|
|
- using UnrealBuildTool;
- using System.IO;
-
- public class eXiSoundVis : ModuleRules
- {
- public eXiSoundVis(ReadOnlyTargetRules Target) : base(Target)
- {
- this.bEnableExceptions = true;
-
- PrivateIncludePaths.AddRange(new string[] { "eXiSoundVis/Private" });
- PublicIncludePaths.AddRange(new string[] { "eXiSoundVis/Public" });
-
- PublicDependencyModuleNames.AddRange(new string[] { "Engine", "Core", "CoreUObject", "InputCore", "RHI", "Kiss_FFT" });
-
- //PublicAdditionalLibraries.Add("legacy_stdio_definitions.lib");
-
- PublicDependencyModuleNames.Add("Kiss_FFT");
- }
- }
|