using Harmony;
|
|
using IPA.Loader;
|
|
using IPA.Logging;
|
|
using System;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using System.Runtime.InteropServices;
|
|
using UnityEngine;
|
|
using static IPA.Logging.Logger;
|
|
|
|
namespace IPA.Injector
|
|
{
|
|
public static class Injector
|
|
{
|
|
public static void Main(string[] args)
|
|
{ // entry point for doorstop
|
|
// At this point, literally nothing but mscorlib is loaded,
|
|
// and since this class doesn't have any static fields that
|
|
// aren't defined in mscorlib, we can control exactly what
|
|
// gets loaded.
|
|
|
|
// This loads AppDomain, System.IO, System.Collections.Generic, and System.Reflection.
|
|
// If kernel32.dll is not already loaded, this will also load it.
|
|
// This call also loads IPA.Loader and initializes the logging system. In the process
|
|
// it loads Ionic.Zip.
|
|
SetupLibraryLoading();
|
|
|
|
// This loads System.Runtime.InteropServices, and Microsoft.Win32.SafeHandles.
|
|
Windows.WinConsole.Initialize();
|
|
|
|
// This will load Harmony and UnityEngine.CoreModule
|
|
InstallBootstrapPatch();
|
|
}
|
|
|
|
private static void InstallBootstrapPatch()
|
|
{
|
|
var harmony = HarmonyInstance.Create("IPA_NonDestructive_Bootstrapper");
|
|
// patch the Application static constructor to create the bootstrapper after being called
|
|
harmony.Patch(typeof(Application).TypeInitializer, null, new HarmonyMethod(typeof(Injector).GetMethod(nameof(CreateBootstrapper), BindingFlags.NonPublic | BindingFlags.Static)));
|
|
}
|
|
|
|
private static void CreateBootstrapper()
|
|
{
|
|
var bootstrapper = new GameObject("NonDestructiveBootstrapper").AddComponent<Bootstrapper>();
|
|
bootstrapper.Destroyed += Bootstrapper_Destroyed;
|
|
}
|
|
|
|
private static bool injected = false;
|
|
public static void Inject()
|
|
{
|
|
if (!injected)
|
|
{
|
|
injected = true;
|
|
Windows.WinConsole.Initialize();
|
|
SetupLibraryLoading();
|
|
var bootstrapper = new GameObject("Bootstrapper").AddComponent<Bootstrapper>();
|
|
bootstrapper.Destroyed += Bootstrapper_Destroyed;
|
|
}
|
|
}
|
|
|
|
private static bool loadingDone = false;
|
|
public static void SetupLibraryLoading()
|
|
{
|
|
if (loadingDone) return;
|
|
loadingDone = true;
|
|
#region Add Library load locations
|
|
AppDomain.CurrentDomain.AssemblyResolve += LibLoader.AssemblyLibLoader;
|
|
try
|
|
{
|
|
if (!SetDllDirectory(LibLoader.NativeDir))
|
|
{
|
|
libLoader.Warn("Unable to add native library path to load path");
|
|
}
|
|
}
|
|
catch (Exception) { }
|
|
#endregion
|
|
}
|
|
|
|
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
|
[return: MarshalAs(UnmanagedType.Bool)]
|
|
static extern bool SetDllDirectory(string lpPathName);
|
|
|
|
private static void Bootstrapper_Destroyed()
|
|
{
|
|
PluginComponent.Create();
|
|
}
|
|
}
|
|
}
|