using IllusionInjector.Logging;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace IllusionInjector
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{
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class Bootstrapper : MonoBehaviour
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{
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public event Action Destroyed = delegate {};
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void Awake()
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{
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//if (Environment.CommandLine.Contains("--verbose"))
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//{
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Windows.GuiConsole.CreateConsole();
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//}
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Application.logMessageReceived += delegate (string condition, string stackTrace, LogType type)
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{
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var level = UnityLogInterceptor.LogTypeToLevel(type);
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UnityLogInterceptor.Unitylogger.Log(level, $"{condition.Trim()}");
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UnityLogInterceptor.Unitylogger.Log(level, $"{stackTrace.Trim()}");
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};
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}
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void Start()
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{
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Destroy(gameObject);
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}
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void OnDestroy()
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{
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Destroyed();
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}
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}
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}
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