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[!NOTE] This guide assumes that you are starting completely fresh.
Grab a release from the GitHub Releases page.
Make sure to download BSIPA.zip
, as ModList.zip
contains the Beat Saber mod for showing your mods in-game, not the loader itself.
Extract the zip into your game installation directory. There should now be a folder named IPA
and a file named IPA.exe
in
the same folder as the game executable.
For example, if you are installing BSIPA in Beat Saber, it might look like this after extraction:
Run IPA.exe
by double clicking it. A console window should pop up, and eventually, a gold message asking you to press a key
will appear. Here is an example of a successful installation:
[!NOTE] In some cases, this may fail, something like this:
In these cases, try dragging the game executable over
IPA.exe
.
After installing, your game directory should look something like this:
[!NOTE] At this point it is recommended to run the game once before continuing, to ensure that things are installed correctly.
The first run should create a
UserData
folder withBeat Saber IPA.json
andDisabled Mods.json
, as well as aLogs
folder with several subfolders with their own files. If these are created, then the installation was very likely successful.[!TIP] If you are not installing BSIPA on Beat Saber, you probably want to go to the config at
UserData/Beat Saber IPA.json
and set both of the following tofalse
:{ ... "Updates": { "AutoUpdate": false, "AutoCheckUpdates": false }, ... }
From here, just place all of your plugins in the Plugins
folder, and you're all set!
Many plugins will come in a zip such that the root of the zip represents the game install directory, so all you may have to do is extract the plugin into the game installation folder.
Thats really all you have to do! The installation should persist across game updates for as long as winhttp.dll
is present in
the game directory, though your plugins will be moved to a different folder when it does update so things don't break horribly.