using IllusionPlugin;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using Logger = IllusionPlugin.Logger;
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namespace IllusionInjector {
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#pragma warning disable CS0618 // Type or member is obsolete
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public class CompositeIPAPlugin : IPlugin
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{
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IEnumerable<IPlugin> plugins;
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private delegate void CompositeCall(IPlugin plugin);
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private Logger debugLogger => PluginManager.debugLogger;
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public CompositeIPAPlugin(IEnumerable<IPlugin> plugins) {
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this.plugins = plugins;
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}
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public void OnApplicationStart() {
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Invoke(plugin => plugin.OnApplicationStart());
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}
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public void OnApplicationQuit() {
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Invoke(plugin => plugin.OnApplicationQuit());
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}
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private void Invoke(CompositeCall callback) {
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foreach (var plugin in plugins) {
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try {
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callback(plugin);
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}
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catch (Exception ex) {
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debugLogger.Exception($"{plugin.Name}: {ex}");
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}
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}
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}
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public void OnUpdate() {
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Invoke(plugin => plugin.OnUpdate());
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}
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public void OnFixedUpdate() {
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Invoke(plugin => plugin.OnFixedUpdate());
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}
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public string Name {
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get { throw new NotImplementedException(); }
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}
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public string Version {
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get { throw new NotImplementedException(); }
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}
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public void OnLateUpdate() {
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Invoke(plugin => {
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if (plugin is IEnhancedBeatSaberPlugin)
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((IEnhancedBeatSaberPlugin) plugin).OnLateUpdate();
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});
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}
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public void OnLevelWasLoaded(int level)
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{
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Invoke(plugin => plugin.OnLevelWasLoaded(level));
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}
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public void OnLevelWasInitialized(int level)
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{
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Invoke(plugin => plugin.OnLevelWasInitialized(level));
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}
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}
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#pragma warning restore CS0618 // Type or member is obsolete
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}
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