using System;
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using System.IO;
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using UnityEngine;
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using Version = SemVer.Version;
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namespace IPA.Utilities
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{
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/// <summary>
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/// Provides some basic utility methods and properties of Beat Saber
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/// </summary>
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public static class BeatSaber
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{
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private static Version _gameVersion;
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/// <summary>
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/// Provides the current game version
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/// </summary>
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public static Version GameVersion => _gameVersion ?? (_gameVersion = new Version(Application.version));
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/// <summary>
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/// The different types of releases of the game.
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/// </summary>
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public enum Release
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{
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/// <summary>
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/// Indicates a Steam release.
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/// </summary>
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Steam,
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/// <summary>
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/// Indicates an Oculus release.
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/// </summary>
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Oculus
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}
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private static Release? _releaseCache;
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/// <summary>
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/// Gets the <see cref="Release"/> type of this installation of Beat Saber
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/// </summary>
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public static Release ReleaseType => (_releaseCache ?? (_releaseCache = FindSteamVRAsset() ? Release.Steam : Release.Oculus)).Value;
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/// <summary>
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/// The path to the Beat Saber install dir
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/// </summary>
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public static string InstallPath => Environment.CurrentDirectory;
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/// <summary>
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/// The path to the `Libs` folder. Use only if necessary.
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/// </summary>
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public static string LibraryPath => Path.Combine(InstallPath, "Libs");
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/// <summary>
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/// The path to the `Libs\Native` folder. Use only if necessary.
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/// </summary>
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public static string NativeLibraryPath => Path.Combine(LibraryPath, "Native");
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private static bool FindSteamVRAsset()
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{
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// these require assembly qualified names....
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var steamVRCamera = Type.GetType("SteamVR_Camera, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false);
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var steamVRExternalCamera = Type.GetType("SteamVR_ExternalCamera, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false);
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var steamVRFade = Type.GetType("SteamVR_Fade, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false);
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return steamVRCamera != null && steamVRExternalCamera != null && steamVRFade != null;
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}
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}
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}
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