using IllusionInjector.Logging;
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using IllusionInjector.Updating;
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using IllusionInjector.Utilities;
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using IllusionPlugin;
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using IllusionPlugin.BeatSaber;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using LoggerBase = IllusionPlugin.Logging.Logger;
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namespace IllusionInjector
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{
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public static class PluginManager
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{
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#pragma warning disable CS0618 // Type or member is obsolete (IPlugin)
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public class BSPluginMeta
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{
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public IBeatSaberPlugin Plugin { get; internal set; }
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public string Filename { get; internal set; }
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public ModsaberModInfo ModsaberInfo { get; internal set; }
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}
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public static IEnumerable<IBeatSaberPlugin> BSPlugins
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{
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get
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{
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if(_bsPlugins == null)
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{
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LoadPlugins();
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}
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return _bsPlugins.Select(p => p.Plugin);
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}
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}
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private static List<BSPluginMeta> _bsPlugins = null;
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internal static IEnumerable<BSPluginMeta> BSMetas
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{
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get
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{
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if (_bsPlugins == null)
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{
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LoadPlugins();
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}
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return _bsPlugins;
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}
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}
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public static IEnumerable<IPlugin> IPAPlugins
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{
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get
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{
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if (_ipaPlugins == null)
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{
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LoadPlugins();
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}
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return _ipaPlugins;
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}
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}
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private static List<IPlugin> _ipaPlugins = null;
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private static void LoadPlugins()
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{
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string pluginDirectory = Path.Combine(Environment.CurrentDirectory, "Plugins");
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// Process.GetCurrentProcess().MainModule crashes the game and Assembly.GetEntryAssembly() is NULL,
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// so we need to resort to P/Invoke
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string exeName = Path.GetFileNameWithoutExtension(AppInfo.StartupPath);
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Logger.log.Info(exeName);
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_bsPlugins = new List<BSPluginMeta>();
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_ipaPlugins = new List<IPlugin>();
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if (!Directory.Exists(pluginDirectory)) return;
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string cacheDir = Path.Combine(pluginDirectory, ".cache");
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if (!Directory.Exists(cacheDir))
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{
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Directory.CreateDirectory(cacheDir);
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}
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else
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{
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foreach (string plugin in Directory.GetFiles(cacheDir, "*"))
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{
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File.Delete(plugin);
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}
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}
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//Copy plugins to .cache
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string[] originalPlugins = Directory.GetFiles(pluginDirectory, "*.dll");
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foreach (string s in originalPlugins)
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{
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string pluginCopy = Path.Combine(cacheDir, Path.GetFileName(s));
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File.Copy(Path.Combine(pluginDirectory, s), pluginCopy);
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}
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var selfPlugin = new BSPluginMeta
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{
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Filename = Path.Combine(Environment.CurrentDirectory, "IPA.exe"),
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Plugin = new SelfPlugin()
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};
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selfPlugin.ModsaberInfo = selfPlugin.Plugin.ModInfo;
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_bsPlugins.Add(selfPlugin);
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//Load copied plugins
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string[] copiedPlugins = Directory.GetFiles(cacheDir, "*.dll");
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foreach (string s in copiedPlugins)
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{
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var result = LoadPluginsFromFile(s, exeName);
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_bsPlugins.AddRange(result.Item1);
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_ipaPlugins.AddRange(result.Item2);
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}
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// DEBUG
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Logger.log.Info($"Running on Unity {UnityEngine.Application.unityVersion}");
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Logger.log.Info($"Game version {UnityEngine.Application.version}");
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Logger.log.Info("-----------------------------");
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Logger.log.Info($"Loading plugins from {GetRelativePath(pluginDirectory, Environment.CurrentDirectory)} and found {_bsPlugins.Count + _ipaPlugins.Count}");
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Logger.log.Info("-----------------------------");
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foreach (var plugin in _bsPlugins)
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{
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Logger.log.Info($"{plugin.Plugin.Name}: {plugin.Plugin.Version}");
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}
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Logger.log.Info("-----------------------------");
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foreach (var plugin in _ipaPlugins)
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{
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Logger.log.Info($"{plugin.Name}: {plugin.Version}");
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}
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Logger.log.Info("-----------------------------");
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}
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private static string GetRelativePath(string filespec, string folder)
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{
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Uri pathUri = new Uri(filespec);
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// Folders must end in a slash
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if (!folder.EndsWith(Path.DirectorySeparatorChar.ToString()))
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{
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folder += Path.DirectorySeparatorChar;
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}
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Uri folderUri = new Uri(folder);
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return Uri.UnescapeDataString(folderUri.MakeRelativeUri(pathUri).ToString().Replace('/', Path.DirectorySeparatorChar));
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}
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private static Tuple<IEnumerable<BSPluginMeta>, IEnumerable<IPlugin>> LoadPluginsFromFile(string file, string exeName)
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{
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List<BSPluginMeta> bsPlugins = new List<BSPluginMeta>();
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List<IPlugin> ipaPlugins = new List<IPlugin>();
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if (!File.Exists(file) || !file.EndsWith(".dll", true, null))
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return new Tuple<IEnumerable<BSPluginMeta>, IEnumerable<IPlugin>>(bsPlugins, ipaPlugins);
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T OptionalGetPlugin<T>(Type t) where T : class
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{
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// use typeof() to allow for easier renaming (in an ideal world this compiles to a string, but ¯\_(ツ)_/¯)
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if (t.GetInterface(typeof(T).Name) != null)
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{
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try
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{
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T pluginInstance = Activator.CreateInstance(t) as T;
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string[] filter = null;
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if (pluginInstance is IGenericEnhancedPlugin)
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{
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filter = ((IGenericEnhancedPlugin)pluginInstance).Filter;
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}
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if (filter == null || filter.Contains(exeName, StringComparer.OrdinalIgnoreCase))
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return pluginInstance;
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}
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catch (Exception e)
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{
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Logger.log.Error($"Could not load plugin {t.FullName} in {Path.GetFileName(file)}! {e}");
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}
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}
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return null;
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}
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try
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{
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Assembly assembly = Assembly.LoadFrom(file);
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foreach (Type t in assembly.GetTypes())
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{
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IBeatSaberPlugin bsPlugin = OptionalGetPlugin<IBeatSaberPlugin>(t);
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if (bsPlugin != null)
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{
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try
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{
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var init = t.GetMethod("Init", BindingFlags.Instance | BindingFlags.Public);
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if (init != null)
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{
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var initArgs = new List<object>();
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var initParams = init.GetParameters();
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foreach (var param in initParams)
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{
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var ptype = param.ParameterType;
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if (ptype.IsAssignableFrom(typeof(LoggerBase)))
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initArgs.Add(new StandardLogger(bsPlugin.Name));
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if (ptype.IsAssignableFrom(typeof(ModPrefs)))
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initArgs.Add(new ModPrefs(bsPlugin));
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else
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initArgs.Add(ptype.GetDefault());
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}
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init.Invoke(bsPlugin, initArgs.ToArray());
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}
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bsPlugins.Add(new BSPluginMeta
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{
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Plugin = bsPlugin,
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Filename = file,
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ModsaberInfo = bsPlugin.ModInfo
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});
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}
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catch (AmbiguousMatchException)
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{
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Logger.log.Error($"Only one Init allowed per plugin");
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}
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}
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else
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{
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IPlugin ipaPlugin = OptionalGetPlugin<IPlugin>(t);
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if (ipaPlugin != null)
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{
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ipaPlugins.Add(ipaPlugin);
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}
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}
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}
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}
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catch (Exception e)
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{
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Logger.log.Error($"Could not load {Path.GetFileName(file)}! {e}");
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}
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return new Tuple<IEnumerable<BSPluginMeta>, IEnumerable<IPlugin>>(bsPlugins, ipaPlugins);
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}
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public class AppInfo
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{
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[DllImport("kernel32.dll", CharSet = CharSet.Auto, ExactSpelling = false)]
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private static extern int GetModuleFileName(HandleRef hModule, StringBuilder buffer, int length);
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private static HandleRef NullHandleRef = new HandleRef(null, IntPtr.Zero);
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public static string StartupPath
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{
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get
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{
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StringBuilder stringBuilder = new StringBuilder(260);
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GetModuleFileName(NullHandleRef, stringBuilder, stringBuilder.Capacity);
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return stringBuilder.ToString();
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}
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}
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}
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#pragma warning restore CS0618 // Type or member is obsolete (IPlugin)
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}
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}
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