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using System;
using System.Reflection;
using UnityEngine;
namespace IPA.Utilities
{
/// <summary>
/// A utility class providing reflection helper methods.
/// </summary>
public static class ReflectionUtil
{
/// <summary>
/// Sets a (potentially) private field on the target object.
/// </summary>
/// <param name="obj">the object instance</param>
/// <param name="fieldName">the field to set</param>
/// <param name="value">the value to set it to</param>
public static void SetPrivateField(this object obj, string fieldName, object value)
{
var prop = obj.GetType().GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
prop?.SetValue(obj, value);
}
/// <summary>
/// Gets the value of a (potentially) private field.
/// </summary>
/// <typeparam name="T">the type of te field (result casted)</typeparam>
/// <param name="obj">the object instance to pull from</param>
/// <param name="fieldName">the name of the field to read</param>
/// <returns>the value of the field</returns>
public static T GetPrivateField<T>(this object obj, string fieldName)
{
var prop = obj.GetType().GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
var value = prop?.GetValue(obj);
return (T) value;
}
/// <summary>
/// Sets a (potentially) private property on the target object.
/// </summary>
/// <param name="obj">the target object instance</param>
/// <param name="propertyName">the name of the property</param>
/// <param name="value">the value to set it to</param>
public static void SetPrivateProperty(this object obj, string propertyName, object value)
{
var prop = obj.GetType()
.GetProperty(propertyName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
prop?.SetValue(obj, value, null);
}
/// <summary>
/// Invokes a (potentially) private method.
/// </summary>
/// <param name="obj">the object to call from</param>
/// <param name="methodName">the method name</param>
/// <param name="methodParams">the method parameters</param>
/// <returns>the return value</returns>
public static object InvokePrivateMethod(this object obj, string methodName, params object[] methodParams)
{
MethodInfo dynMethod = obj.GetType().GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
return dynMethod?.Invoke(obj, methodParams);
}
/// <summary>
/// Invokes a (potentially) private method.
/// </summary>
/// <typeparam name="T">the return type</typeparam>
/// <param name="obj">the object to call from</param>
/// <param name="methodName">the method name to call</param>
/// <param name="methodParams">the method's parameters</param>
/// <returns>the return value</returns>
public static T InvokePrivateMethod<T>(this object obj, string methodName, params object[] methodParams)
{
return (T)InvokePrivateMethod(obj, methodName, methodParams);
}
/// <summary>
/// Copies a component <paramref name="original"/> to a component of <paramref name="overridingType"/> on the destination <see cref="GameObject"/>.
/// </summary>
/// <param name="original">the original component</param>
/// <param name="overridingType">the new component's type</param>
/// <param name="destination">the destination GameObject</param>
/// <param name="originalTypeOverride">overrides the source component type (for example, to a superclass)</param>
/// <returns>the copied component</returns>
public static Component CopyComponent(this Component original, Type overridingType, GameObject destination, Type originalTypeOverride = null)
{
var copy = destination.AddComponent(overridingType);
var originalType = originalTypeOverride ?? original.GetType();
Type type = originalType;
while (type != typeof(MonoBehaviour))
{
CopyForType(type, original, copy);
type = type?.BaseType;
}
return copy;
}
/// <summary>
/// A generic version of <see cref="CopyComponent(Component, Type, GameObject, Type)"/>.
/// </summary>
/// <seealso cref="CopyComponent(Component, Type, GameObject, Type)"/>
/// <typeparam name="T">the overriding type</typeparam>
/// <param name="original">the original component</param>
/// <param name="destination">the destination game object</param>
/// <param name="originalTypeOverride">overrides the source component type (for example, to a superclass)</param>
/// <returns>the copied component</returns>
public static T CopyComponent<T>(this Component original, GameObject destination, Type originalTypeOverride = null)
where T : Component
{
var copy = destination.AddComponent<T>();
var originalType = originalTypeOverride ?? original.GetType();
Type type = originalType;
while (type != typeof(MonoBehaviour))
{
CopyForType(type, original, copy);
type = type?.BaseType;
}
return copy;
}
private static void CopyForType(Type type, Component source, Component destination)
{
FieldInfo[] myObjectFields = type.GetFields(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.GetField);
foreach (FieldInfo fi in myObjectFields)
{
fi.SetValue(destination, fi.GetValue(source));
}
}
/// <summary>
/// Calls an instance method on a type specified by <paramref name="functionClass"/> and <paramref name="dependency"/>.
/// </summary>
/// <seealso cref="CallNonStaticMethod(Type, string, Type[], object[])"/>
/// <param name="functionClass">the type name</param>
/// <param name="dependency">the assembly the type is in</param>
/// <param name="function">the name of the method to call</param>
/// <param name="methodSig">the type signature of the method</param>
/// <param name="parameters">the method parameters</param>
/// <returns>the result of the call</returns>
public static object CallNonStaticMethod(string functionClass, string dependency, string function, Type[] methodSig, params object[] parameters)
{
return CallNonStaticMethod(Type.GetType(string.Format("{0},{1}", functionClass, dependency)), function, methodSig, parameters);
}
/// <summary>
/// Calls an instance method on a new object.
/// </summary>
/// <param name="type">the object type</param>
/// <param name="function">the name of the method to call</param>
/// <param name="methodSig">the type signature</param>
/// <param name="parameters">the parameters</param>
/// <returns>the result of the call</returns>
public static object CallNonStaticMethod(this Type type, /*string functionClass, string dependency,*/ string function, Type[] methodSig, params object[] parameters)
{
//Type FunctionClass = Type.GetType(string.Format("{0},{1}", functionClass, dependency));
if (type != null)
{
object instance = Activator.CreateInstance(type);
{
Type instType = instance.GetType();
MethodInfo methodInfo = instType.GetMethod(function, methodSig);
if (methodInfo != null)
{
return methodInfo.Invoke(instance, parameters);
}
throw new Exception("Method not found");
}
}
throw new ArgumentNullException(nameof(type));
}
/// <summary>
/// Calls an instance method on a new object.
/// </summary>
/// <seealso cref="CallNonStaticMethod(Type, string, Type[], object[])"/>
/// <typeparam name="T">the return type</typeparam>
/// <param name="type">the object type</param>
/// <param name="function">the name of the method to call</param>
/// <param name="methodSig">the type signature</param>
/// <param name="parameters">the parameters</param>
/// <returns>the result of the call</returns>
public static T CallNonStaticMethod<T>(this Type type, string function, Type[] methodSig, params object[] parameters)
{
return (T)CallNonStaticMethod(type, function, methodSig, parameters);
}
}
}