using IllusionPlugin;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
using System.Text;
|
|
|
|
namespace IllusionInjector
|
|
{
|
|
public static class PluginManager
|
|
{
|
|
private static List<IPlugin> _Plugins = null;
|
|
|
|
internal static readonly Logger debugLogger = new Logger("IllusionInjector");
|
|
|
|
/// <summary>
|
|
/// Gets the list of loaded plugins and loads them if necessary.
|
|
/// </summary>
|
|
public static IEnumerable<IPlugin> Plugins
|
|
{
|
|
get
|
|
{
|
|
if(_Plugins == null)
|
|
{
|
|
LoadPlugins();
|
|
}
|
|
return _Plugins;
|
|
}
|
|
}
|
|
|
|
|
|
private static void LoadPlugins()
|
|
{
|
|
string pluginDirectory = Path.Combine(Environment.CurrentDirectory, "Plugins");
|
|
|
|
// Process.GetCurrentProcess().MainModule crashes the game and Assembly.GetEntryAssembly() is NULL,
|
|
// so we need to resort to P/Invoke
|
|
string exeName = Path.GetFileNameWithoutExtension(AppInfo.StartupPath);
|
|
debugLogger.Log(exeName);
|
|
_Plugins = new List<IPlugin>();
|
|
|
|
if (!Directory.Exists(pluginDirectory)) return;
|
|
|
|
if (!Directory.Exists(Path.Combine(pluginDirectory, ".cache")))
|
|
{
|
|
Directory.CreateDirectory(Path.Combine(pluginDirectory, ".cache"));
|
|
}
|
|
else
|
|
{
|
|
foreach (string plugin in Directory.GetFiles(Path.Combine(pluginDirectory, ".cache"), "*"))
|
|
{
|
|
File.Delete(plugin);
|
|
}
|
|
}
|
|
|
|
String[] files = Directory.GetFiles(pluginDirectory, "*.dll");
|
|
foreach (string s in files)
|
|
{
|
|
|
|
string pluginCopy = pluginDirectory + "\\.cache" + s.Substring(s.LastIndexOf('\\'));
|
|
File.Copy(Path.Combine(pluginDirectory, s), pluginCopy);
|
|
_Plugins.AddRange(LoadPluginsFromFile(pluginCopy, exeName));
|
|
}
|
|
|
|
|
|
// DEBUG
|
|
debugLogger.Log($"Running on Unity {UnityEngine.Application.unityVersion}");
|
|
debugLogger.Log("-----------------------------");
|
|
debugLogger.Log($"Loading plugins from {pluginDirectory} and found {_Plugins.Count}");
|
|
debugLogger.Log("-----------------------------");
|
|
foreach (var plugin in _Plugins)
|
|
{
|
|
debugLogger.Log($"{plugin.Name}: {plugin.Version}");
|
|
if (!(plugin is IPluginNew)) {
|
|
debugLogger.Warning($"{plugin.Name} uses a Deprecated Interface! This may cause errors!");
|
|
}
|
|
}
|
|
debugLogger.Log("-----------------------------");
|
|
}
|
|
|
|
private static IEnumerable<IPlugin> LoadPluginsFromFile(string file, string exeName)
|
|
{
|
|
List<IPlugin> plugins = new List<IPlugin>();
|
|
|
|
if (!File.Exists(file) || !file.EndsWith(".dll", true, null))
|
|
return plugins;
|
|
|
|
try
|
|
{
|
|
Assembly assembly = Assembly.LoadFrom(file);
|
|
|
|
foreach (Type t in assembly.GetTypes())
|
|
{
|
|
if (t.GetInterface("IPlugin") != null)
|
|
{
|
|
try
|
|
{
|
|
|
|
IPlugin pluginInstance = Activator.CreateInstance(t) as IPlugin;
|
|
string[] filter = null;
|
|
|
|
if (pluginInstance is IEnhancedPlugin)
|
|
{
|
|
filter = ((IEnhancedPlugin)pluginInstance).Filter;
|
|
}
|
|
|
|
if(filter == null || filter.Contains(exeName, StringComparer.OrdinalIgnoreCase))
|
|
plugins.Add(pluginInstance);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
debugLogger.Exception($"Could not load plugin {t.FullName} in {Path.GetFileName(file)}! {e}");
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
debugLogger.Error($"Could not load {Path.GetFileName(file)}! {e}");
|
|
}
|
|
|
|
return plugins;
|
|
}
|
|
|
|
public class AppInfo
|
|
{
|
|
[DllImport("kernel32.dll", CharSet = CharSet.Auto, ExactSpelling = false)]
|
|
private static extern int GetModuleFileName(HandleRef hModule, StringBuilder buffer, int length);
|
|
private static HandleRef NullHandleRef = new HandleRef(null, IntPtr.Zero);
|
|
public static string StartupPath
|
|
{
|
|
get
|
|
{
|
|
StringBuilder stringBuilder = new StringBuilder(260);
|
|
GetModuleFileName(NullHandleRef, stringBuilder, stringBuilder.Capacity);
|
|
return stringBuilder.ToString();
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|