diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini index 710d4f6..f5bd678 100644 --- a/Config/DefaultGame.ini +++ b/Config/DefaultGame.ini @@ -3,7 +3,7 @@ ProjectID=F5529D354BF9DDA5B4BC06BB62D10933 bShouldWindowPreserveAspectRatio=False ProjectName=MediocreMapAssistant2 ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "A4F171D24A09E6B0C435A39031D526F5", "Mediocre Map Assistant 2") -ProjectVersion=4.7.1 +ProjectVersion=4.7.3 [/Script/UnrealEd.ProjectPackagingSettings] Build=IfProjectHasCode @@ -39,4 +39,3 @@ bSkipEditorContent=True +MapsToCook=(FilePath="/Game/Levels/Level_Startup") bNativizeBlueprintAssets=False bNativizeOnlySelectedBlueprints=False - diff --git a/Content/Blueprints/BP_controller.uasset b/Content/Blueprints/BP_controller.uasset index c866ae1..7a37a16 100644 Binary files a/Content/Blueprints/BP_controller.uasset and b/Content/Blueprints/BP_controller.uasset differ diff --git a/Content/Blueprints/BP_event.uasset b/Content/Blueprints/BP_event.uasset index 9c2d935..5760558 100644 Binary files a/Content/Blueprints/BP_event.uasset and b/Content/Blueprints/BP_event.uasset differ diff --git a/Content/Blueprints/WidgetEditorMenu.uasset b/Content/Blueprints/WidgetEditorMenu.uasset index 1657f98..3d50489 100644 Binary files a/Content/Blueprints/WidgetEditorMenu.uasset and b/Content/Blueprints/WidgetEditorMenu.uasset differ diff --git a/Content/Blueprints/WidgetExtraFields.uasset b/Content/Blueprints/WidgetExtraFields.uasset index 864a891..fc302a4 100644 Binary files a/Content/Blueprints/WidgetExtraFields.uasset and b/Content/Blueprints/WidgetExtraFields.uasset differ diff --git a/Source/MediocreMapAssistant2/RenderWaveform.cpp b/Source/MediocreMapAssistant2/RenderWaveform.cpp index 6e33c7a..778384d 100644 --- a/Source/MediocreMapAssistant2/RenderWaveform.cpp +++ b/Source/MediocreMapAssistant2/RenderWaveform.cpp @@ -220,7 +220,7 @@ void URenderWaveform::BP_RenderWaveform(USoundWave* InSoundWaveRef, UProceduralM for (size_t j = 0; j < 64; ++j){ float height; - if (valid) height = results[j * 8.f] / 50000.f; + if (valid && results.Num() > (j * 8.f)) height = results[j * 8.f] / 50000.f; else height = 0; Vertices[To1D(i, j, SizeX)] = FVector(i, j, height);