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using UnityEngine.SceneManagement;
// ReSharper disable CheckNamespace
namespace IPA
{
/// <summary>
/// Interface for Beat Saber plugins. Every class that implements this will be loaded if the DLL is placed at
/// data/Managed/Plugins.
/// </summary>
public interface IBeatSaberPlugin
{
/// <summary>
/// Gets invoked when the application is started.
/// </summary>
void OnApplicationStart();
/// <summary>
/// Gets invoked when the application is closed.
/// </summary>
void OnApplicationQuit();
/// <summary>
/// Gets invoked on every graphic update.
/// </summary>
void OnUpdate();
/// <summary>
/// Gets invoked on ever physics update.
/// </summary>
void OnFixedUpdate();
/// <summary>
/// Gets invoked whenever a scene is loaded.
/// </summary>
/// <param name="scene">The scene currently loaded</param>
/// <param name="sceneMode">The type of loading</param>
void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode);
/// <summary>
/// Gets invoked whenever a scene is unloaded
/// </summary>
/// <param name="scene">The unloaded scene</param>
void OnSceneUnloaded(Scene scene);
/// <summary>
/// Gets invoked whenever a scene is changed
/// </summary>
/// <param name="prevScene">The Scene that was previously loaded</param>
/// <param name="nextScene">The Scene being loaded</param>
void OnActiveSceneChanged(Scene prevScene, Scene nextScene);
}
}