using SimpleJSON;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace IllusionInjector.Updating.ModsaberML
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{
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class ApiEndpoint
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{
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const string ApiBase = "https://www.modsaber.ml/api/";
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const string GetApprovedEndpoint = "public/temp/approved";
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public class Mod
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{
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public string Name;
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public Version Version;
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public bool Approved;
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public string Title;
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public Version GameVersion;
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public string Author;
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public string SteamFile;
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public string OculusFile;
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public static Mod DecodeJSON(JSONObject obj)
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{
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var outp = new Mod
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{
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Name = obj["name"],
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Version = new Version(obj["version"]),
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Approved = obj["approved"].AsBool,
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Title = obj["title"],
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GameVersion = new Version(obj["gameVersion"]),
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Author = obj["author"]
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};
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foreach (var item in obj["files"].Keys)
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{
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var key = item as JSONString;
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if (key.Value == "steam")
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outp.SteamFile = obj[key.Value]["url"];
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if (key.Value == "oculus")
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outp.OculusFile = obj[key.Value]["url"];
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}
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return outp;
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}
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}
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}
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}
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