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using System;
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using System.Threading;
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namespace IPA.Config
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{
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/// <summary>
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/// A storage for a config structure.
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/// </summary>
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public interface IConfigStore
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{
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/// <summary>
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/// A synchronization object for the save thread to wait on for changes.
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/// It should be signaled whenever the internal state of the object is changed.
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/// The writer will never signal this handle.
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/// </summary>
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[Obsolete("Add a message here...")] // Do this later
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WaitHandle SyncObject { get; }
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/// <summary>
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/// A synchronization object for the load thread and accessors to maintain safe synchronization.
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/// Any readers should take a read lock with <see cref="ReaderWriterLockSlim.EnterReadLock()"/> or
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/// <see cref="ReaderWriterLockSlim.EnterUpgradeableReadLock()"/>, and any writers should take a
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/// write lock with <see cref="ReaderWriterLockSlim.EnterWriteLock()"/>.
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/// </summary>
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/// <remarks>
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/// Read and write are read and write to *this object*, not to the file on disk.
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/// </remarks>
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ReaderWriterLockSlim WriteSyncObject { get; }
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/// <summary>
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/// Writes the config structure stored by the current <see cref="IConfigStore"/> to the given
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/// <see cref="IConfigProvider"/>.
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/// </summary>
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/// <remarks>
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/// The calling code will have entered a read lock on <see cref="WriteSyncObject"/> when
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/// this is called.
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/// </remarks>
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/// <param name="provider">the provider to write to</param>
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void WriteTo(ConfigProvider provider);
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/// <summary>
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/// Reads the config structure from the given <see cref="IConfigProvider"/> into the current
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/// <see cref="IConfigStore"/>.
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/// </summary>
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/// <remarks>
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/// The calling code will have entered a write lock on <see cref="WriteSyncObject"/> when
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/// this is called.
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/// </remarks>
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/// <param name="provider">the provider to read from</param>
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void ReadFrom(ConfigProvider provider);
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}
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}
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