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<h1 id="contributing">Contributing</h1>
<h2 id="prerequisites">Prerequisites</h2>
<ul>
<li>Microsoft Visual Studio 2019 or later (2017 may work, no guarantees)</li>
<li>Tools for C/C++ (MSVC) v141</li>
<li>.NET 4.6.1 SDK and .NET 4.7.2 SDK</li>
<li>Beat Saber (if developing for .NET 4.5+)</li>
<li>Muse Dash (if developing for .NET 3.5)</li>
</ul>
<h2 id="building">Building</h2>
<ol>
<li>Clone with <code>git clone https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded.git --recursive</code></li>
<li><p>Create a file, <code>bsinstalldir.txt</code> in the solution root. Do NOT create this in Visual Studio; VS adds a BOM at the begginning of the file that the tools used cannot read.
It should contain the path to your Beat Saber installation, using forward slashes with a trailing slash. e.g.</p>
<pre><code>C:/Program Files (x86)/Steam/steamapps/common/Beat Saber/
</code></pre><p>If you intend to be doing .NET 3.5 centric development, you must put your Muse Dash installation folder in a file named <code>mdinstalldir.txt</code> that is otherwise identical to
<code>bsinstalldir.txt</code>.</p>
</li>
<li><p>Open <code>BSIPA.sln</code> in Visual Studio.</p>
</li>
<li>Choose the configuration that you intend to target during development.</li>
<li><p>Rebuild all.</p>
<p>When you make a change somewhere in BSIPA itself, right click on <code>BSIPA-Meta</code> and click <code>Build</code> or <code>Rebuild</code>. This sets up the output in <code>path/to/solution/BSIPA-Meta/bin/&lt;Configuration&gt;</code> to be what
should be copied to the game directory.</p>
<p>When making a change to Mod List, you only need to build Mod List itself. Install by copying everything in <code>path/to/solution/BSIPA-ModList/bin/&lt;Configuration&gt;</code> to your game
directory.</p>
</li>
</ol>
<p>When building a Debug build, all referenced assemblies from Beat Saber will be copied from the install directory provided in <code>bsinstalldir.txt</code> into <code>Refs/</code>. Any new references
should reference the copy in there. When building for Release, it just uses the files already in <code>Refs/</code>.</p>
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