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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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namespace IllusionPlugin
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{
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/// <summary>
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/// Allows to get and set preferences for your mod.
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/// </summary>
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public interface IModPrefs
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{
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/// <summary>
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/// Gets a string from the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="defaultValue">Value that should be used when no value is found.</param>
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/// <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
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/// <returns></returns>
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string GetString(string section, string name, string defaultValue = "", bool autoSave = false);
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/// <summary>
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/// Gets an int from the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="defaultValue">Value that should be used when no value is found.</param>
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/// <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
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/// <returns></returns>
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int GetInt(string section, string name, int defaultValue = 0, bool autoSave = false);
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/// <summary>
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/// Gets a float from the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="defaultValue">Value that should be used when no value is found.</param>
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/// <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
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/// <returns></returns>
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float GetFloat(string section, string name, float defaultValue = 0f, bool autoSave = false);
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/// <summary>
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/// Gets a bool from the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="defaultValue">Value that should be used when no value is found.</param>
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/// <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
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/// <returns></returns>
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bool GetBool(string section, string name, bool defaultValue = false, bool autoSave = false);
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/// <summary>
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/// Checks whether or not a key exists in the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <returns></returns>
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bool HasKey(string section, string name);
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/// <summary>
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/// Sets a float in the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="value">Value that should be written.</param>
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void SetFloat(string section, string name, float value);
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/// <summary>
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/// Sets an int in the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="value">Value that should be written.</param>
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void SetInt(string section, string name, int value);
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/// <summary>
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/// Sets a string in the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="value">Value that should be written.</param>
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void SetString(string section, string name, string value);
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/// <summary>
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/// Sets a bool in the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="value">Value that should be written.</param>
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void SetBool(string section, string name, bool value);
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}
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/// <summary>
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/// Allows to get and set preferences for your mod.
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/// </summary>
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public class ModPrefs : IModPrefs
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{
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private static ModPrefs _staticInstance = null;
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private static IModPrefs StaticInstace
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{
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get
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{
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if (_staticInstance == null)
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_staticInstance = new ModPrefs();
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return _staticInstance;
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}
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}
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internal static Dictionary<IBeatSaberPlugin, ModPrefs> ModPrefses { get; set; } = new Dictionary<IBeatSaberPlugin, ModPrefs>();
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private IniFile Instance;
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/// <summary>
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/// Constructs a ModPrefs object for the provide plugin.
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/// </summary>
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/// <param name="plugin">the plugin to get the preferences file for</param>
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public ModPrefs(IBeatSaberPlugin plugin) {
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Instance = new IniFile(Path.Combine(Environment.CurrentDirectory, "UserData", "ModPrefs", $"{plugin.Name}.ini"));
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ModPrefses.Add(plugin, this);
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}
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private ModPrefs()
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{
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Instance = new IniFile(Path.Combine(Environment.CurrentDirectory, "UserData", "modprefs.ini"));
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}
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string IModPrefs.GetString(string section, string name, string defaultValue, bool autoSave)
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{
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var value = Instance.IniReadValue(section, name);
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if (value != "")
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return value;
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else if (autoSave)
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(this as IModPrefs).SetString(section, name, defaultValue);
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return defaultValue;
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}
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/// <summary>
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/// Gets a string from the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="defaultValue">Value that should be used when no value is found.</param>
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/// <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
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/// <returns></returns>
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public static string GetString(string section, string name, string defaultValue = "", bool autoSave = false)
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=> StaticInstace.GetString(section, name, defaultValue, autoSave);
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int IModPrefs.GetInt(string section, string name, int defaultValue, bool autoSave)
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{
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if (int.TryParse(Instance.IniReadValue(section, name), out var value))
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return value;
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else if (autoSave)
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(this as IModPrefs).SetInt(section, name, defaultValue);
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return defaultValue;
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}
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/// <summary>
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/// Gets an int from the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="defaultValue">Value that should be used when no value is found.</param>
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/// <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
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/// <returns></returns>
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public static int GetInt(string section, string name, int defaultValue = 0, bool autoSave = false)
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=> StaticInstace.GetInt(section, name, defaultValue, autoSave);
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float IModPrefs.GetFloat(string section, string name, float defaultValue, bool autoSave)
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{
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if (float.TryParse(Instance.IniReadValue(section, name), out var value))
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return value;
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else if (autoSave)
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(this as IModPrefs).SetFloat(section, name, defaultValue);
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return defaultValue;
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}
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/// <summary>
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/// Gets a float from the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="defaultValue">Value that should be used when no value is found.</param>
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/// <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
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/// <returns></returns>
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public static float GetFloat(string section, string name, float defaultValue = 0f, bool autoSave = false)
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=> StaticInstace.GetFloat(section, name, defaultValue, autoSave);
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bool IModPrefs.GetBool(string section, string name, bool defaultValue, bool autoSave)
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{
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string sVal = GetString(section, name, null);
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if (sVal == "1" || sVal == "0")
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{
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return sVal == "1";
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} else if (autoSave)
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{
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(this as IModPrefs).SetBool(section, name, defaultValue);
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}
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return defaultValue;
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}
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/// <summary>
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/// Gets a bool from the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="defaultValue">Value that should be used when no value is found.</param>
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/// <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
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/// <returns></returns>
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public static bool GetBool(string section, string name, bool defaultValue = false, bool autoSave = false)
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=> StaticInstace.GetBool(section, name, defaultValue, autoSave);
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bool IModPrefs.HasKey(string section, string name)
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{
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return Instance.IniReadValue(section, name) != null;
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}
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/// <summary>
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/// Checks whether or not a key exists in the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <returns></returns>
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public static bool HasKey(string section, string name) => StaticInstace.HasKey(section, name);
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void IModPrefs.SetFloat(string section, string name, float value)
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{
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Instance.IniWriteValue(section, name, value.ToString());
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}
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/// <summary>
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/// Sets a float in the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="value">Value that should be written.</param>
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public static void SetFloat(string section, string name, float value)
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=> StaticInstace.SetFloat(section, name, value);
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void IModPrefs.SetInt(string section, string name, int value)
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{
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Instance.IniWriteValue(section, name, value.ToString());
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}
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/// <summary>
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/// Sets an int in the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="value">Value that should be written.</param>
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public static void SetInt(string section, string name, int value)
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=> StaticInstace.SetInt(section, name, value);
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void IModPrefs.SetString(string section, string name, string value)
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{
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Instance.IniWriteValue(section, name, value);
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}
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/// <summary>
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/// Sets a string in the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="value">Value that should be written.</param>
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public static void SetString(string section, string name, string value)
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=> StaticInstace.SetString(section, name, value);
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void IModPrefs.SetBool(string section, string name, bool value)
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{
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Instance.IniWriteValue(section, name, value ? "1" : "0");
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}
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/// <summary>
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/// Sets a bool in the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="value">Value that should be written.</param>
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public static void SetBool(string section, string name, bool value)
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=> StaticInstace.SetBool(section, name, value);
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}
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/// <summary>
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/// An extension class for IBeatSaberPlugins.
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/// </summary>
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public static class ModPrefsExtensions {
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/// <summary>
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/// Gets the ModPrefs object for the provided plugin.
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/// </summary>
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/// <param name="plugin">the plugin wanting the prefrences</param>
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/// <returns>the ModPrefs object</returns>
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public static IModPrefs GetModPrefs(this IBeatSaberPlugin plugin) {
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return ModPrefs.ModPrefses.First(o => o.Key == plugin).Value;
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}
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}
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}
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