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using System;
using UnityEngine.Experimental.UIElements;
namespace UnityEditor.PackageManager.UI
{
#if !UNITY_2018_3_OR_NEWER
internal class AlertFactory : UxmlFactory<Alert>
{
protected override Alert DoCreate(IUxmlAttributes bag, CreationContext cc)
{
return new Alert();
}
}
#endif
internal class Alert : VisualElement
{
#if UNITY_2018_3_OR_NEWER
internal new class UxmlFactory : UxmlFactory<Alert> { }
#endif
private const string TemplatePath = PackageManagerWindow.ResourcesPath + "Templates/Alert.uxml";
private readonly VisualElement root;
private const float originalPositionRight = 5.0f;
private const float positionRightWithScroll = 12.0f;
public Action OnCloseError;
public Alert()
{
UIUtils.SetElementDisplay(this, false);
root = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(TemplatePath).CloneTree(null);
Add(root);
root.StretchToParentSize();
CloseButton.clickable.clicked += () =>
{
if (null != OnCloseError)
OnCloseError();
ClearError();
};
}
public void SetError(Error error)
{
var message = "An error occured.";
if (error != null)
message = error.message ?? string.Format("An error occurred ({0})", error.errorCode.ToString());
AlertMessage.text = message;
UIUtils.SetElementDisplay(this, true);
}
public void ClearError()
{
UIUtils.SetElementDisplay(this, false);
AdjustSize(false);
AlertMessage.text = "";
OnCloseError = null;
}
public void AdjustSize(bool verticalScrollerVisible)
{
if (verticalScrollerVisible)
style.positionRight = originalPositionRight + positionRightWithScroll;
else
style.positionRight = originalPositionRight;
}
private Label AlertMessage { get { return root.Q<Label>("alertMessage"); } }
private Button CloseButton { get { return root.Q<Button>("close"); } }
}
}