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using IllusionInjector.Utilities;
using SimpleJSON;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IllusionInjector.Updating.ModsaberML
{
class ApiEndpoint
{
#if DEBUG
public const string ApiBase = "file://Z:/Users/aaron/Source/Repos/IPA-Reloaded-BeatSaber/IPA.Tests/";
public const string GetApprovedEndpoint = "updater_test.json";
#else
public const string ApiBase = "https://www.modsaber.ml/api/";
public const string GetApprovedEndpoint = "public/temp/approved";
#endif
public class Mod
{
public string Name;
public Version Version;
public bool Approved;
public string Title;
public Version GameVersion;
public string Author;
public class PlatformFile
{
public byte[] Hash = new byte[20]; // 20 byte because sha1 is fucky
public Dictionary<string, byte[]> FileHashes = new Dictionary<string, byte[]>();
public string DownloadPath = null;
}
public PlatformFile SteamFile = null;
public PlatformFile OculusFile = null;
public static Mod DecodeJSON(JSONObject obj)
{
var outp = new Mod
{
Name = obj["name"],
Version = new Version(obj["version"]),
Approved = obj["approved"].AsBool,
Title = obj["title"],
GameVersion = new Version(obj["gameVersion"]),
Author = obj["author"]
};
foreach (var item in obj["files"])
{
var key = item.Key;
var pfile = new PlatformFile()
{
DownloadPath = item.Value["url"],
Hash = LoneFunctions.StringToByteArray(item.Value["hash"])
};
foreach (var file in item.Value["files"])
pfile.FileHashes.Add(file.Key, LoneFunctions.StringToByteArray(file.Value));
if (key == "steam")
outp.SteamFile = pfile;
if (key == "oculus")
outp.OculusFile = pfile;
}
return outp;
}
public override string ToString()
{
return $"{{\"{Title} ({Name})\"v{Version} for {GameVersion} by {Author} with \"{SteamFile}\" and \"{OculusFile}\"}}";
}
}
}
}