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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace IPA.Logging
{
internal class UnityLogInterceptor
{
internal static Logger _logger;
public static Logger UnityLogger {
get
{
if (_logger == null)
_logger = new StandardLogger("UnityEngine");
return _logger;
}
}
public static Logger.Level LogTypeToLevel(LogType type)
{
switch (type)
{
case LogType.Assert:
return Logger.Level.Debug;
case LogType.Error:
return Logger.Level.Error;
case LogType.Exception:
return Logger.Level.Critical;
case LogType.Log:
return Logger.Level.Info;
case LogType.Warning:
return Logger.Level.Warning;
default:
return Logger.Level.Info;
}
}
}
}