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Anairkoen Schno c0bf1e40aa Fixed issue where loadAfter mods that failed to initialize would prevent the mods supposed to load after them from loading 4 years ago
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Composite Switched entirely over to attribute based system 4 years ago
Features Made more single-creation caches thread safe 4 years ago
CannotRuntimeDisableException.cs Changed disable logic to only disable if all dependents could be disabled 4 years ago
DisabledConfig.cs Added check to DisabledConfig reload for first load 4 years ago
HarmonyProtector.cs Added BindingFlags to get PatchProcessor patch target 4 years ago
LibLoader.cs Updated CurrentTime() fallback to use Interlocked for proper thread safety 4 years ago
PluginComponent.cs Made more single-creation caches thread safe 4 years ago
PluginExecutor.cs Fixed bare manifests 4 years ago
PluginInitInjector.cs Added .NET 3 polyfill for Expression.Block, Expression.Variable, and Expression.Assign 4 years ago
PluginLoader.cs Fixed issue where loadAfter mods that failed to initialize would prevent the mods supposed to load after them from loading 4 years ago
PluginManager.cs Exposed IgnoredPlugins to the world 4 years ago
PluginManifest.cs Added checking of related files 4 years ago
PluginMetadata.cs Fixed issue where loadAfter mods that failed to initialize would prevent the mods supposed to load after them from loading 4 years ago
StateTransitionTransaction.cs Transaction commit now correctly clones the transaction when scheduling processing on the Unity main thread 4 years ago
description.md Added MarkDown description for BSIPA 5 years ago
manifest.json Bumped version 4 years ago