using UnityEditor;
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using System.IO;
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public class CreateAssetBundles
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{
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[MenuItem("Assets/Build AssetBundles")]
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static void BuildAllAssetBundles()
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{
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string assetBundleDirectory = "Assets/AssetBundles";
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if (!Directory.Exists(assetBundleDirectory))
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{
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Directory.CreateDirectory(assetBundleDirectory);
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}
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BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows);
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}
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}
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