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<article class="content wrap" id="_content" data-uid="articles.start.user">
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<h1 id="installing-bsipa">Installing BSIPA</h1>
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<div class="NOTE"><h5>Note</h5><p>This guide assumes that you are starting completely fresh.</p>
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</div>
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<ol>
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<li><p>Grab a release from the GitHub <a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/releases">Releases page</a>.
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Make sure to download one of the <code>BSIPA-*.zip</code>s, as <code>ModList.zip</code> contains the Beat Saber mod for showing your mods in-game, not the loader itself.</p>
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<div class="NOTE"><h5>Note</h5><p>The specific ZIP you need to download varies on the game you will be patching. For example, if you are patching Beat Saber, you will need the file
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<code>BSIPA-x64-Net4.zip</code>. This is because Beat Saber is a 64 bit game running .NET 4. If you are patching Muse Dash, however, you nee the file
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<code>BSIPA-x86-Net3.zip</code>.</p>
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</div>
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<div class="TIP"><h5>Tip</h5><p>There are a few tricks for figuring out which file you need. If the game has a folder called <code>MonoBleedingEdge</code> in the install directory, then you
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need one of the <code>Net4</code> builds. To determine <em>which</em> build to use, right click on the game executable, go to the <code>Compatability</code> tab, check the
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<code>Run this program in compatability mode for</code> checkbox, and look and see if the dropdown has any Windows XP emulation options. If it does, the
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application is 32 bit, and you need to get one of the x86 builds. Otherwise, get one of the x64 builds.</p>
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<p>Make sure to uncheck that checkbox before leaving the menu.</p>
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</div>
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</li>
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<li><p>Extract the zip into your game installation directory. There should now be a folder named <code>IPA</code> and a file named <code>IPA.exe</code> in
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the same folder as the game executable.</p>
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<p>For example, if you are installing BSIPA in Beat Saber, it might look like this after extraction:</p>
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<p><img src="../images/install-extracted.png" alt="What your game directory may look like after extracting BSIPA"></p>
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</li>
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<li><p>Run <code>IPA.exe</code> by double clicking it. A console window should pop up, and eventually, a gold message asking you to press a key
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will appear. Here is an example of a successful installation:</p>
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<p><img src="../images/install-successful.png" alt="A successful installation"></p>
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<div class="NOTE"><h5>Note</h5><p>In some cases, this may fail, something like this: <img src="../images/install-failed.png" alt="A failing installation"></p>
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<p>In these cases, try dragging the game executable over <code>IPA.exe</code>.</p>
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</div>
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<p>After installing, your game directory should look something like this:
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<img src="../images/install-correct.png" alt="A properly installed BSIPA"></p>
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<div class="NOTE"><h5>Note</h5><p>At this point it is recommended to run the game once before continuing, to ensure that things are installed correctly.</p>
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<p>The first run should create a <code>UserData</code> folder with <code>Beat Saber IPA.json</code> and <code>Disabled Mods.json</code>, as well as a
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<code>Logs</code> folder with several subfolders with their own files. If these are created, then the installation was very
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likely successful.</p>
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</div>
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<div class="TIP"><h5>Tip</h5><p>If you are not installing BSIPA on Beat Saber, you probably want to go to the config at <code>UserData/Beat Saber IPA.json</code>
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and set both of the following to <code>false</code>:</p>
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<pre><code class="lang-json">{
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...
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"Updates": {
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"AutoUpdate": false,
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"AutoCheckUpdates": false
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},
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...
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}
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</code></pre></div>
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<div class="TIP"><h5>Tip</h5><p>Depending on the game, you may have to set the config member <code>GameAssemblies</code> to the names of the assemblies
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that the game uses for BSIPA to virtualize them properly.</p>
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<p>For Beat Saber distrobutions, this will be set according to the version that it was built for by default.
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Otherwise, it will contain just <code>Assembly-CSharp.dll</code> since most games use that default.</p>
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</div>
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</li>
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<li><p>From here, just place all of your plugins in the <code>Plugins</code> folder, and you're all set!</p>
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<p>Many plugins will come in a zip such that the root of the zip represents the game install directory, so all you may have to
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do is extract the plugin into the game installation folder.</p>
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</li>
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</ol>
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<div class="NOTE"><h5>Note</h5><p>For some reason, by default, Wine does not load DLLs in quite the same way that Windows does, causing issues with the injection.
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To make the injection work with Wine, <code>winhttp</code> has to have a DLL override set to <code>native,builtin</code>. This can be set either through
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Protontricks, or with the following <code>.reg</code> file.</p>
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<pre><code class="lang-reg">REGEDIT4
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[HKEY_CURRENT_USER\Software\Wine\DllOverrides]
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"winhttp"="native,builtin"
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</code></pre><p>For Steam there's a per-game Wine prefix under <code>compatdata</code>. In this case <code>SteamLibrary/steamapps/compatdata/620980/pfx/user.reg</code>.
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Changes to this file will likely be ovewritten when the game updates or if local files are validated through Steam.</p>
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</div>
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<p>Thats really all you have to do! The installation should persist across game updates for as long as <code>winhttp.dll</code> is present in
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the game directory, though your plugins will be moved to a different folder when it does update so things don't break horribly.</p>
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<h2 id="uninstalling">Uninstalling</h2>
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<p>Uninstalling is fairly simple, and can be done one of two ways:</p>
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<ol>
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<li>Drag the game executable over <code>IPA.exe</code> while holding <kbd>Alt</kbd>.</li>
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<li>Open a command prompt or Powershell terminal and run <code>.\IPA.exe -rn</code>. (see <a class="xref" href="command-line.html">The Command Line</a> for what those options mean)</li>
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</ol>
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