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using SimpleJSON;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IllusionInjector.Updating.ModsaberML
{
class ApiEndpoint
{
const string ApiBase = "https://www.modsaber.ml/api/";
const string GetApprovedEndpoint = "public/temp/approved";
public class Mod
{
public string Name;
public Version Version;
public bool Approved;
public string Title;
public Version GameVersion;
public string Author;
public string SteamFile;
public string OculusFile;
public static Mod DecodeJSON(JSONObject obj)
{
var outp = new Mod
{
Name = obj["name"],
Version = new Version(obj["version"]),
Approved = obj["approved"].AsBool,
Title = obj["title"],
GameVersion = new Version(obj["gameVersion"]),
Author = obj["author"]
};
foreach (var item in obj["files"].Keys)
{
var key = item as JSONString;
if (key.Value == "steam")
outp.SteamFile = obj[key.Value]["url"];
if (key.Value == "oculus")
outp.OculusFile = obj[key.Value]["url"];
}
return outp;
}
}
}
}