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<h1 id="IPA_IBeatSaberPlugin" data-uid="IPA.IBeatSaberPlugin" class="text-break">Interface IBeatSaberPlugin
</h1>
<div class="markdown level0 summary"><p>Interface for Beat Saber plugins. Every class that implements this will be loaded if the DLL is placed at
data/Managed/Plugins.</p>
</div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="IPA.html">IPA</a></h6>
<h6><strong>Assembly</strong>: IPA.Loader.dll</h6>
<h5 id="IPA_IBeatSaberPlugin_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public interface IBeatSaberPlugin</code></pre>
</div>
<h3 id="methods">Methods
</h3>
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<a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_IBeatSaberPlugin_OnActiveSceneChanged_Scene_Scene_.md&amp;value=---%0Auid%3A%20IPA.IBeatSaberPlugin.OnActiveSceneChanged(Scene%2CScene)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/blob/5b10f8443db7e67e209a47cf662c55907957eaf5/IPA.Loader/PluginInterfaces/BeatSaber/IBeatSaberPlugin.cs/#L52">View Source</a>
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<a id="IPA_IBeatSaberPlugin_OnActiveSceneChanged_" data-uid="IPA.IBeatSaberPlugin.OnActiveSceneChanged*"></a>
<h4 id="IPA_IBeatSaberPlugin_OnActiveSceneChanged_Scene_Scene_" data-uid="IPA.IBeatSaberPlugin.OnActiveSceneChanged(Scene,Scene)">OnActiveSceneChanged(Scene, Scene)</h4>
<div class="markdown level1 summary"><p>Gets invoked whenever a scene is changed</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">void OnActiveSceneChanged(Scene prevScene, Scene nextScene)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Scene</span></td>
<td><span class="parametername">prevScene</span></td>
<td><p>The Scene that was previously loaded</p>
</td>
</tr>
<tr>
<td><span class="xref">Scene</span></td>
<td><span class="parametername">nextScene</span></td>
<td><p>The Scene being loaded</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_IBeatSaberPlugin_OnApplicationQuit.md&amp;value=---%0Auid%3A%20IPA.IBeatSaberPlugin.OnApplicationQuit%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="IPA_IBeatSaberPlugin_OnApplicationQuit_" data-uid="IPA.IBeatSaberPlugin.OnApplicationQuit*"></a>
<h4 id="IPA_IBeatSaberPlugin_OnApplicationQuit" data-uid="IPA.IBeatSaberPlugin.OnApplicationQuit">OnApplicationQuit()</h4>
<div class="markdown level1 summary"><p>Gets invoked when the application is closed.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">void OnApplicationQuit()</code></pre>
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<a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_IBeatSaberPlugin_OnApplicationStart.md&amp;value=---%0Auid%3A%20IPA.IBeatSaberPlugin.OnApplicationStart%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="IPA_IBeatSaberPlugin_OnApplicationStart_" data-uid="IPA.IBeatSaberPlugin.OnApplicationStart*"></a>
<h4 id="IPA_IBeatSaberPlugin_OnApplicationStart" data-uid="IPA.IBeatSaberPlugin.OnApplicationStart">OnApplicationStart()</h4>
<div class="markdown level1 summary"><p>Gets invoked when the application is started.</p>
<p>THIS EVENT WILL NOT BE GUARANTEED TO FIRE. USE Init OR <a class="xref" href="IPA.IDisablablePlugin.html#IPA_IDisablablePlugin_OnEnable">OnEnable()</a> INSTEAD.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">void OnApplicationStart()</code></pre>
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<a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_IBeatSaberPlugin_OnFixedUpdate.md&amp;value=---%0Auid%3A%20IPA.IBeatSaberPlugin.OnFixedUpdate%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="IPA_IBeatSaberPlugin_OnFixedUpdate_" data-uid="IPA.IBeatSaberPlugin.OnFixedUpdate*"></a>
<h4 id="IPA_IBeatSaberPlugin_OnFixedUpdate" data-uid="IPA.IBeatSaberPlugin.OnFixedUpdate">OnFixedUpdate()</h4>
<div class="markdown level1 summary"><p>Gets invoked on ever physics update.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">void OnFixedUpdate()</code></pre>
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<a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_IBeatSaberPlugin_OnSceneLoaded_Scene_LoadSceneMode_.md&amp;value=---%0Auid%3A%20IPA.IBeatSaberPlugin.OnSceneLoaded(Scene%2CLoadSceneMode)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="IPA_IBeatSaberPlugin_OnSceneLoaded_" data-uid="IPA.IBeatSaberPlugin.OnSceneLoaded*"></a>
<h4 id="IPA_IBeatSaberPlugin_OnSceneLoaded_Scene_LoadSceneMode_" data-uid="IPA.IBeatSaberPlugin.OnSceneLoaded(Scene,LoadSceneMode)">OnSceneLoaded(Scene, LoadSceneMode)</h4>
<div class="markdown level1 summary"><p>Gets invoked whenever a scene is loaded.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Scene</span></td>
<td><span class="parametername">scene</span></td>
<td><p>The scene currently loaded</p>
</td>
</tr>
<tr>
<td><span class="xref">LoadSceneMode</span></td>
<td><span class="parametername">sceneMode</span></td>
<td><p>The type of loading</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_IBeatSaberPlugin_OnSceneUnloaded_Scene_.md&amp;value=---%0Auid%3A%20IPA.IBeatSaberPlugin.OnSceneUnloaded(Scene)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="IPA_IBeatSaberPlugin_OnSceneUnloaded_" data-uid="IPA.IBeatSaberPlugin.OnSceneUnloaded*"></a>
<h4 id="IPA_IBeatSaberPlugin_OnSceneUnloaded_Scene_" data-uid="IPA.IBeatSaberPlugin.OnSceneUnloaded(Scene)">OnSceneUnloaded(Scene)</h4>
<div class="markdown level1 summary"><p>Gets invoked whenever a scene is unloaded</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">void OnSceneUnloaded(Scene scene)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Scene</span></td>
<td><span class="parametername">scene</span></td>
<td><p>The unloaded scene</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_IBeatSaberPlugin_OnUpdate.md&amp;value=---%0Auid%3A%20IPA.IBeatSaberPlugin.OnUpdate%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="IPA_IBeatSaberPlugin_OnUpdate_" data-uid="IPA.IBeatSaberPlugin.OnUpdate*"></a>
<h4 id="IPA_IBeatSaberPlugin_OnUpdate" data-uid="IPA.IBeatSaberPlugin.OnUpdate">OnUpdate()</h4>
<div class="markdown level1 summary"><p>Gets invoked on every graphic update.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">void OnUpdate()</code></pre>
</div>
<h3 id="extensionmethods">Extension Methods</h3>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetPrivateField_System_Object_System_String_System_Object_">ReflectionUtil.SetPrivateField(Object, String, Object)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetPrivateField__1_System_Object_System_String_">ReflectionUtil.GetPrivateField&lt;T&gt;(Object, String)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetPrivateProperty_System_Object_System_String_System_Object_">ReflectionUtil.SetPrivateProperty(Object, String, Object)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_InvokePrivateMethod_System_Object_System_String_System_Object___">ReflectionUtil.InvokePrivateMethod(Object, String, Object[])</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_InvokePrivateMethod__1_System_Object_System_String_System_Object___">ReflectionUtil.InvokePrivateMethod&lt;T&gt;(Object, String, Object[])</a>
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