtime/UMG/Public/UMG.h" +#include "Runtime/UMG/Public/UMGStyle.h" +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +//UE4 Color Picker +#include "SJoyColorPicker.h" + +#include "JoyColorWheel.generated.h" + +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnJoyColorChangedEvent, const FLinearColor&, NewColor); + +UCLASS() +class VICTORYUMG_API UJoyColorWheel : public UWidget +{ + GENERATED_UCLASS_BODY() + +//Color Picker Slate +protected: + TSharedPtr ColorPicker; + +//~~~~~~~~~~~~~~ +// BP Exposed Core +//~~~~~~~~~~~~~~ +public: + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="Joy Color Wheel") + FLinearColor JoyColor; + + /** Should the color picker jump instantly to the chosen JoyColor when it is first created? */ + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="Joy Color Wheel") + bool bSkipAnimationOnConstruction = false; + + + /** Called whenever the color is changed! Yay! */ + UPROPERTY(BlueprintAssignable, Category="Widget Event", meta=(DisplayName="OnColorChanged (Joy Color Wheel)")) + FOnJoyColorChangedEvent OnColorChanged; + + /** Get Color! */ + UFUNCTION(BlueprintPure, Category="Joy Color Wheel") + FLinearColor GetColor(); + + /** Set Color Picker's Color! */ + UFUNCTION(BlueprintCallable, Category="Joy Color Wheel") + void SetColor(FLinearColor NewColor, bool SkipAnimation = false ); + +//~~~~~~~~~~~~~~~~~~ +// Color Picker Internal +//~~~~~~~~~~~~~~~~~~ +public: + void ColorUpdated(FLinearColor NewValue); + void ColorPickCancelled(FLinearColor NewValue); + +//~~~~~~~~~~~~~~ +// UMG Component +//~~~~~~~~~~~~~~ +public: + + // UVisual interface + virtual void ReleaseSlateResources(bool bReleaseChildren) override; + // End of UVisual interface + +protected: + // UWidget interface + virtual TSharedRef RebuildWidget() override; + // End of UWidget interface + +#if WITH_EDITOR + // UWidget interface + //virtual const FSlateBrush* GetEditorIcon() override; + virtual const FText GetPaletteCategory() override; + // End UWidget interface + + // UObject interface + virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override; + // End of UObject interface + +#endif + +}; diff --git a/Plugins/PluginPackaged/Source/VictoryUMG/VictoryUMG.Build.cs b/Plugins/PluginPackaged/Source/VictoryUMG/VictoryUMG.Build.cs new file mode 100644 index 0000000..c37ea02 --- /dev/null +++ b/Plugins/PluginPackaged/Source/VictoryUMG/VictoryUMG.Build.cs @@ -0,0 +1,36 @@ +/* + By Rama for You + + You are welcome to use this code anywhere as long as you include this notice. + + copyright 2015 +*/ +using UnrealBuildTool; + +public class VictoryUMG : ModuleRules +{ + public VictoryUMG(ReadOnlyTargetRules Target) : base(Target) + { + PublicDependencyModuleNames.AddRange( + new string[] { + "Core", + "CoreUObject", + "Engine", + "InputCore", + + "RHI", + "RenderCore", + + "UMG", "Slate", "SlateCore", + + "APPFRAMEWORK" //for color picker! -Rama + + } + ); + //Private Paths + PrivateIncludePaths.AddRange(new string[] { + "VictoryUMG/Public", + "VictoryUMG/Private" + }); + } +} diff --git a/Plugins/PluginPackaged/VictoryUMG.uplugin b/Plugins/PluginPackaged/VictoryUMG.uplugin new file mode 100644 index 0000000..7035831 --- /dev/null +++ b/Plugins/PluginPackaged/VictoryUMG.uplugin @@ -0,0 +1,32 @@ +{ + "FileVersion" : 3, + "Version" : 1, + "VersionName" : "1.0", + "FriendlyName" : "Victory UMG", + "Description" : "Rama's UMG Widgets for You!", + "Category" : "Victory Plugin", + "CreatedBy" : "Rama", + "CreatedByURL" : "https://forums.unrealengine.com/showthread.php?299-Wiki-Code-Tutorials", + "DocsURL" : "", + "MarketplaceURL" : "", + "SupportURL" : "", + "EnabledByDefault" : true, + "CanContainContent" : false, + "IsBetaVersion" : false, + "Installed" : true, + "RequiresBuildPlatform" : false, + "Modules" : + [ + { + "Name" : "VictoryUMG", + "Type" : "Runtime", + "LoadingPhase" : "PreDefault", + "WhitelistPlatforms" : + [ + "Win64", + "Win32", + "HTML5" + ] + } + ] +} \ No newline at end of file diff --git a/Plugins/Socketer/Binaries/Win64/UE4Editor-Socketer.pdb b/Plugins/Socketer/Binaries/Win64/UE4Editor-Socketer.pdb new file mode 100644 index 0000000..b0b6a36 Binary files /dev/null and b/Plugins/Socketer/Binaries/Win64/UE4Editor-Socketer.pdb differ diff --git a/Plugins/Socketer/Binaries/Win64/UE4Editor.modules b/Plugins/Socketer/Binaries/Win64/UE4Editor.modules new file mode 100644 index 0000000..0c8195b --- /dev/null +++ b/Plugins/Socketer/Binaries/Win64/UE4Editor.modules @@ -0,0 +1,7 @@ +{ + "BuildId": "3944462", + "Modules": + { + "Socketer": "UE4Editor-Socketer.dll" + } +} \ No newline at end of file diff --git a/Plugins/Socketer/Config/FilterPlugin.ini b/Plugins/Socketer/Config/FilterPlugin.ini new file mode 100644 index 0000000..ccebca2 --- /dev/null +++ b/Plugins/Socketer/Config/FilterPlugin.ini @@ -0,0 +1,8 @@ +[FilterPlugin] +; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and +; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively. +; +; Examples: +; /README.txt +; /Extras/... +; /Binaries/ThirdParty/*.dll diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4/Inc/Socketer/Socket.gen.cpp b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Inc/Socketer/Socket.gen.cpp new file mode 100644 index 0000000..dd2c14a --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Inc/Socketer/Socket.gen.cpp @@ -0,0 +1,69 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "GeneratedCppIncludes.h" +#include "Public/Socketer.h" +#include "Public/Socket.h" +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable : 4883) +#endif +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeSocket() {} +// Cross Module References + SOCKETER_API UClass* Z_Construct_UClass_USocket_NoRegister(); + SOCKETER_API UClass* Z_Construct_UClass_USocket(); + COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); + UPackage* Z_Construct_UPackage__Script_Socketer(); +// End Cross Module References + void USocket::StaticRegisterNativesUSocket() + { + } + UClass* Z_Construct_UClass_USocket_NoRegister() + { + return USocket::StaticClass(); + } + UClass* Z_Construct_UClass_USocket() + { + static UClass* OuterClass = nullptr; + if (!OuterClass) + { + static UObject* (*const DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UObject, + (UObject* (*)())Z_Construct_UPackage__Script_Socketer, + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "IncludePath", "Socket.h" }, + { "ModuleRelativePath", "Public/Socket.h" }, + }; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + static const UE4CodeGen_Private::FClassParams ClassParams = { + &USocket::StaticClass, + DependentSingletons, ARRAY_COUNT(DependentSingletons), + 0x00100080u, + nullptr, 0, + nullptr, 0, + nullptr, + &StaticCppClassTypeInfo, + nullptr, 0, + METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams)) + }; + UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams); + } + return OuterClass; + } + IMPLEMENT_CLASS(USocket, 1627725631); + static FCompiledInDefer Z_CompiledInDefer_UClass_USocket(Z_Construct_UClass_USocket, &USocket::StaticClass, TEXT("/Script/Socketer"), TEXT("USocket"), false, nullptr, nullptr, nullptr); + DEFINE_VTABLE_PTR_HELPER_CTOR(USocket); +PRAGMA_ENABLE_DEPRECATION_WARNINGS +#ifdef _MSC_VER +#pragma warning (pop) +#endif diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4/Inc/Socketer/Socket.generated.h b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Inc/Socketer/Socket.generated.h new file mode 100644 index 0000000..f76f9c3 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Inc/Socketer/Socket.generated.h @@ -0,0 +1,92 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "ObjectMacros.h" +#include "ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef SOCKETER_Socket_generated_h +#error "Socket.generated.h already included, missing '#pragma once' in Socket.h" +#endif +#define SOCKETER_Socket_generated_h + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS_NO_PURE_DECLS +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUSocket(); \ + friend SOCKETER_API class UClass* Z_Construct_UClass_USocket(); \ +public: \ + DECLARE_CLASS(USocket, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \ + DECLARE_SERIALIZER(USocket) \ + enum {IsIntrinsic=COMPILED_IN_INTRINSIC}; + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS \ +private: \ + static void StaticRegisterNativesUSocket(); \ + friend SOCKETER_API class UClass* Z_Construct_UClass_USocket(); \ +public: \ + DECLARE_CLASS(USocket, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \ + DECLARE_SERIALIZER(USocket) \ + enum {IsIntrinsic=COMPILED_IN_INTRINSIC}; + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API USocket(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocket) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocket); \ +DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocket); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API USocket(USocket&&); \ + NO_API USocket(const USocket&); \ +public: + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API USocket(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API USocket(USocket&&); \ + NO_API USocket(const USocket&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocket); \ +DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocket); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocket) + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_14_PROLOG +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS_NO_PURE_DECLS \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_ENHANCED_CONSTRUCTORS \ +private: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4/Inc/Socketer/Socketer.init.gen.cpp b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Inc/Socketer/Socketer.init.gen.cpp new file mode 100644 index 0000000..8329e6d --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Inc/Socketer/Socketer.init.gen.cpp @@ -0,0 +1,35 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "GeneratedCppIncludes.h" +#include "Public/Socketer.h" +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable : 4883) +#endif +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeSocketer_init() {} + UPackage* Z_Construct_UPackage__Script_Socketer() + { + static UPackage* ReturnPackage = nullptr; + if (!ReturnPackage) + { + static const UE4CodeGen_Private::FPackageParams PackageParams = { + "/Script/Socketer", + PKG_CompiledIn | 0x00000000, + 0x66E1F620, + 0xAE6E0C3F, + nullptr, 0, + METADATA_PARAMS(nullptr, 0) + }; + UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams); + } + return ReturnPackage; + } +PRAGMA_ENABLE_DEPRECATION_WARNINGS +#ifdef _MSC_VER +#pragma warning (pop) +#endif diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4/Inc/Socketer/SocketerBPLibrary.gen.cpp b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Inc/Socketer/SocketerBPLibrary.gen.cpp new file mode 100644 index 0000000..3d5a11e --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Inc/Socketer/SocketerBPLibrary.gen.cpp @@ -0,0 +1,285 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "GeneratedCppIncludes.h" +#include "Public/Socketer.h" +#include "Public/SocketerBPLibrary.h" +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable : 4883) +#endif +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeSocketerBPLibrary() {} +// Cross Module References + SOCKETER_API UClass* Z_Construct_UClass_USocketerBPLibrary_NoRegister(); + SOCKETER_API UClass* Z_Construct_UClass_USocketerBPLibrary(); + ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); + UPackage* Z_Construct_UPackage__Script_Socketer(); + SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_CloseConnection(); + SOCKETER_API UClass* Z_Construct_UClass_USocket_NoRegister(); + SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_Connect(); + SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_GetMessage(); + SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_HasPendingData(); + SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_SendMessage(); + SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction(); +// End Cross Module References + void USocketerBPLibrary::StaticRegisterNativesUSocketerBPLibrary() + { + UClass* Class = USocketerBPLibrary::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "CloseConnection", &USocketerBPLibrary::execCloseConnection }, + { "Connect", &USocketerBPLibrary::execConnect }, + { "GetMessage", &USocketerBPLibrary::execGetMessage }, + { "HasPendingData", &USocketerBPLibrary::execHasPendingData }, + { "SendMessage", &USocketerBPLibrary::execSendMessage }, + { "SocketerSampleFunction", &USocketerBPLibrary::execSocketerSampleFunction }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs)); + } + UFunction* Z_Construct_UFunction_USocketerBPLibrary_CloseConnection() + { + struct SocketerBPLibrary_eventCloseConnection_Parms + { + USocket* Connection; + bool ReturnValue; + }; + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventCloseConnection_Parms*)Obj)->ReturnValue = 1; }; + static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventCloseConnection_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper::SetBit, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventCloseConnection_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection, + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "Category", "Networking|Socketer" }, + { "DisplayName", "Close connection to TCP server" }, + { "Keywords", "Socketer disconnect close tcpclose tcp tcpdisconnect socketerdisconnect" }, + { "ModuleRelativePath", "Public/SocketerBPLibrary.h" }, + }; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "CloseConnection", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventCloseConnection_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) }; + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams); + } + return ReturnFunction; + } + UFunction* Z_Construct_UFunction_USocketerBPLibrary_Connect() + { + struct SocketerBPLibrary_eventConnect_Parms + { + FString IP; + int32 port; + bool success; + USocket* ReturnValue; + }; + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + static const UE4CodeGen_Private::FObjectPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Object, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, ReturnValue), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) }; + auto NewProp_success_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventConnect_Parms*)Obj)->success = 1; }; + static const UE4CodeGen_Private::FBoolPropertyParams NewProp_success = { UE4CodeGen_Private::EPropertyClass::Bool, "success", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000180, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventConnect_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper::SetBit, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FIntPropertyParams NewProp_port = { UE4CodeGen_Private::EPropertyClass::Int, "port", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, port), METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FStrPropertyParams NewProp_IP = { UE4CodeGen_Private::EPropertyClass::Str, "IP", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, IP), METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_success, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_port, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_IP, + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "Category", "Networking|Socketer" }, + { "DisplayName", "Connect to a TCP server" }, + { "Keywords", "Socketer connect tcp tcpconnect socketerconnect" }, + { "ModuleRelativePath", "Public/SocketerBPLibrary.h" }, + }; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "Connect", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04422401, sizeof(SocketerBPLibrary_eventConnect_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) }; + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams); + } + return ReturnFunction; + } + UFunction* Z_Construct_UFunction_USocketerBPLibrary_GetMessage() + { + struct SocketerBPLibrary_eventGetMessage_Parms + { + USocket* Connection; + FString Message; + bool ReturnValue; + }; + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventGetMessage_Parms*)Obj)->ReturnValue = 1; }; + static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventGetMessage_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper::SetBit, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FStrPropertyParams NewProp_Message = { UE4CodeGen_Private::EPropertyClass::Str, "Message", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000180, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventGetMessage_Parms, Message), METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventGetMessage_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Message, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection, + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "Category", "Networking|Socketer" }, + { "DisplayName", "Get buffer (converted to FText) from server" }, + { "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" }, + { "ModuleRelativePath", "Public/SocketerBPLibrary.h" }, + }; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "GetMessage", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04422401, sizeof(SocketerBPLibrary_eventGetMessage_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) }; + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams); + } + return ReturnFunction; + } + UFunction* Z_Construct_UFunction_USocketerBPLibrary_HasPendingData() + { + struct SocketerBPLibrary_eventHasPendingData_Parms + { + USocket* Connection; + bool ReturnValue; + }; + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventHasPendingData_Parms*)Obj)->ReturnValue = 1; }; + static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventHasPendingData_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper::SetBit, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventHasPendingData_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection, + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "Category", "Networking|Socketer" }, + { "DisplayName", "HasPendingData" }, + { "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" }, + { "ModuleRelativePath", "Public/SocketerBPLibrary.h" }, + }; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "HasPendingData", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x14022401, sizeof(SocketerBPLibrary_eventHasPendingData_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) }; + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams); + } + return ReturnFunction; + } + UFunction* Z_Construct_UFunction_USocketerBPLibrary_SendMessage() + { + struct SocketerBPLibrary_eventSendMessage_Parms + { + USocket* Connection; + FString Message; + bool ReturnValue; + }; + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventSendMessage_Parms*)Obj)->ReturnValue = 1; }; + static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventSendMessage_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper::SetBit, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FStrPropertyParams NewProp_Message = { UE4CodeGen_Private::EPropertyClass::Str, "Message", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSendMessage_Parms, Message), METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSendMessage_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Message, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection, + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "Category", "Networking|Socketer" }, + { "DisplayName", "Send message to the server" }, + { "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" }, + { "ModuleRelativePath", "Public/SocketerBPLibrary.h" }, + }; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "SendMessage", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventSendMessage_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) }; + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams); + } + return ReturnFunction; + } + UFunction* Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction() + { + struct SocketerBPLibrary_eventSocketerSampleFunction_Parms + { + float Param; + float ReturnValue; + }; + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + static const UE4CodeGen_Private::FFloatPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Float, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSocketerSampleFunction_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Param = { UE4CodeGen_Private::EPropertyClass::Float, "Param", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSocketerSampleFunction_Parms, Param), METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Param, + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "Category", "SocketerTesting" }, + { "DisplayName", "Execute Sample function" }, + { "Keywords", "Socketer sample test testing" }, + { "ModuleRelativePath", "Public/SocketerBPLibrary.h" }, + }; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "SocketerSampleFunction", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventSocketerSampleFunction_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) }; + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams); + } + return ReturnFunction; + } + UClass* Z_Construct_UClass_USocketerBPLibrary_NoRegister() + { + return USocketerBPLibrary::StaticClass(); + } + UClass* Z_Construct_UClass_USocketerBPLibrary() + { + static UClass* OuterClass = nullptr; + if (!OuterClass) + { + static UObject* (*const DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, + (UObject* (*)())Z_Construct_UPackage__Script_Socketer, + }; + static const FClassFunctionLinkInfo FuncInfo[] = { + { &Z_Construct_UFunction_USocketerBPLibrary_CloseConnection, "CloseConnection" }, // 530785938 + { &Z_Construct_UFunction_USocketerBPLibrary_Connect, "Connect" }, // 216972410 + { &Z_Construct_UFunction_USocketerBPLibrary_GetMessage, "GetMessage" }, // 3105976749 + { &Z_Construct_UFunction_USocketerBPLibrary_HasPendingData, "HasPendingData" }, // 3168067041 + { &Z_Construct_UFunction_USocketerBPLibrary_SendMessage, "SendMessage" }, // 2101541922 + { &Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction, "SocketerSampleFunction" }, // 1537794797 + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { + { "IncludePath", "SocketerBPLibrary.h" }, + { "ModuleRelativePath", "Public/SocketerBPLibrary.h" }, + { "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" }, + }; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + static const UE4CodeGen_Private::FClassParams ClassParams = { + &USocketerBPLibrary::StaticClass, + DependentSingletons, ARRAY_COUNT(DependentSingletons), + 0x00000080u, + FuncInfo, ARRAY_COUNT(FuncInfo), + nullptr, 0, + nullptr, + &StaticCppClassTypeInfo, + nullptr, 0, + METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams)) + }; + UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams); + } + return OuterClass; + } + IMPLEMENT_CLASS(USocketerBPLibrary, 1204992383); + static FCompiledInDefer Z_CompiledInDefer_UClass_USocketerBPLibrary(Z_Construct_UClass_USocketerBPLibrary, &USocketerBPLibrary::StaticClass, TEXT("/Script/Socketer"), TEXT("USocketerBPLibrary"), false, nullptr, nullptr, nullptr); + DEFINE_VTABLE_PTR_HELPER_CTOR(USocketerBPLibrary); +PRAGMA_ENABLE_DEPRECATION_WARNINGS +#ifdef _MSC_VER +#pragma warning (pop) +#endif diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4/Inc/Socketer/SocketerBPLibrary.generated.h b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Inc/Socketer/SocketerBPLibrary.generated.h new file mode 100644 index 0000000..9e62ed4 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Inc/Socketer/SocketerBPLibrary.generated.h @@ -0,0 +1,213 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "ObjectMacros.h" +#include "ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +class USocket; +#ifdef SOCKETER_SocketerBPLibrary_generated_h +#error "SocketerBPLibrary.generated.h already included, missing '#pragma once' in SocketerBPLibrary.h" +#endif +#define SOCKETER_SocketerBPLibrary_generated_h + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS \ + \ + DECLARE_FUNCTION(execCloseConnection) \ + { \ + P_GET_OBJECT(USocket,Z_Param_Connection); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(bool*)Z_Param__Result=USocketerBPLibrary::CloseConnection(Z_Param_Connection); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execHasPendingData) \ + { \ + P_GET_OBJECT(USocket,Z_Param_Connection); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(bool*)Z_Param__Result=USocketerBPLibrary::HasPendingData(Z_Param_Connection); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execGetMessage) \ + { \ + P_GET_OBJECT(USocket,Z_Param_Connection); \ + P_GET_PROPERTY_REF(UStrProperty,Z_Param_Out_Message); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(bool*)Z_Param__Result=USocketerBPLibrary::GetMessage(Z_Param_Connection,Z_Param_Out_Message); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execSendMessage) \ + { \ + P_GET_OBJECT(USocket,Z_Param_Connection); \ + P_GET_PROPERTY(UStrProperty,Z_Param_Message); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(bool*)Z_Param__Result=USocketerBPLibrary::SendMessage(Z_Param_Connection,Z_Param_Message); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execConnect) \ + { \ + P_GET_PROPERTY(UStrProperty,Z_Param_IP); \ + P_GET_PROPERTY(UIntProperty,Z_Param_port); \ + P_GET_UBOOL_REF(Z_Param_Out_success); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(USocket**)Z_Param__Result=USocketerBPLibrary::Connect(Z_Param_IP,Z_Param_port,Z_Param_Out_success); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execSocketerSampleFunction) \ + { \ + P_GET_PROPERTY(UFloatProperty,Z_Param_Param); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(float*)Z_Param__Result=USocketerBPLibrary::SocketerSampleFunction(Z_Param_Param); \ + P_NATIVE_END; \ + } + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS_NO_PURE_DECLS \ + \ + DECLARE_FUNCTION(execCloseConnection) \ + { \ + P_GET_OBJECT(USocket,Z_Param_Connection); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(bool*)Z_Param__Result=USocketerBPLibrary::CloseConnection(Z_Param_Connection); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execHasPendingData) \ + { \ + P_GET_OBJECT(USocket,Z_Param_Connection); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(bool*)Z_Param__Result=USocketerBPLibrary::HasPendingData(Z_Param_Connection); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execGetMessage) \ + { \ + P_GET_OBJECT(USocket,Z_Param_Connection); \ + P_GET_PROPERTY_REF(UStrProperty,Z_Param_Out_Message); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(bool*)Z_Param__Result=USocketerBPLibrary::GetMessage(Z_Param_Connection,Z_Param_Out_Message); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execSendMessage) \ + { \ + P_GET_OBJECT(USocket,Z_Param_Connection); \ + P_GET_PROPERTY(UStrProperty,Z_Param_Message); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(bool*)Z_Param__Result=USocketerBPLibrary::SendMessage(Z_Param_Connection,Z_Param_Message); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execConnect) \ + { \ + P_GET_PROPERTY(UStrProperty,Z_Param_IP); \ + P_GET_PROPERTY(UIntProperty,Z_Param_port); \ + P_GET_UBOOL_REF(Z_Param_Out_success); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(USocket**)Z_Param__Result=USocketerBPLibrary::Connect(Z_Param_IP,Z_Param_port,Z_Param_Out_success); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execSocketerSampleFunction) \ + { \ + P_GET_PROPERTY(UFloatProperty,Z_Param_Param); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(float*)Z_Param__Result=USocketerBPLibrary::SocketerSampleFunction(Z_Param_Param); \ + P_NATIVE_END; \ + } + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUSocketerBPLibrary(); \ + friend SOCKETER_API class UClass* Z_Construct_UClass_USocketerBPLibrary(); \ +public: \ + DECLARE_CLASS(USocketerBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \ + DECLARE_SERIALIZER(USocketerBPLibrary) \ + enum {IsIntrinsic=COMPILED_IN_INTRINSIC}; + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS \ +private: \ + static void StaticRegisterNativesUSocketerBPLibrary(); \ + friend SOCKETER_API class UClass* Z_Construct_UClass_USocketerBPLibrary(); \ +public: \ + DECLARE_CLASS(USocketerBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \ + DECLARE_SERIALIZER(USocketerBPLibrary) \ + enum {IsIntrinsic=COMPILED_IN_INTRINSIC}; + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API USocketerBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocketerBPLibrary) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocketerBPLibrary); \ +DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocketerBPLibrary); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API USocketerBPLibrary(USocketerBPLibrary&&); \ + NO_API USocketerBPLibrary(const USocketerBPLibrary&); \ +public: + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API USocketerBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API USocketerBPLibrary(USocketerBPLibrary&&); \ + NO_API USocketerBPLibrary(const USocketerBPLibrary&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocketerBPLibrary); \ +DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocketerBPLibrary); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocketerBPLibrary) + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_29_PROLOG +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS_NO_PURE_DECLS \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS_NO_PURE_DECLS \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class SocketerBPLibrary."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4/Inc/Socketer/SocketerClasses.h b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Inc/Socketer/SocketerClasses.h new file mode 100644 index 0000000..8dee57e --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Inc/Socketer/SocketerClasses.h @@ -0,0 +1,10 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#pragma once + + + diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4/Inc/Socketer/Timestamp b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Inc/Socketer/Timestamp new file mode 100644 index 0000000..a337ec8 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Inc/Socketer/Timestamp @@ -0,0 +1,2 @@ +E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public\Socket.h +E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public\SocketerBPLibrary.h \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4/Shipping/Socketer/Module.Socketer.cpp b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Shipping/Socketer/Module.Socketer.cpp new file mode 100644 index 0000000..9c39da3 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Shipping/Socketer/Module.Socketer.cpp @@ -0,0 +1,4 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private\Socket.cpp" +#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private\Socketer.cpp" +#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private\SocketerBPLibrary.cpp" diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4/Development/DiscordRpc/Module.DiscordRpc.cpp.obj.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Shipping/Socketer/Module.Socketer.cpp.obj.response similarity index 90% rename from Plugins/discordrpc/Intermediate/Build/Win64/UE4/Development/DiscordRpc/Module.DiscordRpc.cpp.obj.response rename to Plugins/Socketer/Intermediate/Build/Win64/UE4/Shipping/Socketer/Module.Socketer.cpp.obj.response index 86ecb16..ff71f4b 100644 --- a/Plugins/discordrpc/Intermediate/Build/Win64/UE4/Development/DiscordRpc/Module.DiscordRpc.cpp.obj.response +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Shipping/Socketer/Module.Socketer.cpp.obj.response @@ -22,12 +22,11 @@ /wd4838 /w44668 /I D:\Games\UE_4.19\Engine\Source -/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private" -/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Include" -/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source" -/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public" -/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc" -/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Inc\Socketer" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer" /I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public /I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization /I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async @@ -48,7 +47,14 @@ /I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject /I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows /I D:\Games\UE_4.19\Engine\Source\Runtime\Core -/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary" +/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Common +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces\IPv4 +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces\Steam +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking /I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public /I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint /I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization @@ -199,14 +205,11 @@ /I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP /I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer /I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer -/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public -/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public\Interfaces -/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects /DIS_PROGRAM=0 /DUE_GAME=1 /DENABLE_PGO_PROFILE=0 -/DWITH_DEV_AUTOMATION_TESTS=1 -/DWITH_PERF_AUTOMATION_TESTS=1 +/DWITH_DEV_AUTOMATION_TESTS=0 +/DWITH_PERF_AUTOMATION_TESTS=0 /DUNICODE /D_UNICODE /D__UNREAL__ @@ -238,21 +241,21 @@ /DPROJECT_PRODUCT_NAME=MediocreMapper /DPROJECT_PRODUCT_IDENTIFIER=MediocreMapper /DNDEBUG=1 -/DUE_BUILD_DEVELOPMENT=1 +/DUE_BUILD_SHIPPING=1 /DUE_ENGINE_DIRECTORY=D:/Games/UE_4.19/Engine/ -/DORIGINAL_FILE_NAME=\"UE4-DiscordRpc.lib\" +/DORIGINAL_FILE_NAME=\"UE4-Socketer-Win64-Shipping.lib\" /DUE_IS_ENGINE_MODULE=0 /DUE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0 /DUE_PROJECT_NAME=MediocreMapper -/DDISCORD_DYNAMIC_LIB=1 /DDEPRECATED_FORGAME=DEPRECATED -/DDISCORD_DYNAMIC_LIB=1 -/DDISCORDRPC_API= +/DSOCKETER_API= /DUE_ENABLE_ICU=1 /DWITH_VS_PERF_PROFILER=0 /DWITH_DIRECTXMATH=0 /DCORE_API= -/DDISCORD_DYNAMIC_LIB=1 +/DSOCKETS_PACKAGE=1 +/DSOCKETS_API= +/DNETWORKING_API= /DCOREUOBJECT_API= /DWITH_PHYSX=1 /DWITH_APEX=1 @@ -287,7 +290,7 @@ /DRENDERER_API= /DGAMEPLAYTAGS_API= /DWITH_RECAST=1 -/DWITH_GAMEPLAY_DEBUGGER=1 +/DWITH_GAMEPLAY_DEBUGGER=0 /DAIMODULE_API= /DGAMEPLAYTASKS_API= /DDATABASESUPPORT_API= @@ -297,11 +300,9 @@ /DCLOTHINGSYSTEMRUNTIMEINTERFACE_API= /DNETWORKREPLAYSTREAMING_API= /DAUDIOMIXER_API= -/DLOAD_PLUGINS_FOR_TARGET_PLATFORMS=0 -/DPROJECTS_API= /D_HAS_EXCEPTIONS=0 -"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Development\DiscordRpc\Module.DiscordRpc.cpp" -/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Shipping\Socketer\Module.Socketer.cpp" +/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Shipping\Socketer\Module.Socketer.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4/Shipping/Socketer/Module.Socketer.gen.cpp b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Shipping/Socketer/Module.Socketer.gen.cpp new file mode 100644 index 0000000..152a7b0 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Shipping/Socketer/Module.Socketer.gen.cpp @@ -0,0 +1,4 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Inc\Socketer\Socket.gen.cpp" +#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Inc\Socketer\Socketer.init.gen.cpp" +#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Inc\Socketer\SocketerBPLibrary.gen.cpp" diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4/Development/DiscordRpc/Module.DiscordRpc.gen.cpp.obj.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Shipping/Socketer/Module.Socketer.gen.cpp.obj.response similarity index 90% rename from Plugins/discordrpc/Intermediate/Build/Win64/UE4/Development/DiscordRpc/Module.DiscordRpc.gen.cpp.obj.response rename to Plugins/Socketer/Intermediate/Build/Win64/UE4/Shipping/Socketer/Module.Socketer.gen.cpp.obj.response index 0a96bd8..7e19424 100644 --- a/Plugins/discordrpc/Intermediate/Build/Win64/UE4/Development/DiscordRpc/Module.DiscordRpc.gen.cpp.obj.response +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Shipping/Socketer/Module.Socketer.gen.cpp.obj.response @@ -21,12 +21,11 @@ /wd4838 /w44668 /I D:\Games\UE_4.19\Engine\Source -/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private" -/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Include" -/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source" -/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public" -/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc" -/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Inc\Socketer" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer" /I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public /I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization /I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async @@ -47,7 +46,14 @@ /I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject /I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows /I D:\Games\UE_4.19\Engine\Source\Runtime\Core -/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary" +/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Common +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces\IPv4 +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces\Steam +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking /I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public /I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint /I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization @@ -198,14 +204,11 @@ /I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP /I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer /I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer -/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public -/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public\Interfaces -/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects /DIS_PROGRAM=0 /DUE_GAME=1 /DENABLE_PGO_PROFILE=0 -/DWITH_DEV_AUTOMATION_TESTS=1 -/DWITH_PERF_AUTOMATION_TESTS=1 +/DWITH_DEV_AUTOMATION_TESTS=0 +/DWITH_PERF_AUTOMATION_TESTS=0 /DUNICODE /D_UNICODE /D__UNREAL__ @@ -237,21 +240,21 @@ /DPROJECT_PRODUCT_NAME=MediocreMapper /DPROJECT_PRODUCT_IDENTIFIER=MediocreMapper /DNDEBUG=1 -/DUE_BUILD_DEVELOPMENT=1 +/DUE_BUILD_SHIPPING=1 /DUE_ENGINE_DIRECTORY=D:/Games/UE_4.19/Engine/ -/DORIGINAL_FILE_NAME=\"UE4-DiscordRpc.lib\" +/DORIGINAL_FILE_NAME=\"UE4-Socketer-Win64-Shipping.lib\" /DUE_IS_ENGINE_MODULE=0 /DUE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0 /DUE_PROJECT_NAME=MediocreMapper -/DDISCORD_DYNAMIC_LIB=1 /DDEPRECATED_FORGAME=DEPRECATED -/DDISCORD_DYNAMIC_LIB=1 -/DDISCORDRPC_API= +/DSOCKETER_API= /DUE_ENABLE_ICU=1 /DWITH_VS_PERF_PROFILER=0 /DWITH_DIRECTXMATH=0 /DCORE_API= -/DDISCORD_DYNAMIC_LIB=1 +/DSOCKETS_PACKAGE=1 +/DSOCKETS_API= +/DNETWORKING_API= /DCOREUOBJECT_API= /DWITH_PHYSX=1 /DWITH_APEX=1 @@ -286,7 +289,7 @@ /DRENDERER_API= /DGAMEPLAYTAGS_API= /DWITH_RECAST=1 -/DWITH_GAMEPLAY_DEBUGGER=1 +/DWITH_GAMEPLAY_DEBUGGER=0 /DAIMODULE_API= /DGAMEPLAYTASKS_API= /DDATABASESUPPORT_API= @@ -296,12 +299,10 @@ /DCLOTHINGSYSTEMRUNTIMEINTERFACE_API= /DNETWORKREPLAYSTREAMING_API= /DAUDIOMIXER_API= -/DLOAD_PLUGINS_FOR_TARGET_PLATFORMS=0 -/DPROJECTS_API= /D_HAS_EXCEPTIONS=0 /D_HAS_EXCEPTIONS=0 -"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Development\DiscordRpc\Module.DiscordRpc.gen.cpp" -/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Shipping\Socketer\Module.Socketer.gen.cpp" +/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Shipping\Socketer\Module.Socketer.gen.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4/Shipping/UE4-Socketer-Win64-Shipping.lib.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Shipping/UE4-Socketer-Win64-Shipping.lib.response new file mode 100644 index 0000000..064c899 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4/Shipping/UE4-Socketer-Win64-Shipping.lib.response @@ -0,0 +1,9 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/LTCG +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Shipping\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Shipping\Socketer\Module.Socketer.gen.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Intermediate\Build\Win64\UE4\Shipping\Socketer\PCLaunch.rc.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4-Socketer-Win64-Shipping.lib" \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/Socketer/Definitions.Socketer.h b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/Socketer/Definitions.Socketer.h new file mode 100644 index 0000000..054c939 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/Socketer/Definitions.Socketer.h @@ -0,0 +1,161 @@ +#undef SOCKETER_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#define IS_PROGRAM 0 +#define UE_EDITOR 1 +#define ENABLE_PGO_PROFILE 0 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 0 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_PERFCOUNTERS 1 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define UE_BUILD_MINIMAL 0 +#define WITH_EDITOR 1 +#define WITH_SERVER_CODE 1 +#define WITH_CEF3 1 +#define WITH_XGE_CONTROLLER 1 +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Editor +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define DEPTH_32_BIT_CONVERSION 0 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define ORIGINAL_FILE_NAME "UE4Editor-Socketer.dll" +#define UE_IS_ENGINE_MODULE 0 +#define UE_BUILD_DEVELOPMENT_WITH_DEBUGGAME 0 +#define UE_PROJECT_NAME MediocreMapper +#define DEPRECATED_FORGAME DEPRECATED +#define SOCKETER_API DLLEXPORT +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define CORE_API DLLIMPORT +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API DLLIMPORT +#define NETWORKING_API DLLIMPORT +#define COREUOBJECT_API DLLIMPORT +#define WITH_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_RECAST 1 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define ENGINE_API DLLIMPORT +#define APPLICATIONCORE_API DLLIMPORT +#define RHI_API DLLIMPORT +#define JSON_API DLLIMPORT +#define SLATE_DEFERRED_DESIRED_SIZE 0 +#define WITH_FREETYPE 1 +#define SLATECORE_API DLLIMPORT +#define INPUTCORE_API DLLIMPORT +#define SLATE_API DLLIMPORT +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API DLLIMPORT +#define MESSAGING_API DLLIMPORT +#define MESSAGINGCOMMON_API DLLIMPORT +#define RENDERCORE_API DLLIMPORT +#define SHADERCORE_API DLLIMPORT +#define UTILITYSHADERS_API DLLIMPORT +#define ASSETREGISTRY_API DLLIMPORT +#define ENGINEMESSAGES_API DLLIMPORT +#define ENGINESETTINGS_API DLLIMPORT +#define SYNTHBENCHMARK_API DLLIMPORT +#define RENDERER_API +#define GAMEPLAYTAGS_API DLLIMPORT +#define WITH_RECAST 1 +#define WITH_GAMEPLAY_DEBUGGER 1 +#define AIMODULE_API DLLIMPORT +#define GAMEPLAYTASKS_API DLLIMPORT +#define DATABASESUPPORT_API DLLIMPORT +#define PACKETHANDLER_API DLLIMPORT +#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT +#define HARDWARESURVEY_API DLLIMPORT +#define WITH_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_RECAST 1 +#define UNREALED_API DLLIMPORT +#define BSPMODE_API DLLIMPORT +#define DIRECTORYWATCHER_API DLLIMPORT +#define DOCUMENTATION_API DLLIMPORT +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 +#define PROJECTS_API DLLIMPORT +#define SANDBOXFILE_API DLLIMPORT +#define EDITORSTYLE_API DLLIMPORT +#define SOURCE_CONTROL_WITH_SLATE 1 +#define SOURCECONTROL_API DLLIMPORT +#define UNREALEDMESSAGES_API DLLIMPORT +#define GAMEPLAYDEBUGGER_API DLLIMPORT +#define BLUEPRINTGRAPH_API DLLIMPORT +#define HTTP_PACKAGE 1 +#define CURL_ENABLE_DEBUG_CALLBACK 1 +#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 +#define HTTP_API DLLIMPORT +#define UNREALAUDIO_API DLLIMPORT +#define FUNCTIONALTESTING_API DLLIMPORT +#define AUTOMATIONCONTROLLER_API DLLIMPORT +#define LOCALIZATION_API DLLIMPORT +#define AUDIOEDITOR_API DLLIMPORT +#define LEVELEDITOR_API DLLIMPORT +#define SETTINGS_API +#define INTROTUTORIALS_API +#define HEADMOUNTEDDISPLAY_API +#define VREDITOR_API +#define COMMONMENUEXTENSIONS_API +#define WITH_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define LANDSCAPE_API DLLIMPORT +#define PROPERTYEDITOR_API DLLIMPORT +#define ACTORPICKERMODE_API DLLIMPORT +#define SCENEDEPTHPICKERMODE_API DLLIMPORT +#define DETAILCUSTOMIZATIONS_API DLLIMPORT +#define CLASSVIEWER_API DLLIMPORT +#define GRAPHEDITOR_API DLLIMPORT +#define CONTENTBROWSER_API DLLIMPORT +#define ENABLE_HTTP_FOR_NFS 1 +#define NETWORKFILESYSTEM_API DLLIMPORT +#define UMG_API DLLIMPORT +#define MOVIESCENE_API DLLIMPORT +#define MOVIESCENETRACKS_API DLLIMPORT +#define WITH_OGGVORBIS 1 +#define XAUDIO2_API DLLIMPORT +#define AUDIOMIXERXAUDIO2_API DLLIMPORT +#define COLLECTIONMANAGER_API +#define ADDCONTENTDIALOG_API +#define USE_EMBREE 1 +#define MESHUTILITIES_API +#define MESHMERGEUTILITIES_API +#define HIERARCHICALLODUTILITIES_API +#define MESHREDUCTIONINTERFACE_API +#define ASSETTOOLS_API +#define KISMETCOMPILER_API +#define KISMET_API DLLIMPORT +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT +#define NETWORKREPLAYSTREAMING_API +#define AUDIOMIXER_API diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/Socketer/Module.Socketer.cpp b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/Socketer/Module.Socketer.cpp new file mode 100644 index 0000000..9c39da3 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/Socketer/Module.Socketer.cpp @@ -0,0 +1,4 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private\Socket.cpp" +#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private\Socketer.cpp" +#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private\SocketerBPLibrary.cpp" diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/Socketer/Module.Socketer.cpp.obj.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/Socketer/Module.Socketer.cpp.obj.response new file mode 100644 index 0000000..5754f74 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/Socketer/Module.Socketer.cpp.obj.response @@ -0,0 +1,380 @@ +/Zc:inline +/nologo +/Oi +/c +/Gy +/Zm850 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/source-charset:utf-8 /execution-charset:utf-8 +/Ox +/Ot +/Ob2 +/errorReport:prompt +/EHsc +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/wd4838 +/w44668 +/I D:\Games\UE_4.19\Engine\Source +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Inc\Socketer" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer" +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core +/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Common +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces\IPv4 +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces\Steam +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\InputCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Slate +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate +/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper +/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging +/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon +/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders +/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry +/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings +/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark +/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Renderer +/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags +/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AIModule +/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks +/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent +/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey +/I D:\Games\UE_4.19\Engine\Source\Programs\UnrealLightmass\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\AutoReimport +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Commandlets +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Dialogs +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\DragAndDrop +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Features +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Kismet2 +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Layers +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Settings +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Tests +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Toolkits +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd +/I D:\Games\UE_4.19\Engine\Source\Editor\BspMode\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\BspMode +/I D:\Games\UE_4.19\Engine\Source\Developer\DirectoryWatcher\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\DirectoryWatcher +/I D:\Games\UE_4.19\Engine\Source\Editor\Documentation\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\Documentation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public\Interfaces +/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects +/I D:\Games\UE_4.19\Engine\Source\Runtime\SandboxFile\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\SandboxFile +/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle\Public\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle\Public\Interfaces +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle +/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle +/I D:\Games\UE_4.19\Engine\Source\Developer\SourceControl\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\SourceControl\Public\Tests +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl +/I D:\Games\UE_4.19\Engine\Source\Developer\SourceControl +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEdMessages\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEdMessages\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEdMessages +/I D:\Games\UE_4.19\Engine\Source\Developer\GameplayDebugger\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger +/I D:\Games\UE_4.19\Engine\Source\Developer\GameplayDebugger +/I D:\Games\UE_4.19\Engine\Source\Editor\BlueprintGraph\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\BlueprintGraph\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph +/I D:\Games\UE_4.19\Engine\Source\Editor\BlueprintGraph +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\Interfaces +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\Windows +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP +/I D:\Games\UE_4.19\Engine\Source\Runtime\UnrealAudio\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\UnrealAudio +/I D:\Games\UE_4.19\Engine\Source\Developer\FunctionalTesting\Classes +/I D:\Games\UE_4.19\Engine\Source\Developer\FunctionalTesting\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting +/I D:\Games\UE_4.19\Engine\Source\Developer\FunctionalTesting +/I D:\Games\UE_4.19\Engine\Source\Developer\AutomationController\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController +/I D:\Games\UE_4.19\Engine\Source\Developer\AutomationController +/I D:\Games\UE_4.19\Engine\Source\Developer\Localization\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\Localization\Public\Serialization +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Localization +/I D:\Games\UE_4.19\Engine\Source\Developer\Localization +/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor\Public\AssetTypeActions +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor +/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor +/I D:\Games\UE_4.19\Engine\Source\Editor\LevelEditor\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\LevelEditor +/I D:\Games\UE_4.19\Engine\Source\Developer\Settings\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\Settings +/I D:\Games\UE_4.19\Engine\Source\Editor\IntroTutorials\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\IntroTutorials +/I D:\Games\UE_4.19\Engine\Source\Editor\IntroTutorials +/I D:\Games\UE_4.19\Engine\Source\Runtime\HeadMountedDisplay\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay +/I D:\Games\UE_4.19\Engine\Source\Runtime\HeadMountedDisplay +/I D:\Games\UE_4.19\Engine\Source\Editor\VREditor\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\VREditor +/I D:\Games\UE_4.19\Engine\Source\Editor\VREditor +/I D:\Games\UE_4.19\Engine\Source\Editor\CommonMenuExtensions\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\CommonMenuExtensions +/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Landscape +/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape +/I D:\Games\UE_4.19\Engine\Source\Editor\PropertyEditor\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\PropertyEditor +/I D:\Games\UE_4.19\Engine\Source\Editor\ActorPickerMode\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\ActorPickerMode +/I D:\Games\UE_4.19\Engine\Source\Editor\SceneDepthPickerMode\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\SceneDepthPickerMode +/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations\Public\Customizations +/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations +/I D:\Games\UE_4.19\Engine\Source\Editor\ClassViewer\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer +/I D:\Games\UE_4.19\Engine\Source\Editor\ClassViewer +/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public\KismetNodes +/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public\KismetPins +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor +/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor +/I D:\Games\UE_4.19\Engine\Source\Editor\ContentBrowser\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser +/I D:\Games\UE_4.19\Engine\Source\Editor\ContentBrowser +/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkFileSystem\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkFileSystem +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Animation +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Binding +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Blueprint +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Components +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Slate +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UMG +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Compilation +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation\Blending +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Generators +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Sections +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Tracks +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Evaluation +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Sections +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Tracks +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks +/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\XAudio2\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\XAudio2 +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\AudioMixerXAudio2 +/I D:\Games\UE_4.19\Engine\Source\Developer\CollectionManager\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\CollectionManager +/I D:\Games\UE_4.19\Engine\Source\Editor\AddContentDialog\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog +/I D:\Games\UE_4.19\Engine\Source\Editor\AddContentDialog +/I D:\Games\UE_4.19\Engine\Source\ThirdParty\IntelEmbree\Embree2140\Win64\include +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshUtilities\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshUtilities +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshMergeUtilities\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshMergeUtilities +/I D:\Games\UE_4.19\Engine\Source\Developer\HierarchicalLODUtilities\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\HierarchicalLODUtilities +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshReductionInterface\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshReductionInterface +/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools\Public\AssetTypeActions +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools +/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools +/I D:\Games\UE_4.19\Engine\Source\Editor\KismetCompiler\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\KismetCompiler +/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public\Nodes +/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public\WorkflowOrientedApp +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Kismet +/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet +/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface +/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface +/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer +/FI"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h" +/Yu"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h" +/Fp"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.pch" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp" +/FI"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Definitions.Socketer.h" +/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/Socketer/Module.Socketer.gen.cpp b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/Socketer/Module.Socketer.gen.cpp new file mode 100644 index 0000000..90f0ef3 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/Socketer/Module.Socketer.gen.cpp @@ -0,0 +1,4 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Inc\Socketer\Socket.gen.cpp" +#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Inc\Socketer\Socketer.init.gen.cpp" +#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Inc\Socketer\SocketerBPLibrary.gen.cpp" diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/Socketer/Module.Socketer.gen.cpp.obj.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/Socketer/Module.Socketer.gen.cpp.obj.response new file mode 100644 index 0000000..dc7166d --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/Socketer/Module.Socketer.gen.cpp.obj.response @@ -0,0 +1,379 @@ +/Zc:inline +/nologo +/Oi +/c +/Gy +/Zm850 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/source-charset:utf-8 /execution-charset:utf-8 +/Ox +/Ot +/Ob2 +/errorReport:prompt +/EHsc +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/wd4838 +/w44668 +/I D:\Games\UE_4.19\Engine\Source +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Inc\Socketer" +/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer" +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows +/I D:\Games\UE_4.19\Engine\Source\Runtime\Core +/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Common +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces\IPv4 +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces\Steam +/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject +/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine +/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows +/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization +/I D:\Games\UE_4.19\Engine\Source\Runtime\Json +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\InputCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Slate +/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate +/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper +/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging +/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon +/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore +/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders +/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry +/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings +/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings +/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark +/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Renderer +/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags +/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AIModule +/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks +/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks +/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent +/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey +/I D:\Games\UE_4.19\Engine\Source\Programs\UnrealLightmass\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\AutoReimport +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Commandlets +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Dialogs +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\DragAndDrop +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Features +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Kismet2 +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Layers +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Settings +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Tests +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Toolkits +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd +/I D:\Games\UE_4.19\Engine\Source\Editor\BspMode\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\BspMode +/I D:\Games\UE_4.19\Engine\Source\Developer\DirectoryWatcher\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\DirectoryWatcher +/I D:\Games\UE_4.19\Engine\Source\Editor\Documentation\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\Documentation +/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public\Interfaces +/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects +/I D:\Games\UE_4.19\Engine\Source\Runtime\SandboxFile\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\SandboxFile +/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle\Public\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle\Public\Interfaces +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle +/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle +/I D:\Games\UE_4.19\Engine\Source\Developer\SourceControl\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\SourceControl\Public\Tests +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl +/I D:\Games\UE_4.19\Engine\Source\Developer\SourceControl +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEdMessages\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEdMessages\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages +/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEdMessages +/I D:\Games\UE_4.19\Engine\Source\Developer\GameplayDebugger\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger +/I D:\Games\UE_4.19\Engine\Source\Developer\GameplayDebugger +/I D:\Games\UE_4.19\Engine\Source\Editor\BlueprintGraph\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\BlueprintGraph\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph +/I D:\Games\UE_4.19\Engine\Source\Editor\BlueprintGraph +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\GenericPlatform +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\Interfaces +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\Windows +/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP +/I D:\Games\UE_4.19\Engine\Source\Runtime\UnrealAudio\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\UnrealAudio +/I D:\Games\UE_4.19\Engine\Source\Developer\FunctionalTesting\Classes +/I D:\Games\UE_4.19\Engine\Source\Developer\FunctionalTesting\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting +/I D:\Games\UE_4.19\Engine\Source\Developer\FunctionalTesting +/I D:\Games\UE_4.19\Engine\Source\Developer\AutomationController\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController +/I D:\Games\UE_4.19\Engine\Source\Developer\AutomationController +/I D:\Games\UE_4.19\Engine\Source\Developer\Localization\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\Localization\Public\Serialization +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Localization +/I D:\Games\UE_4.19\Engine\Source\Developer\Localization +/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor\Public\AssetTypeActions +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor +/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor +/I D:\Games\UE_4.19\Engine\Source\Editor\LevelEditor\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\LevelEditor +/I D:\Games\UE_4.19\Engine\Source\Developer\Settings\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\Settings +/I D:\Games\UE_4.19\Engine\Source\Editor\IntroTutorials\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\IntroTutorials +/I D:\Games\UE_4.19\Engine\Source\Editor\IntroTutorials +/I D:\Games\UE_4.19\Engine\Source\Runtime\HeadMountedDisplay\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay +/I D:\Games\UE_4.19\Engine\Source\Runtime\HeadMountedDisplay +/I D:\Games\UE_4.19\Engine\Source\Editor\VREditor\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\VREditor +/I D:\Games\UE_4.19\Engine\Source\Editor\VREditor +/I D:\Games\UE_4.19\Engine\Source\Editor\CommonMenuExtensions\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\CommonMenuExtensions +/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Landscape +/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape +/I D:\Games\UE_4.19\Engine\Source\Editor\PropertyEditor\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\PropertyEditor +/I D:\Games\UE_4.19\Engine\Source\Editor\ActorPickerMode\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\ActorPickerMode +/I D:\Games\UE_4.19\Engine\Source\Editor\SceneDepthPickerMode\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\SceneDepthPickerMode +/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations\Public\Customizations +/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations +/I D:\Games\UE_4.19\Engine\Source\Editor\ClassViewer\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer +/I D:\Games\UE_4.19\Engine\Source\Editor\ClassViewer +/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public\KismetNodes +/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public\KismetPins +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor +/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor +/I D:\Games\UE_4.19\Engine\Source\Editor\ContentBrowser\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser +/I D:\Games\UE_4.19\Engine\Source\Editor\ContentBrowser +/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkFileSystem\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkFileSystem +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Animation +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Binding +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Blueprint +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Components +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Slate +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UMG +/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Compilation +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation\Blending +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Generators +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Sections +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Tracks +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Evaluation +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Sections +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Tracks +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks +/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks +/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\XAudio2\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\XAudio2 +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\AudioMixerXAudio2 +/I D:\Games\UE_4.19\Engine\Source\Developer\CollectionManager\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\CollectionManager +/I D:\Games\UE_4.19\Engine\Source\Editor\AddContentDialog\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog +/I D:\Games\UE_4.19\Engine\Source\Editor\AddContentDialog +/I D:\Games\UE_4.19\Engine\Source\ThirdParty\IntelEmbree\Embree2140\Win64\include +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshUtilities\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshUtilities +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshMergeUtilities\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshMergeUtilities +/I D:\Games\UE_4.19\Engine\Source\Developer\HierarchicalLODUtilities\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\HierarchicalLODUtilities +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshReductionInterface\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\MeshReductionInterface +/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools\Public +/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools\Public\AssetTypeActions +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools +/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools +/I D:\Games\UE_4.19\Engine\Source\Editor\KismetCompiler\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\KismetCompiler +/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Classes +/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public +/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public\Nodes +/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public\WorkflowOrientedApp +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Kismet +/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet +/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface +/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface +/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP +/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer +/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer +/FI"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h" +/Yu"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h" +/Fp"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.pch" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp" +/FI"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Definitions.Socketer.h" +/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-1137.dll.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-1137.dll.response new file mode 100644 index 0000000..cb6e377 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-1137.dll.response @@ -0,0 +1,68 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-1137.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-1137.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-1137.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-1137.lib.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-1137.lib.response new file mode 100644 index 0000000..0424daa --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-1137.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-Socketer-1137.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-1137.lib" \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-2950.dll.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-2950.dll.response new file mode 100644 index 0000000..f2aff87 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-2950.dll.response @@ -0,0 +1,68 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-2950.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-2950.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-2950.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-2950.lib.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-2950.lib.response new file mode 100644 index 0000000..448cd3b --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-2950.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-Socketer-2950.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-2950.lib" \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-3318.dll.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-3318.dll.response new file mode 100644 index 0000000..5ec1c05 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-3318.dll.response @@ -0,0 +1,68 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-3318.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-3318.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-3318.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-3318.lib.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-3318.lib.response new file mode 100644 index 0000000..da73be4 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-3318.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-Socketer-3318.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-3318.lib" \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-3647.dll.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-3647.dll.response new file mode 100644 index 0000000..b0a85cb --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-3647.dll.response @@ -0,0 +1,68 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-3647.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-3647.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-3647.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-3647.lib.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-3647.lib.response new file mode 100644 index 0000000..b2fb34c --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-3647.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-Socketer-3647.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-3647.lib" \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4137.dll.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4137.dll.response new file mode 100644 index 0000000..67a8cd7 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4137.dll.response @@ -0,0 +1,68 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-4137.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-4137.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-4137.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4137.lib.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4137.lib.response new file mode 100644 index 0000000..e672528 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4137.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-Socketer-4137.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-4137.lib" \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4273.dll.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4273.dll.response new file mode 100644 index 0000000..75a6d6a --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4273.dll.response @@ -0,0 +1,68 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-4273.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-4273.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-4273.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4273.lib.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4273.lib.response new file mode 100644 index 0000000..ea5c01e --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4273.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-Socketer-4273.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-4273.lib" \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4330.dll.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4330.dll.response new file mode 100644 index 0000000..d8dffb5 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4330.dll.response @@ -0,0 +1,68 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-4330.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-4330.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-4330.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4330.lib.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4330.lib.response new file mode 100644 index 0000000..029423c --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4330.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-Socketer-4330.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-4330.lib" \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4549.dll.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4549.dll.response new file mode 100644 index 0000000..f45dcd6 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4549.dll.response @@ -0,0 +1,68 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-4549.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-4549.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-4549.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4549.lib.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4549.lib.response new file mode 100644 index 0000000..385f017 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-4549.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-Socketer-4549.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-4549.lib" \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-5434.dll.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-5434.dll.response new file mode 100644 index 0000000..c4f89d3 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-5434.dll.response @@ -0,0 +1,68 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-5434.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-5434.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-5434.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-5434.lib.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-5434.lib.response new file mode 100644 index 0000000..5cb90c5 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-5434.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-Socketer-5434.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-5434.lib" \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-5571.dll.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-5571.dll.response new file mode 100644 index 0000000..5ae227f --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-5571.dll.response @@ -0,0 +1,68 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-5571.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-5571.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-5571.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-5571.lib.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-5571.lib.response new file mode 100644 index 0000000..548d74d --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-5571.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-Socketer-5571.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-5571.lib" \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-5689.dll.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-5689.dll.response new file mode 100644 index 0000000..671f8a7 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-5689.dll.response @@ -0,0 +1,68 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-5689.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-5689.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-5689.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-5689.lib.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-5689.lib.response new file mode 100644 index 0000000..a707296 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-5689.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-Socketer-5689.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-5689.lib" \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-7733.dll.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-7733.dll.response new file mode 100644 index 0000000..a89d29b --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-7733.dll.response @@ -0,0 +1,68 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-7733.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-7733.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-7733.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-7733.lib.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-7733.lib.response new file mode 100644 index 0000000..f51e7b5 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-7733.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-Socketer-7733.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-7733.lib" \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-8544.dll.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-8544.dll.response new file mode 100644 index 0000000..e72bece --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-8544.dll.response @@ -0,0 +1,68 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-8544.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-8544.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-8544.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-8544.lib.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-8544.lib.response new file mode 100644 index 0000000..ed6ebed --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-8544.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-Socketer-8544.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-8544.lib" \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-8667.dll.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-8667.dll.response new file mode 100644 index 0000000..8e7f960 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-8667.dll.response @@ -0,0 +1,68 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-8667.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-8667.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-8667.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-8667.lib.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-8667.lib.response new file mode 100644 index 0000000..a70c622 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-8667.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-Socketer-8667.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-8667.lib" \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-9688.dll.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-9688.dll.response new file mode 100644 index 0000000..c631d0a --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-9688.dll.response @@ -0,0 +1,68 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-9688.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-9688.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-9688.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-9688.lib.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-9688.lib.response new file mode 100644 index 0000000..9330e85 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer-9688.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-Socketer-9688.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-9688.lib" \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer.dll.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer.dll.response new file mode 100644 index 0000000..77e972f --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer.dll.response @@ -0,0 +1,68 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer.exp b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer.exp new file mode 100644 index 0000000..fa0328c Binary files /dev/null and b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer.exp differ diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer.lib.response b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer.lib.response new file mode 100644 index 0000000..0a63098 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-Socketer.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer.lib" \ No newline at end of file diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer.suppressed.exp b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer.suppressed.exp new file mode 100644 index 0000000..3c9d6d4 Binary files /dev/null and b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-Socketer.suppressed.exp differ diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Inc/Socketer/Socket.gen.cpp b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Inc/Socketer/Socket.gen.cpp new file mode 100644 index 0000000..dd2c14a --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Inc/Socketer/Socket.gen.cpp @@ -0,0 +1,69 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "GeneratedCppIncludes.h" +#include "Public/Socketer.h" +#include "Public/Socket.h" +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable : 4883) +#endif +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeSocket() {} +// Cross Module References + SOCKETER_API UClass* Z_Construct_UClass_USocket_NoRegister(); + SOCKETER_API UClass* Z_Construct_UClass_USocket(); + COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); + UPackage* Z_Construct_UPackage__Script_Socketer(); +// End Cross Module References + void USocket::StaticRegisterNativesUSocket() + { + } + UClass* Z_Construct_UClass_USocket_NoRegister() + { + return USocket::StaticClass(); + } + UClass* Z_Construct_UClass_USocket() + { + static UClass* OuterClass = nullptr; + if (!OuterClass) + { + static UObject* (*const DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UObject, + (UObject* (*)())Z_Construct_UPackage__Script_Socketer, + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "IncludePath", "Socket.h" }, + { "ModuleRelativePath", "Public/Socket.h" }, + }; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + static const UE4CodeGen_Private::FClassParams ClassParams = { + &USocket::StaticClass, + DependentSingletons, ARRAY_COUNT(DependentSingletons), + 0x00100080u, + nullptr, 0, + nullptr, 0, + nullptr, + &StaticCppClassTypeInfo, + nullptr, 0, + METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams)) + }; + UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams); + } + return OuterClass; + } + IMPLEMENT_CLASS(USocket, 1627725631); + static FCompiledInDefer Z_CompiledInDefer_UClass_USocket(Z_Construct_UClass_USocket, &USocket::StaticClass, TEXT("/Script/Socketer"), TEXT("USocket"), false, nullptr, nullptr, nullptr); + DEFINE_VTABLE_PTR_HELPER_CTOR(USocket); +PRAGMA_ENABLE_DEPRECATION_WARNINGS +#ifdef _MSC_VER +#pragma warning (pop) +#endif diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Inc/Socketer/Socket.generated.h b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Inc/Socketer/Socket.generated.h new file mode 100644 index 0000000..f76f9c3 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Inc/Socketer/Socket.generated.h @@ -0,0 +1,92 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "ObjectMacros.h" +#include "ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef SOCKETER_Socket_generated_h +#error "Socket.generated.h already included, missing '#pragma once' in Socket.h" +#endif +#define SOCKETER_Socket_generated_h + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS_NO_PURE_DECLS +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUSocket(); \ + friend SOCKETER_API class UClass* Z_Construct_UClass_USocket(); \ +public: \ + DECLARE_CLASS(USocket, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \ + DECLARE_SERIALIZER(USocket) \ + enum {IsIntrinsic=COMPILED_IN_INTRINSIC}; + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS \ +private: \ + static void StaticRegisterNativesUSocket(); \ + friend SOCKETER_API class UClass* Z_Construct_UClass_USocket(); \ +public: \ + DECLARE_CLASS(USocket, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \ + DECLARE_SERIALIZER(USocket) \ + enum {IsIntrinsic=COMPILED_IN_INTRINSIC}; + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API USocket(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocket) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocket); \ +DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocket); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API USocket(USocket&&); \ + NO_API USocket(const USocket&); \ +public: + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API USocket(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API USocket(USocket&&); \ + NO_API USocket(const USocket&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocket); \ +DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocket); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocket) + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_14_PROLOG +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS_NO_PURE_DECLS \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_ENHANCED_CONSTRUCTORS \ +private: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Inc/Socketer/Socketer.init.gen.cpp b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Inc/Socketer/Socketer.init.gen.cpp new file mode 100644 index 0000000..8329e6d --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Inc/Socketer/Socketer.init.gen.cpp @@ -0,0 +1,35 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "GeneratedCppIncludes.h" +#include "Public/Socketer.h" +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable : 4883) +#endif +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeSocketer_init() {} + UPackage* Z_Construct_UPackage__Script_Socketer() + { + static UPackage* ReturnPackage = nullptr; + if (!ReturnPackage) + { + static const UE4CodeGen_Private::FPackageParams PackageParams = { + "/Script/Socketer", + PKG_CompiledIn | 0x00000000, + 0x66E1F620, + 0xAE6E0C3F, + nullptr, 0, + METADATA_PARAMS(nullptr, 0) + }; + UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams); + } + return ReturnPackage; + } +PRAGMA_ENABLE_DEPRECATION_WARNINGS +#ifdef _MSC_VER +#pragma warning (pop) +#endif diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Inc/Socketer/SocketerBPLibrary.gen.cpp b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Inc/Socketer/SocketerBPLibrary.gen.cpp new file mode 100644 index 0000000..3d5a11e --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Inc/Socketer/SocketerBPLibrary.gen.cpp @@ -0,0 +1,285 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "GeneratedCppIncludes.h" +#include "Public/Socketer.h" +#include "Public/SocketerBPLibrary.h" +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable : 4883) +#endif +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeSocketerBPLibrary() {} +// Cross Module References + SOCKETER_API UClass* Z_Construct_UClass_USocketerBPLibrary_NoRegister(); + SOCKETER_API UClass* Z_Construct_UClass_USocketerBPLibrary(); + ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); + UPackage* Z_Construct_UPackage__Script_Socketer(); + SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_CloseConnection(); + SOCKETER_API UClass* Z_Construct_UClass_USocket_NoRegister(); + SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_Connect(); + SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_GetMessage(); + SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_HasPendingData(); + SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_SendMessage(); + SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction(); +// End Cross Module References + void USocketerBPLibrary::StaticRegisterNativesUSocketerBPLibrary() + { + UClass* Class = USocketerBPLibrary::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "CloseConnection", &USocketerBPLibrary::execCloseConnection }, + { "Connect", &USocketerBPLibrary::execConnect }, + { "GetMessage", &USocketerBPLibrary::execGetMessage }, + { "HasPendingData", &USocketerBPLibrary::execHasPendingData }, + { "SendMessage", &USocketerBPLibrary::execSendMessage }, + { "SocketerSampleFunction", &USocketerBPLibrary::execSocketerSampleFunction }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs)); + } + UFunction* Z_Construct_UFunction_USocketerBPLibrary_CloseConnection() + { + struct SocketerBPLibrary_eventCloseConnection_Parms + { + USocket* Connection; + bool ReturnValue; + }; + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventCloseConnection_Parms*)Obj)->ReturnValue = 1; }; + static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventCloseConnection_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper::SetBit, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventCloseConnection_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection, + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "Category", "Networking|Socketer" }, + { "DisplayName", "Close connection to TCP server" }, + { "Keywords", "Socketer disconnect close tcpclose tcp tcpdisconnect socketerdisconnect" }, + { "ModuleRelativePath", "Public/SocketerBPLibrary.h" }, + }; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "CloseConnection", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventCloseConnection_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) }; + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams); + } + return ReturnFunction; + } + UFunction* Z_Construct_UFunction_USocketerBPLibrary_Connect() + { + struct SocketerBPLibrary_eventConnect_Parms + { + FString IP; + int32 port; + bool success; + USocket* ReturnValue; + }; + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + static const UE4CodeGen_Private::FObjectPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Object, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, ReturnValue), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) }; + auto NewProp_success_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventConnect_Parms*)Obj)->success = 1; }; + static const UE4CodeGen_Private::FBoolPropertyParams NewProp_success = { UE4CodeGen_Private::EPropertyClass::Bool, "success", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000180, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventConnect_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper::SetBit, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FIntPropertyParams NewProp_port = { UE4CodeGen_Private::EPropertyClass::Int, "port", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, port), METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FStrPropertyParams NewProp_IP = { UE4CodeGen_Private::EPropertyClass::Str, "IP", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, IP), METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_success, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_port, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_IP, + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "Category", "Networking|Socketer" }, + { "DisplayName", "Connect to a TCP server" }, + { "Keywords", "Socketer connect tcp tcpconnect socketerconnect" }, + { "ModuleRelativePath", "Public/SocketerBPLibrary.h" }, + }; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "Connect", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04422401, sizeof(SocketerBPLibrary_eventConnect_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) }; + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams); + } + return ReturnFunction; + } + UFunction* Z_Construct_UFunction_USocketerBPLibrary_GetMessage() + { + struct SocketerBPLibrary_eventGetMessage_Parms + { + USocket* Connection; + FString Message; + bool ReturnValue; + }; + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventGetMessage_Parms*)Obj)->ReturnValue = 1; }; + static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventGetMessage_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper::SetBit, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FStrPropertyParams NewProp_Message = { UE4CodeGen_Private::EPropertyClass::Str, "Message", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000180, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventGetMessage_Parms, Message), METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventGetMessage_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Message, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection, + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "Category", "Networking|Socketer" }, + { "DisplayName", "Get buffer (converted to FText) from server" }, + { "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" }, + { "ModuleRelativePath", "Public/SocketerBPLibrary.h" }, + }; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "GetMessage", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04422401, sizeof(SocketerBPLibrary_eventGetMessage_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) }; + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams); + } + return ReturnFunction; + } + UFunction* Z_Construct_UFunction_USocketerBPLibrary_HasPendingData() + { + struct SocketerBPLibrary_eventHasPendingData_Parms + { + USocket* Connection; + bool ReturnValue; + }; + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventHasPendingData_Parms*)Obj)->ReturnValue = 1; }; + static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventHasPendingData_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper::SetBit, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventHasPendingData_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection, + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "Category", "Networking|Socketer" }, + { "DisplayName", "HasPendingData" }, + { "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" }, + { "ModuleRelativePath", "Public/SocketerBPLibrary.h" }, + }; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "HasPendingData", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x14022401, sizeof(SocketerBPLibrary_eventHasPendingData_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) }; + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams); + } + return ReturnFunction; + } + UFunction* Z_Construct_UFunction_USocketerBPLibrary_SendMessage() + { + struct SocketerBPLibrary_eventSendMessage_Parms + { + USocket* Connection; + FString Message; + bool ReturnValue; + }; + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventSendMessage_Parms*)Obj)->ReturnValue = 1; }; + static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventSendMessage_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper::SetBit, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FStrPropertyParams NewProp_Message = { UE4CodeGen_Private::EPropertyClass::Str, "Message", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSendMessage_Parms, Message), METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSendMessage_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Message, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection, + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "Category", "Networking|Socketer" }, + { "DisplayName", "Send message to the server" }, + { "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" }, + { "ModuleRelativePath", "Public/SocketerBPLibrary.h" }, + }; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "SendMessage", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventSendMessage_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) }; + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams); + } + return ReturnFunction; + } + UFunction* Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction() + { + struct SocketerBPLibrary_eventSocketerSampleFunction_Parms + { + float Param; + float ReturnValue; + }; + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + static const UE4CodeGen_Private::FFloatPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Float, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSocketerSampleFunction_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Param = { UE4CodeGen_Private::EPropertyClass::Float, "Param", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSocketerSampleFunction_Parms, Param), METADATA_PARAMS(nullptr, 0) }; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue, + (const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Param, + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "Category", "SocketerTesting" }, + { "DisplayName", "Execute Sample function" }, + { "Keywords", "Socketer sample test testing" }, + { "ModuleRelativePath", "Public/SocketerBPLibrary.h" }, + }; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "SocketerSampleFunction", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventSocketerSampleFunction_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) }; + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams); + } + return ReturnFunction; + } + UClass* Z_Construct_UClass_USocketerBPLibrary_NoRegister() + { + return USocketerBPLibrary::StaticClass(); + } + UClass* Z_Construct_UClass_USocketerBPLibrary() + { + static UClass* OuterClass = nullptr; + if (!OuterClass) + { + static UObject* (*const DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, + (UObject* (*)())Z_Construct_UPackage__Script_Socketer, + }; + static const FClassFunctionLinkInfo FuncInfo[] = { + { &Z_Construct_UFunction_USocketerBPLibrary_CloseConnection, "CloseConnection" }, // 530785938 + { &Z_Construct_UFunction_USocketerBPLibrary_Connect, "Connect" }, // 216972410 + { &Z_Construct_UFunction_USocketerBPLibrary_GetMessage, "GetMessage" }, // 3105976749 + { &Z_Construct_UFunction_USocketerBPLibrary_HasPendingData, "HasPendingData" }, // 3168067041 + { &Z_Construct_UFunction_USocketerBPLibrary_SendMessage, "SendMessage" }, // 2101541922 + { &Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction, "SocketerSampleFunction" }, // 1537794797 + }; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { + { "IncludePath", "SocketerBPLibrary.h" }, + { "ModuleRelativePath", "Public/SocketerBPLibrary.h" }, + { "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" }, + }; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + static const UE4CodeGen_Private::FClassParams ClassParams = { + &USocketerBPLibrary::StaticClass, + DependentSingletons, ARRAY_COUNT(DependentSingletons), + 0x00000080u, + FuncInfo, ARRAY_COUNT(FuncInfo), + nullptr, 0, + nullptr, + &StaticCppClassTypeInfo, + nullptr, 0, + METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams)) + }; + UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams); + } + return OuterClass; + } + IMPLEMENT_CLASS(USocketerBPLibrary, 1204992383); + static FCompiledInDefer Z_CompiledInDefer_UClass_USocketerBPLibrary(Z_Construct_UClass_USocketerBPLibrary, &USocketerBPLibrary::StaticClass, TEXT("/Script/Socketer"), TEXT("USocketerBPLibrary"), false, nullptr, nullptr, nullptr); + DEFINE_VTABLE_PTR_HELPER_CTOR(USocketerBPLibrary); +PRAGMA_ENABLE_DEPRECATION_WARNINGS +#ifdef _MSC_VER +#pragma warning (pop) +#endif diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Inc/Socketer/SocketerBPLibrary.generated.h b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Inc/Socketer/SocketerBPLibrary.generated.h new file mode 100644 index 0000000..9e62ed4 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Inc/Socketer/SocketerBPLibrary.generated.h @@ -0,0 +1,213 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "ObjectMacros.h" +#include "ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +class USocket; +#ifdef SOCKETER_SocketerBPLibrary_generated_h +#error "SocketerBPLibrary.generated.h already included, missing '#pragma once' in SocketerBPLibrary.h" +#endif +#define SOCKETER_SocketerBPLibrary_generated_h + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS \ + \ + DECLARE_FUNCTION(execCloseConnection) \ + { \ + P_GET_OBJECT(USocket,Z_Param_Connection); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(bool*)Z_Param__Result=USocketerBPLibrary::CloseConnection(Z_Param_Connection); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execHasPendingData) \ + { \ + P_GET_OBJECT(USocket,Z_Param_Connection); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(bool*)Z_Param__Result=USocketerBPLibrary::HasPendingData(Z_Param_Connection); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execGetMessage) \ + { \ + P_GET_OBJECT(USocket,Z_Param_Connection); \ + P_GET_PROPERTY_REF(UStrProperty,Z_Param_Out_Message); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(bool*)Z_Param__Result=USocketerBPLibrary::GetMessage(Z_Param_Connection,Z_Param_Out_Message); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execSendMessage) \ + { \ + P_GET_OBJECT(USocket,Z_Param_Connection); \ + P_GET_PROPERTY(UStrProperty,Z_Param_Message); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(bool*)Z_Param__Result=USocketerBPLibrary::SendMessage(Z_Param_Connection,Z_Param_Message); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execConnect) \ + { \ + P_GET_PROPERTY(UStrProperty,Z_Param_IP); \ + P_GET_PROPERTY(UIntProperty,Z_Param_port); \ + P_GET_UBOOL_REF(Z_Param_Out_success); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(USocket**)Z_Param__Result=USocketerBPLibrary::Connect(Z_Param_IP,Z_Param_port,Z_Param_Out_success); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execSocketerSampleFunction) \ + { \ + P_GET_PROPERTY(UFloatProperty,Z_Param_Param); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(float*)Z_Param__Result=USocketerBPLibrary::SocketerSampleFunction(Z_Param_Param); \ + P_NATIVE_END; \ + } + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS_NO_PURE_DECLS \ + \ + DECLARE_FUNCTION(execCloseConnection) \ + { \ + P_GET_OBJECT(USocket,Z_Param_Connection); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(bool*)Z_Param__Result=USocketerBPLibrary::CloseConnection(Z_Param_Connection); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execHasPendingData) \ + { \ + P_GET_OBJECT(USocket,Z_Param_Connection); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(bool*)Z_Param__Result=USocketerBPLibrary::HasPendingData(Z_Param_Connection); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execGetMessage) \ + { \ + P_GET_OBJECT(USocket,Z_Param_Connection); \ + P_GET_PROPERTY_REF(UStrProperty,Z_Param_Out_Message); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(bool*)Z_Param__Result=USocketerBPLibrary::GetMessage(Z_Param_Connection,Z_Param_Out_Message); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execSendMessage) \ + { \ + P_GET_OBJECT(USocket,Z_Param_Connection); \ + P_GET_PROPERTY(UStrProperty,Z_Param_Message); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(bool*)Z_Param__Result=USocketerBPLibrary::SendMessage(Z_Param_Connection,Z_Param_Message); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execConnect) \ + { \ + P_GET_PROPERTY(UStrProperty,Z_Param_IP); \ + P_GET_PROPERTY(UIntProperty,Z_Param_port); \ + P_GET_UBOOL_REF(Z_Param_Out_success); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(USocket**)Z_Param__Result=USocketerBPLibrary::Connect(Z_Param_IP,Z_Param_port,Z_Param_Out_success); \ + P_NATIVE_END; \ + } \ + \ + DECLARE_FUNCTION(execSocketerSampleFunction) \ + { \ + P_GET_PROPERTY(UFloatProperty,Z_Param_Param); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + *(float*)Z_Param__Result=USocketerBPLibrary::SocketerSampleFunction(Z_Param_Param); \ + P_NATIVE_END; \ + } + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUSocketerBPLibrary(); \ + friend SOCKETER_API class UClass* Z_Construct_UClass_USocketerBPLibrary(); \ +public: \ + DECLARE_CLASS(USocketerBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \ + DECLARE_SERIALIZER(USocketerBPLibrary) \ + enum {IsIntrinsic=COMPILED_IN_INTRINSIC}; + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS \ +private: \ + static void StaticRegisterNativesUSocketerBPLibrary(); \ + friend SOCKETER_API class UClass* Z_Construct_UClass_USocketerBPLibrary(); \ +public: \ + DECLARE_CLASS(USocketerBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \ + DECLARE_SERIALIZER(USocketerBPLibrary) \ + enum {IsIntrinsic=COMPILED_IN_INTRINSIC}; + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API USocketerBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocketerBPLibrary) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocketerBPLibrary); \ +DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocketerBPLibrary); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API USocketerBPLibrary(USocketerBPLibrary&&); \ + NO_API USocketerBPLibrary(const USocketerBPLibrary&); \ +public: + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API USocketerBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API USocketerBPLibrary(USocketerBPLibrary&&); \ + NO_API USocketerBPLibrary(const USocketerBPLibrary&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocketerBPLibrary); \ +DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocketerBPLibrary); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocketerBPLibrary) + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_29_PROLOG +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS_NO_PURE_DECLS \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS_NO_PURE_DECLS \ + MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class SocketerBPLibrary."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Inc/Socketer/SocketerClasses.h b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Inc/Socketer/SocketerClasses.h new file mode 100644 index 0000000..8dee57e --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Inc/Socketer/SocketerClasses.h @@ -0,0 +1,10 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#pragma once + + + diff --git a/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Inc/Socketer/Timestamp b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Inc/Socketer/Timestamp new file mode 100644 index 0000000..a337ec8 --- /dev/null +++ b/Plugins/Socketer/Intermediate/Build/Win64/UE4Editor/Inc/Socketer/Timestamp @@ -0,0 +1,2 @@ +E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public\Socket.h +E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public\SocketerBPLibrary.h \ No newline at end of file diff --git a/Plugins/Socketer/LICENSE b/Plugins/Socketer/LICENSE new file mode 100644 index 0000000..64dae66 --- /dev/null +++ b/Plugins/Socketer/LICENSE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2017 How2Compute + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/Plugins/Socketer/README.md b/Plugins/Socketer/README.md new file mode 100644 index 0000000..e802cdf --- /dev/null +++ b/Plugins/Socketer/README.md @@ -0,0 +1,2 @@ +# Socketer +A TCP socket blueprint library for Unreal Engine 4! diff --git a/Plugins/Socketer/Resources/Icon128.png b/Plugins/Socketer/Resources/Icon128.png new file mode 100644 index 0000000..3dd8e40 Binary files /dev/null and b/Plugins/Socketer/Resources/Icon128.png differ diff --git a/Plugins/Socketer/Socketer.uplugin b/Plugins/Socketer/Socketer.uplugin new file mode 100644 index 0000000..d581c54 --- /dev/null +++ b/Plugins/Socketer/Socketer.uplugin @@ -0,0 +1,26 @@ +{ + "FileVersion": 3, + "Version": 1, + "VersionName": "0.3", + "FriendlyName": "Socketer", + "Description": "A TCP networking blueprint library!", + "Category": "Networking", + "CreatedBy": "HowToCompute", + "CreatedByURL": "https://how2compute.cf", + "EngineVersion": "4.19.0", + "DocsURL": "", + "MarketplaceURL": "", + "SupportURL": "", + "CanContainContent": true, + "IsBetaVersion": true, + "Installed": true, + "RequiresBuildPlatform": false, + "Modules": [ + { + "Name": "Socketer", + "Type": "Runtime", + "LoadingPhase": "PreLoadingScreen", + "WhitelistPlatforms": [ "Win64", "Win32" ] + } + ] +} \ No newline at end of file diff --git a/Plugins/Socketer/Source/Socketer/Private/Socket.cpp b/Plugins/Socketer/Source/Socketer/Private/Socket.cpp new file mode 100644 index 0000000..27ab7cb --- /dev/null +++ b/Plugins/Socketer/Source/Socketer/Private/Socket.cpp @@ -0,0 +1,15 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "Socketer.h" +#include "Socket.h" + +bool USocket::SetSocket(FSocket* Socket) +{ + _Socket = Socket; + return false; +} + +FSocket* USocket::GetSocket() +{ + return _Socket; +} diff --git a/Plugins/Socketer/Source/Socketer/Private/Socketer.cpp b/Plugins/Socketer/Source/Socketer/Private/Socketer.cpp new file mode 100644 index 0000000..a89883e --- /dev/null +++ b/Plugins/Socketer/Source/Socketer/Private/Socketer.cpp @@ -0,0 +1,22 @@ +// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. + +#include "Socketer.h" + +#define LOCTEXT_NAMESPACE "FSocketerModule" + +void FSocketerModule::StartupModule() +{ + // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module + +} + +void FSocketerModule::ShutdownModule() +{ + // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, + // we call this function before unloading the module. + +} + +#undef LOCTEXT_NAMESPACE + +IMPLEMENT_MODULE(FSocketerModule, Socketer) \ No newline at end of file diff --git a/Plugins/Socketer/Source/Socketer/Private/SocketerBPLibrary.cpp b/Plugins/Socketer/Source/Socketer/Private/SocketerBPLibrary.cpp new file mode 100644 index 0000000..cc1a774 --- /dev/null +++ b/Plugins/Socketer/Source/Socketer/Private/SocketerBPLibrary.cpp @@ -0,0 +1,186 @@ +// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. + +#include "Socketer.h" +#include "SocketerBPLibrary.h" + +USocketerBPLibrary::USocketerBPLibrary(const FObjectInitializer& ObjectInitializer) +: Super(ObjectInitializer) +{ + +} + +float USocketerBPLibrary::SocketerSampleFunction(float Param) +{ + return -1; +} + +USocket* USocketerBPLibrary::Connect(FString IP, int32 port, bool& success) +{ + // Create an FSocket pointer to work with and an USocke pointer to return. + FSocket* MySockTemp = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateSocket(NAME_Stream, TEXT("Socketer Managed TCP Socket"), false); + USocket* NetSock = NewObject(); + + // Create & set a variable to store the parsed ip address + FIPv4Address ipv4ip; + FIPv4Address::Parse(IP, ipv4ip); + + // Now combine that with the port to create the address + TSharedRef SockAddr = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateInternetAddr(ipv4ip.Value, port); + + // Attempt to connect, and store if it succeeded in a variable + bool connected = MySockTemp->Connect(*SockAddr); + + // Verify it is connected + if (!connected) + { + // And if not log an error and return an error + UE_LOG(LogTemp, Error, TEXT("Could not connect")); + success = false; + return nullptr; + } + + // Set the UObject wrappers its socket to the connected one + NetSock->SetSocket(MySockTemp); + + success = true; + return NetSock; +} + +bool USocketerBPLibrary::SendMessage(USocket * Connection, FString Message) +{ + + // If the passed in socket is not valid + if (!IsValid(Connection)) + { + return false; + } + + // Set an FSocket pointer to the socket inside of the passed in USocket + FSocket* MySocket = Connection->GetSocket(); + + // Check if it is not a null pointer + if (MySocket == nullptr) + { + return false; + } + + // Serialize the message + TCHAR *serializedChar = Message.GetCharArray().GetData(); + // Get / setup parameters + int32 size = FCString::Strlen(serializedChar); + int32 sent = 0; + + // Send the message + bool successful = MySocket->Send((uint8*)TCHAR_TO_UTF8(serializedChar), size, sent); + + // And check if there was an error + if (!successful) + { + UE_LOG(LogTemp, Error, TEXT("Error sending message!!")); + return false; + } + else + { + return true; + } +} + +bool USocketerBPLibrary::GetMessage(USocket* Connection, FString &Message) +{ + // If the passed in socket is not valid + if (!IsValid(Connection)) + { + return false; + } + + // Set an FSocket pointer to the socket inside of the passed in USocket + FSocket* MySocket = Connection->GetSocket(); + + // Check if it is not a null pointer + if (MySocket == nullptr) + { + return false; + } + + + // Credit to RAMA for this converter! + //Binary Array! + TArray BinaryData; + uint32 Size; + + while (MySocket->HasPendingData(Size)) + { + // Be sure that the array doesn't become absolutely insanely large + BinaryData.Init(0, FMath::Min(Size, 65507u)); + + // Set the counter for the ammount of bytes read to 0 + int32 Read = 0; + // Recieve the data from the socket and put it into the binary array + MySocket->Recv(BinaryData.GetData(), BinaryData.Num(), Read); + } + + // Check if there was actually data read into the array + if (BinaryData.Num() <= 0) + { + // No data was read! + UE_LOG(LogTemp, Warning, TEXT("No data to read!")); + return false; + } + else + { + // Be sure to \0 terminate the array + BinaryData.Add(0); + // Convert it to an fstring and set the passed in message parameter + Message = FString(ANSI_TO_TCHAR(reinterpret_cast(BinaryData.GetData()))); + return true; + } + + +} + +bool USocketerBPLibrary::HasPendingData(USocket * Connection) +{ + // If the passed in socket is not valid + if (!IsValid(Connection)) + { + return false; + } + + // Set an FSocket pointer to the socket inside of the passed in USocket + FSocket* MySocket = Connection->GetSocket(); + + // Check if it is not a null pointer + if (MySocket == nullptr) + { + return false; + } + + // Unused but required for the function to work + uint32 Size; + + // Return if the socket has pending data + return MySocket->HasPendingData(Size); +} + +bool USocketerBPLibrary::CloseConnection(USocket * Connection) +{ + // If the passed in socket is not valid + if (!IsValid(Connection)) + { + return false; + } + + // Set an FSocket pointer to the socket inside of the passed in USocket + FSocket* MySocket = Connection->GetSocket(); + + // Check if it is not a null pointer + if (MySocket == nullptr) + { + return false; + } + + // Attempt to close it and return if it was successful or not + return MySocket->Close(); +} + + diff --git a/Plugins/Socketer/Source/Socketer/Public/Socket.h b/Plugins/Socketer/Source/Socketer/Public/Socket.h new file mode 100644 index 0000000..1d0ec4c --- /dev/null +++ b/Plugins/Socketer/Source/Socketer/Public/Socket.h @@ -0,0 +1,25 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "UObject/NoExportTypes.h" +#include "Runtime/Networking/Public/Networking.h" +#include "Runtime/Sockets/Public/Sockets.h" +#include "Runtime/Sockets/Public/SocketSubsystem.h" +#include "Socket.generated.h" + +/** + * + */ +UCLASS(BlueprintType) +class SOCKETER_API USocket : public UObject +{ + GENERATED_BODY() +public: + bool SetSocket(FSocket* Socket); + FSocket* GetSocket(); + +private: + FSocket* _Socket; + +}; diff --git a/Plugins/Socketer/Source/Socketer/Public/Socketer.h b/Plugins/Socketer/Source/Socketer/Public/Socketer.h new file mode 100644 index 0000000..f46f5c8 --- /dev/null +++ b/Plugins/Socketer/Source/Socketer/Public/Socketer.h @@ -0,0 +1,14 @@ +// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "ModuleManager.h" + +class FSocketerModule : public IModuleInterface +{ +public: + + /** IModuleInterface implementation */ + virtual void StartupModule() override; + virtual void ShutdownModule() override; +}; \ No newline at end of file diff --git a/Plugins/Socketer/Source/Socketer/Public/SocketerBPLibrary.h b/Plugins/Socketer/Source/Socketer/Public/SocketerBPLibrary.h new file mode 100644 index 0000000..e3addd6 --- /dev/null +++ b/Plugins/Socketer/Source/Socketer/Public/SocketerBPLibrary.h @@ -0,0 +1,51 @@ +// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "Engine.h" +#include "Socket.h" +#include "Runtime/Networking/Public/Networking.h" +#include "Runtime/Sockets/Public/Sockets.h" +#include "Runtime/Sockets/Public/SocketSubsystem.h" +#include "SocketerBPLibrary.generated.h" + +/* +* Function library class. +* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint. +* +* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable. +* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins. +* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins. +* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu. +* Its lets you name the node using characters not allowed in C++ function names. +* CompactNodeTitle - the word(s) that appear on the node. +* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. +* Good example is "Print String" node which you can find also by using keyword "log". +* Category - the category your node will be under in the Blueprint drop-down menu. +* +* For more info on custom blueprint nodes visit documentation: +* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation +*/ +UCLASS() +class USocketerBPLibrary : public UBlueprintFunctionLibrary +{ + GENERATED_UCLASS_BODY() + + UFUNCTION(BlueprintCallable, meta = (DisplayName = "Execute Sample function", Keywords = "Socketer sample test testing"), Category = "SocketerTesting") + static float SocketerSampleFunction(float Param); + + UFUNCTION(BlueprintCallable, meta = (DisplayName = "Connect to a TCP server", Keywords = "Socketer connect tcp tcpconnect socketerconnect"), Category = "Networking|Socketer") + static USocket* Connect(FString IP, int32 port, bool &success); + + UFUNCTION(BlueprintCallable, meta = (DisplayName = "Send message to the server", Keywords = "Socketer send message tcpsend tcp tcpdisconnect socketersend"), Category = "Networking|Socketer") + static bool SendMessage(USocket* Connection, FString Message); + UFUNCTION(BlueprintCallable, meta = (DisplayName = "Get buffer (converted to FText) from server", Keywords = "Socketer send message tcpsend tcp tcpdisconnect socketersend"), Category = "Networking|Socketer") + static bool GetMessage(USocket* Connection, FString &Message); + + UFUNCTION(BlueprintCallable, BlueprintPure, meta = (DisplayName = "HasPendingData", Keywords = "Socketer send message tcpsend tcp tcpdisconnect socketersend"), Category = "Networking|Socketer") + static bool HasPendingData(USocket* Connection); + + UFUNCTION(BlueprintCallable, meta = (DisplayName = "Close connection to TCP server", Keywords = "Socketer disconnect close tcpclose tcp tcpdisconnect socketerdisconnect"), Category = "Networking|Socketer") + static bool CloseConnection(USocket* Connection); + +}; diff --git a/Plugins/Socketer/Source/Socketer/Socketer.Build.cs b/Plugins/Socketer/Source/Socketer/Socketer.Build.cs new file mode 100644 index 0000000..8895473 --- /dev/null +++ b/Plugins/Socketer/Source/Socketer/Socketer.Build.cs @@ -0,0 +1,60 @@ +// Some copyright should be here... + +using UnrealBuildTool; + +public class Socketer : ModuleRules +{ + public Socketer(ReadOnlyTargetRules Target) : base(Target) + { + + PublicIncludePaths.AddRange( + new string[] { + "Socketer/Public" + + // ... add public include paths required here ... + } + ); + + + PrivateIncludePaths.AddRange( + new string[] { + "Socketer/Private", + + // ... add other private include paths required here ... + } + ); + + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + "Sockets", + "Networking", + + // ... add other public dependencies that you statically link with here ... + } + ); + + + PrivateDependencyModuleNames.AddRange( + new string[] + { + "CoreUObject", + "Engine", + "Slate", + "SlateCore", + + // ... add private dependencies that you statically link with here ... + } + ); + + + DynamicallyLoadedModuleNames.AddRange( + new string[] + { + // ... add any modules that your module loads dynamically here ... + } + ); + } +} diff --git a/Plugins/discordrpc/Binaries/ThirdParty/DiscordRpcLibrary/DiscordRpcLibrary.Build.cs b/Plugins/discordrpc/Binaries/ThirdParty/DiscordRpcLibrary/DiscordRpcLibrary.Build.cs deleted file mode 100644 index 8591b15..0000000 --- a/Plugins/discordrpc/Binaries/ThirdParty/DiscordRpcLibrary/DiscordRpcLibrary.Build.cs +++ /dev/null @@ -1,59 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -using System.IO; -using UnrealBuildTool; - -public class DiscordRpcLibrary : ModuleRules -{ -#if WITH_FORWARDED_MODULE_RULES_CTOR - public DiscordRpcLibrary(ReadOnlyTargetRules Target) : base(Target) -#else - public DiscordRpcLibrary(TargetInfo Target) -#endif - { - Type = ModuleType.External; - Definitions.Add("DISCORD_DYNAMIC_LIB=1"); - - string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "ThirdParty", "DiscordRpcLibrary")); - - if (Target.Platform == UnrealTargetPlatform.Win64) - { - string lib = Path.Combine(BaseDirectory, "Win64"); - - // Include headers - PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include")); - - // Add the import library - PublicLibraryPaths.Add(lib); - PublicAdditionalLibraries.Add(Path.Combine(lib, "discord-rpc.lib")); - - // Dynamic - RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "discord-rpc.dll"))); - PublicDelayLoadDLLs.Add("discord-rpc.dll"); - } - else if (Target.Platform == UnrealTargetPlatform.Linux) - { - string lib = Path.Combine(BaseDirectory, "Linux", "x86_64-unknown-linux-gnu"); - - // Include headers - PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include")); - - // Add the import library - PublicLibraryPaths.Add(lib); - PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.so")); - RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.so"))); - } - else if (Target.Platform == UnrealTargetPlatform.Mac) - { - string lib = Path.Combine(BaseDirectory, "Mac"); - - // Include headers - PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include")); - - // Add the import library - PublicLibraryPaths.Add(lib); - PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.dylib")); - RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.dylib"))); - } - } -} \ No newline at end of file diff --git a/Plugins/discordrpc/Binaries/ThirdParty/DiscordRpcLibrary/Include/discord_register.h b/Plugins/discordrpc/Binaries/ThirdParty/DiscordRpcLibrary/Include/discord_register.h deleted file mode 100644 index 4c16b68..0000000 --- a/Plugins/discordrpc/Binaries/ThirdParty/DiscordRpcLibrary/Include/discord_register.h +++ /dev/null @@ -1,26 +0,0 @@ -#pragma once - -#if defined(DISCORD_DYNAMIC_LIB) -# if defined(_WIN32) -# if defined(DISCORD_BUILDING_SDK) -# define DISCORD_EXPORT __declspec(dllexport) -# else -# define DISCORD_EXPORT __declspec(dllimport) -# endif -# else -# define DISCORD_EXPORT __attribute__((visibility("default"))) -# endif -#else -# define DISCORD_EXPORT -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command); -DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId); - -#ifdef __cplusplus -} -#endif diff --git a/Plugins/discordrpc/Binaries/ThirdParty/DiscordRpcLibrary/Include/discord_rpc.h b/Plugins/discordrpc/Binaries/ThirdParty/DiscordRpcLibrary/Include/discord_rpc.h deleted file mode 100644 index 3e1441e..0000000 --- a/Plugins/discordrpc/Binaries/ThirdParty/DiscordRpcLibrary/Include/discord_rpc.h +++ /dev/null @@ -1,87 +0,0 @@ -#pragma once -#include - -// clang-format off - -#if defined(DISCORD_DYNAMIC_LIB) -# if defined(_WIN32) -# if defined(DISCORD_BUILDING_SDK) -# define DISCORD_EXPORT __declspec(dllexport) -# else -# define DISCORD_EXPORT __declspec(dllimport) -# endif -# else -# define DISCORD_EXPORT __attribute__((visibility("default"))) -# endif -#else -# define DISCORD_EXPORT -#endif - -// clang-format on - -#ifdef __cplusplus -extern "C" { -#endif - -typedef struct DiscordRichPresence { - const char* state; /* max 128 bytes */ - const char* details; /* max 128 bytes */ - int64_t startTimestamp; - int64_t endTimestamp; - const char* largeImageKey; /* max 32 bytes */ - const char* largeImageText; /* max 128 bytes */ - const char* smallImageKey; /* max 32 bytes */ - const char* smallImageText; /* max 128 bytes */ - const char* partyId; /* max 128 bytes */ - int partySize; - int partyMax; - const char* matchSecret; /* max 128 bytes */ - const char* joinSecret; /* max 128 bytes */ - const char* spectateSecret; /* max 128 bytes */ - int8_t instance; -} DiscordRichPresence; - -typedef struct DiscordUser { - const char* userId; - const char* username; - const char* discriminator; - const char* avatar; -} DiscordUser; - -typedef struct DiscordEventHandlers { - void (*ready)(const DiscordUser* request); - void (*disconnected)(int errorCode, const char* message); - void (*errored)(int errorCode, const char* message); - void (*joinGame)(const char* joinSecret); - void (*spectateGame)(const char* spectateSecret); - void (*joinRequest)(const DiscordUser* request); -} DiscordEventHandlers; - -#define DISCORD_REPLY_NO 0 -#define DISCORD_REPLY_YES 1 -#define DISCORD_REPLY_IGNORE 2 - -DISCORD_EXPORT void Discord_Initialize(const char* applicationId, - DiscordEventHandlers* handlers, - int autoRegister, - const char* optionalSteamId); -DISCORD_EXPORT void Discord_Shutdown(void); - -/* checks for incoming messages, dispatches callbacks */ -DISCORD_EXPORT void Discord_RunCallbacks(void); - -/* If you disable the lib starting its own io thread, you'll need to call this from your own */ -#ifdef DISCORD_DISABLE_IO_THREAD -DISCORD_EXPORT void Discord_UpdateConnection(void); -#endif - -DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence); -DISCORD_EXPORT void Discord_ClearPresence(void); - -DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply); - -DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers); - -#ifdef __cplusplus -} /* extern "C" */ -#endif diff --git a/Plugins/discordrpc/Binaries/Win64/UE4Editor-DiscordRpc.pdb b/Plugins/discordrpc/Binaries/Win64/UE4Editor-DiscordRpc.pdb index 6ceb1c3..db63238 100644 Binary files a/Plugins/discordrpc/Binaries/Win64/UE4Editor-DiscordRpc.pdb and b/Plugins/discordrpc/Binaries/Win64/UE4Editor-DiscordRpc.pdb differ diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4/Development/DiscordRpc/Module.DiscordRpc.cpp b/Plugins/discordrpc/Intermediate/Build/Win64/UE4/Development/DiscordRpc/Module.DiscordRpc.cpp deleted file mode 100644 index dbd5333..0000000 --- a/Plugins/discordrpc/Intermediate/Build/Win64/UE4/Development/DiscordRpc/Module.DiscordRpc.cpp +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpc.cpp" -#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpcBlueprint.cpp" diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4/Development/DiscordRpc/Module.DiscordRpc.gen.cpp b/Plugins/discordrpc/Intermediate/Build/Win64/UE4/Development/DiscordRpc/Module.DiscordRpc.gen.cpp deleted file mode 100644 index 4e85f2d..0000000 --- a/Plugins/discordrpc/Intermediate/Build/Win64/UE4/Development/DiscordRpc/Module.DiscordRpc.gen.cpp +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc\DiscordRpc.init.gen.cpp" -#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc\DiscordRpcBlueprint.gen.cpp" diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4/Development/UE4-DiscordRpc.lib.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4/Development/UE4-DiscordRpc.lib.response deleted file mode 100644 index 4c28d3f..0000000 --- a/Plugins/discordrpc/Intermediate/Build/Win64/UE4/Development/UE4-DiscordRpc.lib.response +++ /dev/null @@ -1,8 +0,0 @@ -/NOLOGO -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" -"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" -"E:\Documents\Unreal Projects\MediocreMapper\Intermediate\Build\Win64\UE4\Development\DiscordRpc\PCLaunch.rc.res" -/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4-DiscordRpc.lib" \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-106.dll.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-106.dll.response new file mode 100644 index 0000000..c37ff38 --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-106.dll.response @@ -0,0 +1,70 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"discord-rpc.dll" +/LIBPATH:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64\discord-rpc.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-106.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-106.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-106.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-106.lib.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-106.lib.response new file mode 100644 index 0000000..f29686c --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-106.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-DiscordRpc-106.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-106.lib" \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-1291.dll.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-1291.dll.response new file mode 100644 index 0000000..430ef2f --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-1291.dll.response @@ -0,0 +1,70 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"discord-rpc.dll" +/LIBPATH:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64\discord-rpc.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-1291.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-1291.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-1291.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-1291.lib.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-1291.lib.response new file mode 100644 index 0000000..52e31cb --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-1291.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-DiscordRpc-1291.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-1291.lib" \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-1694.dll.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-1694.dll.response new file mode 100644 index 0000000..44e74c3 --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-1694.dll.response @@ -0,0 +1,70 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"discord-rpc.dll" +/LIBPATH:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64\discord-rpc.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-1694.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-1694.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-1694.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-1694.lib.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-1694.lib.response new file mode 100644 index 0000000..1e6daf5 --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-1694.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-DiscordRpc-1694.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-1694.lib" \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-241.dll.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-241.dll.response new file mode 100644 index 0000000..750c8ad --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-241.dll.response @@ -0,0 +1,70 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"discord-rpc.dll" +/LIBPATH:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64\discord-rpc.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-241.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-241.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-241.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-241.lib.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-241.lib.response new file mode 100644 index 0000000..4cd62fd --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-241.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-DiscordRpc-241.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-241.lib" \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-2461.dll.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-2461.dll.response new file mode 100644 index 0000000..b758487 --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-2461.dll.response @@ -0,0 +1,70 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"discord-rpc.dll" +/LIBPATH:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64\discord-rpc.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-2461.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-2461.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-2461.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-2461.lib.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-2461.lib.response new file mode 100644 index 0000000..48bf914 --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-2461.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-DiscordRpc-2461.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-2461.lib" \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-340.dll.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-340.dll.response new file mode 100644 index 0000000..84e521b --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-340.dll.response @@ -0,0 +1,70 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"discord-rpc.dll" +/LIBPATH:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64\discord-rpc.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-340.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-340.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-340.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-340.lib.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-340.lib.response new file mode 100644 index 0000000..5236d2f --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-340.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-DiscordRpc-340.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-340.lib" \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-4330.dll.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-4330.dll.response new file mode 100644 index 0000000..4997332 --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-4330.dll.response @@ -0,0 +1,70 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"discord-rpc.dll" +/LIBPATH:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64\discord-rpc.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-4330.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-4330.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-4330.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-4330.lib.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-4330.lib.response new file mode 100644 index 0000000..4881c60 --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-4330.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-DiscordRpc-4330.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-4330.lib" \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-4745.dll.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-4745.dll.response new file mode 100644 index 0000000..3110921 --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-4745.dll.response @@ -0,0 +1,70 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"discord-rpc.dll" +/LIBPATH:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64\discord-rpc.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-4745.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-4745.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-4745.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-4745.lib.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-4745.lib.response new file mode 100644 index 0000000..0ee0515 --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-4745.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-DiscordRpc-4745.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-4745.lib" \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-6054.dll.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-6054.dll.response new file mode 100644 index 0000000..85a70f2 --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-6054.dll.response @@ -0,0 +1,70 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"discord-rpc.dll" +/LIBPATH:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64\discord-rpc.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-6054.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-6054.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-6054.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-6054.lib.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-6054.lib.response new file mode 100644 index 0000000..2f960d0 --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-6054.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-DiscordRpc-6054.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-6054.lib" \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-7733.dll.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-7733.dll.response new file mode 100644 index 0000000..870d720 --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-7733.dll.response @@ -0,0 +1,70 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"discord-rpc.dll" +/LIBPATH:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64\discord-rpc.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-7733.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-7733.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-7733.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-7733.lib.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-7733.lib.response new file mode 100644 index 0000000..4e07142 --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-7733.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-DiscordRpc-7733.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-7733.lib" \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-8095.dll.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-8095.dll.response new file mode 100644 index 0000000..790b3d8 --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-8095.dll.response @@ -0,0 +1,70 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"discord-rpc.dll" +/LIBPATH:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64\discord-rpc.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-8095.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-8095.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-8095.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-8095.lib.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-8095.lib.response new file mode 100644 index 0000000..1263108 --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-8095.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-DiscordRpc-8095.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-8095.lib" \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-8667.dll.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-8667.dll.response new file mode 100644 index 0000000..45daa13 --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-8667.dll.response @@ -0,0 +1,70 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"discord-rpc.dll" +/LIBPATH:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64\discord-rpc.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-8667.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-8667.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-8667.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-8667.lib.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-8667.lib.response new file mode 100644 index 0000000..012b4af --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-8667.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-DiscordRpc-8667.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-8667.lib" \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-9146.dll.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-9146.dll.response new file mode 100644 index 0000000..f390cb8 --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-9146.dll.response @@ -0,0 +1,70 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"discord-rpc.dll" +/LIBPATH:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64\discord-rpc.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-9146.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-9146.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-9146.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-9146.lib.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-9146.lib.response new file mode 100644 index 0000000..143347f --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-9146.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-DiscordRpc-9146.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-9146.lib" \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-9688.dll.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-9688.dll.response new file mode 100644 index 0000000..fb80ce4 --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-9688.dll.response @@ -0,0 +1,70 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"discord-rpc.dll" +/LIBPATH:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64\discord-rpc.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.lib" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-9688.dll" +/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-9688.suppressed.lib" +/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc-9688.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-9688.lib.response b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-9688.lib.response new file mode 100644 index 0000000..827970f --- /dev/null +++ b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc-9688.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-DiscordRpc-9688.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj" +"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res" +"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" +/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc-9688.lib" \ No newline at end of file diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc.exp b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc.exp index cfe394c..e3e2901 100644 Binary files a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc.exp and b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc.exp differ diff --git a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc.suppressed.exp b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc.suppressed.exp index cc0cbbd..59f1f51 100644 Binary files a/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc.suppressed.exp and b/Plugins/discordrpc/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-DiscordRpc.suppressed.exp differ diff --git a/README.md b/README.md index 027040e..8361e87 100644 --- a/README.md +++ b/README.md @@ -2,6 +2,31 @@ ![alt text](https://i.imgur.com/zimA0I6.png) This is a fork of [EditSaberEnhanced by permissionBRICK](https://github.com/permissionBRICK/EditSaberEnhanced) which is a fork of [EditSaber by Ikeiwa](https://github.com/Ikeiwa/EditSaber). Previously assisting with EditSaberEnhanced, I made this mediocre thing as a set of feature additions on EditSaberEnanced. +## Next up: + * Multiplayer + * Bookmarks + * BPM/Offset Tapper + * Metronome + +## Update Mk2: + * Performance update: Number of notes/events/length of song no longer/lightly plays a role in performance + * Ctrl + click selection overhauled to box select + * Alt + scroll to adjust wall length + * Walls now extend lower to show there is no accommodation for mid-level notes on crouch walls. + * Slice sound timing adjusted(sorry quack mappers, not yet) + * Sort songs by Name/Time + * Search bar for song selection + * Autoupdater + * Companion plugin "MediocreLoader" to start songs within Beat Saber. Automatically installed from within editor. + * Strobe lighting placement + * RGB events added for ChromaToggle, consult in-editor manual for keybinds + * More modes for ChromaToggle + * Ctrl+F now correctly listed as fake walls hotkey + * Editor scale works again + * Nice Environment looks like Nice Environment + * Esc opens menu in editor + * a bunch of other bug fixes, i don't keep a good log of this stuff so it's hard to remember. it's like a game, an easter egg hunt, go find stuff i forgot to say here. + ## Features not included from EditSaberEnhanced * Preview event on \[V] * Drag select with \[N]/\[L] diff --git a/Source/MediocreMapper/BPFileIO.cpp b/Source/MediocreMapper/BPFileIO.cpp index be80430..0c049de 100644 --- a/Source/MediocreMapper/BPFileIO.cpp +++ b/Source/MediocreMapper/BPFileIO.cpp @@ -102,10 +102,20 @@ bool UBPFileIO::DeleteFile(const FString & File) bool UBPFileIO::DeleteDirectory(const FString & Directory) { - if (!FPlatformFileManager::Get().GetPlatformFile().DeleteDirectory(*Directory)) + if (!FPlatformFileManager::Get().GetPlatformFile().DeleteDirectoryRecursively(*Directory)) { return false; } return true; } + +int UBPFileIO::getFileSize(const FString & File) +{ + return FPlatformFileManager::Get().GetPlatformFile().FileSize(*File); +} + +int UBPFileIO::getTimestamp(const FString & File) +{ + return FPlatformFileManager::Get().GetPlatformFile().GetTimeStamp(*File).ToUnixTimestamp(); +} \ No newline at end of file diff --git a/Source/MediocreMapper/BPFileIO.h b/Source/MediocreMapper/BPFileIO.h index cc18aa8..128dd37 100644 --- a/Source/MediocreMapper/BPFileIO.h +++ b/Source/MediocreMapper/BPFileIO.h @@ -43,4 +43,11 @@ class MEDIOCREMAPPER_API UBPFileIO : public UBlueprintFunctionLibrary UFUNCTION(BlueprintCallable, Category = "File IO") static bool DeleteDirectory(const FString& Directory); + + UFUNCTION(BlueprintCallable, Category = "File IO") + static int getFileSize(const FString& File); + + UFUNCTION(BlueprintCallable, Category = "File IO") + static int getTimestamp(const FString& File); + }; diff --git a/Source/MediocreMapper/BP_BPMChange.cpp b/Source/MediocreMapper/BP_BPMChange.cpp deleted file mode 100644 index a9fcb07..0000000 --- a/Source/MediocreMapper/BP_BPMChange.cpp +++ /dev/null @@ -1,27 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -#include "BP_BPMChange.h" - - -// Sets default values -ABP_BPMChange::ABP_BPMChange() -{ - // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. - PrimaryActorTick.bCanEverTick = true; - -} - -// Called when the game starts or when spawned -void ABP_BPMChange::BeginPlay() -{ - Super::BeginPlay(); - -} - -// Called every frame -void ABP_BPMChange::Tick(float DeltaTime) -{ - Super::Tick(DeltaTime); - -} - diff --git a/Source/MediocreMapper/BP_BPMChange.h b/Source/MediocreMapper/BP_BPMChange.h deleted file mode 100644 index 02071c0..0000000 --- a/Source/MediocreMapper/BP_BPMChange.h +++ /dev/null @@ -1,28 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -#pragma once - -#include "CoreMinimal.h" -#include "GameFramework/Actor.h" -#include "BP_BPMChange.generated.h" - -UCLASS() -class MEDIOCREMAPPER_API ABP_BPMChange : public AActor -{ - GENERATED_BODY() - -public: - // Sets default values for this actor's properties - ABP_BPMChange(); - -protected: - // Called when the game starts or when spawned - virtual void BeginPlay() override; - -public: - // Called every frame - virtual void Tick(float DeltaTime) override; - - - -}; diff --git a/Source/MediocreMapper/ColorConverter.cpp b/Source/MediocreMapper/ColorConverter.cpp new file mode 100644 index 0000000..04fd5bd --- /dev/null +++ b/Source/MediocreMapper/ColorConverter.cpp @@ -0,0 +1,21 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "ColorConverter.h" + +int UColorConverter::ColortoInt(FLinearColor color) +{ + int r = color.R * 255; + int g = color.G * 255; + int b = color.B * 255; + return 2000000000+((r & 0xff) << 16) + ((g & 0xff) << 8) + (b & 0xff); +} + +FLinearColor UColorConverter::InttoColor(int color) +{ + color = color - 2000000000; + FLinearColor outColor; + outColor.B = (float)(color & 0xFF)/0xFE; + outColor.G = (float)(color >> 8 & 0xFF)/0xFE; + outColor.R = (float)(color >> 16 & 0xFF)/0xFE; + return outColor; +} diff --git a/Source/MediocreMapper/ColorConverter.h b/Source/MediocreMapper/ColorConverter.h new file mode 100644 index 0000000..664f861 --- /dev/null +++ b/Source/MediocreMapper/ColorConverter.h @@ -0,0 +1,24 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Kismet/BlueprintFunctionLibrary.h" +#include "ColorConverter.generated.h" + +/** + * + */ +UCLASS() +class MEDIOCREMAPPER_API UColorConverter : public UBlueprintFunctionLibrary +{ + GENERATED_BODY() + +public: + UFUNCTION(BlueprintCallable, meta = (DisplayName = "Color to Int"), Category = "RGB Integers") + static int ColortoInt(FLinearColor color); + UFUNCTION(BlueprintCallable, meta = (DisplayName = "Int to Color"), Category = "RGB Integers") + static FLinearColor InttoColor(int color); + + +}; diff --git a/Source/MediocreMapper/FileDownloader.cpp b/Source/MediocreMapper/FileDownloader.cpp new file mode 100644 index 0000000..656b638 --- /dev/null +++ b/Source/MediocreMapper/FileDownloader.cpp @@ -0,0 +1,89 @@ +// Fill out your copyright notice in the Description page of Project Settings. +#include "FileDownloader.h" +#include "BeatSaberEditor.h" +#include "PlatformFilemanager.h" +#include "GenericPlatform/GenericPlatformFile.h" +#include "Paths.h" +UFileDownloader::UFileDownloader(): + FileUrl(TEXT("")) + , FileSavePath(TEXT("")) +{ +} + +UFileDownloader::~UFileDownloader() +{ +} + +UFileDownloader* UFileDownloader::MakeDownloader() +{ + UFileDownloader* Downloader = NewObject(); + return Downloader; +} + +UFileDownloader* UFileDownloader::DownloadFile(const FString& Url, FString SavePath) +{ + FileUrl = Url; + FileSavePath = SavePath; + + TSharedRef< IHttpRequest > HttpRequest = FHttpModule::Get().CreateRequest(); + HttpRequest->SetVerb("GET"); + HttpRequest->SetURL(Url); + HttpRequest->OnProcessRequestComplete().BindUObject(this, &UFileDownloader::OnReady); + HttpRequest->OnRequestProgress().BindUObject(this, &UFileDownloader::OnProgress_Internal); + + // Execute the request + HttpRequest->ProcessRequest(); + AddToRoot(); + + return this; +} + +void UFileDownloader::OnReady(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful) +{ + RemoveFromRoot(); + Request->OnProcessRequestComplete().Unbind(); + + if (Response.IsValid() && EHttpResponseCodes::IsOk(Response->GetResponseCode())) + { + // SAVE FILE + IPlatformFile & PlatformFile = FPlatformFileManager::Get().GetPlatformFile(); + + // create save directory if not existent + FString Path, Filename, Extension; + FPaths::Split(FileSavePath, Path, Filename, Extension); + if (!PlatformFile.DirectoryExists(*Path)) + { + if(!PlatformFile.CreateDirectoryTree(*Path)) + { + OnResult.Broadcast(EDownloadResult::DirectoryCreationFailed); + return; + } + } + + // open/create the file + IFileHandle* FileHandle = PlatformFile.OpenWrite(*FileSavePath); + if (FileHandle) + { + // write the file + FileHandle->Write(Response->GetContent().GetData(), Response->GetContentLength()); + // Close the file + delete FileHandle; + + OnResult.Broadcast(EDownloadResult::Success); + } + else + { + OnResult.Broadcast(EDownloadResult::SaveFailed); + } + } + else + { + OnResult.Broadcast(EDownloadResult::DownloadFailed); + } +} + +void UFileDownloader::OnProgress_Internal(FHttpRequestPtr Request, int32 BytesSent, int32 BytesReceived) +{ + int32 FullSize = Request->GetContentLength(); + OnProgress.Broadcast(BytesSent, BytesReceived, FullSize); +} \ No newline at end of file diff --git a/Source/MediocreMapper/FileDownloader.h b/Source/MediocreMapper/FileDownloader.h new file mode 100644 index 0000000..fc7c04b --- /dev/null +++ b/Source/MediocreMapper/FileDownloader.h @@ -0,0 +1,80 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "Http.h" +#include "FileDownloader.generated.h" + +/** +* Possible results from a download request. +*/ +UENUM(BlueprintType, Category = "HTTP") +enum class EDownloadResult : uint8 +{ + Success, + DownloadFailed, + SaveFailed, + DirectoryCreationFailed +}; + +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnResult, const EDownloadResult, Result); +DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnProgress, const int32, BytesSent, const int32, BytesReceived, const int32, ContentLength); + +/** + * Download a file from a URL and save it locally. + */ +UCLASS(BlueprintType, Category = "HTTP") +class MEDIOCREMAPPER_API UFileDownloader : public UObject +{ + GENERATED_BODY() + +public: + /** + * Bind to know when the download is complete (even if it fails). + */ + UPROPERTY(BlueprintAssignable, Category = "HTTP") + FOnResult OnResult; + /** + * Bind to know when the download is complete (even if it fails). + */ + UPROPERTY(BlueprintAssignable, Category = "HTTP") + FOnProgress OnProgress; + + /** + * The URL used to start this download. + */ + UPROPERTY(BlueprintReadOnly, Category = "HTTP") + FString FileUrl; + /** + * The path set to save the downloaded file. + */ + UPROPERTY(BlueprintReadOnly, Category = "HTTP") + FString FileSavePath; + + UFileDownloader(); + ~UFileDownloader(); + + /** + * Instantiates a FileDownloader object, starts downloading and saves it when done. + * + * @return The FileDownloader object. Bind to it's OnResult event to know when it's done downloading. + */ + UFUNCTION(BlueprintCallable, Meta = (DisplayName = "Create Downloader"), Category = "HTTP") + static UFileDownloader* MakeDownloader(); + + /** + * Starts downloading a file and saves it when done. Bind to the OnResult + * event to know when the download is done (preferrably, before calling this function). + * + * @param Url The file Url to be downloaded. + * @param SavePath The absolute path and file name to save the downloaded file. + * @return Returns itself. + */ + UFUNCTION(BlueprintCallable, Category = "HTTP") + UFileDownloader* DownloadFile(const FString& Url, FString SavePath); + +private: + + void OnReady(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful); + void OnProgress_Internal(FHttpRequestPtr Request, int32 BytesSent, int32 BytesReceived); +}; diff --git a/Source/MediocreMapper/MediocreMapper.Build.cs b/Source/MediocreMapper/MediocreMapper.Build.cs index bee3453..6938d4a 100644 --- a/Source/MediocreMapper/MediocreMapper.Build.cs +++ b/Source/MediocreMapper/MediocreMapper.Build.cs @@ -8,7 +8,7 @@ public class MediocreMapper : ModuleRules { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; - PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ProceduralMeshComponent" }); + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ProceduralMeshComponent", "HTTP" }); PrivateDependencyModuleNames.AddRange(new string[] { }); diff --git a/Source/MediocreMapper/Updater.cpp b/Source/MediocreMapper/Updater.cpp new file mode 100644 index 0000000..aa3f3e6 --- /dev/null +++ b/Source/MediocreMapper/Updater.cpp @@ -0,0 +1,22 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "Updater.h" +#include "FileManagerGeneric.h" +#include "Paths.h" +#include + +bool UUpdater::updateUpdater() +{ + FString source = FPaths::GameDir()+"Updates/MediocreMapper/MediocreUpdater.exe"; + FString target = FPaths::GameDir() +"MediocreUpdater.exe"; + UE_LOG(LogTemp, Warning, TEXT("%s"), *source); + if (FPlatformFileManager::Get().GetPlatformFile().FileExists(*source)) + { + IFileManager& fManager = FFileManagerGeneric::Get(); + fManager.Copy(*source,*target,true,true); + return FPlatformFileManager::Get().GetPlatformFile().FileExists(*target); + } + return false; +} + + diff --git a/Source/MediocreMapper/Updater.h b/Source/MediocreMapper/Updater.h new file mode 100644 index 0000000..676f5b3 --- /dev/null +++ b/Source/MediocreMapper/Updater.h @@ -0,0 +1,21 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Kismet/BlueprintFunctionLibrary.h" +#include "Updater.generated.h" + +/** + * + */ +UCLASS() +class MEDIOCREMAPPER_API UUpdater : public UBlueprintFunctionLibrary +{ + GENERATED_BODY() + public: + UFUNCTION(BlueprintCallable, meta = (DisplayName = "UpdateUpdater"), Category = "updaterUpdater") + static bool updateUpdater(); + + +}; diff --git a/version b/version index 75e230b..7cd8b43 100644 --- a/version +++ b/version @@ -1 +1 @@ -{"version":"Mk1Rev1"} \ No newline at end of file +{"version":"Mk1Rev1","beta":false,"manual":false} \ No newline at end of file